Cleanup: EEVEE: Remove unused mipmapping on main color buffer

This commit is contained in:
Clément Foucault
2021-03-13 23:30:01 +01:00
parent 9f68f5c1e1
commit 8041b1dd1c
2 changed files with 2 additions and 2 deletions

View File

@@ -69,7 +69,7 @@ static void eevee_engine_init(void *ved)
stl->g_data->render_timesteps = 1;
/* Main Buffer */
DRW_texture_ensure_fullscreen_2d(&txl->color, GPU_RGBA16F, DRW_TEX_FILTER | DRW_TEX_MIPMAP);
DRW_texture_ensure_fullscreen_2d(&txl->color, GPU_RGBA16F, DRW_TEX_FILTER);
GPU_framebuffer_ensure_config(&fbl->main_fb,
{GPU_ATTACHMENT_TEXTURE(dtxl->depth),

View File

@@ -116,7 +116,7 @@ bool EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph *
/* TODO 32 bit depth */
DRW_texture_ensure_fullscreen_2d(&dtxl->depth, GPU_DEPTH24_STENCIL8, 0);
DRW_texture_ensure_fullscreen_2d(&txl->color, GPU_RGBA32F, DRW_TEX_FILTER | DRW_TEX_MIPMAP);
DRW_texture_ensure_fullscreen_2d(&txl->color, GPU_RGBA32F, DRW_TEX_FILTER);
GPU_framebuffer_ensure_config(
&dfbl->default_fb,