Cleanup: EEVEE: Remove unused mipmapping on main color buffer
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@@ -69,7 +69,7 @@ static void eevee_engine_init(void *ved)
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stl->g_data->render_timesteps = 1;
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/* Main Buffer */
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DRW_texture_ensure_fullscreen_2d(&txl->color, GPU_RGBA16F, DRW_TEX_FILTER | DRW_TEX_MIPMAP);
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DRW_texture_ensure_fullscreen_2d(&txl->color, GPU_RGBA16F, DRW_TEX_FILTER);
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GPU_framebuffer_ensure_config(&fbl->main_fb,
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{GPU_ATTACHMENT_TEXTURE(dtxl->depth),
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@@ -116,7 +116,7 @@ bool EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph *
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/* TODO 32 bit depth */
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DRW_texture_ensure_fullscreen_2d(&dtxl->depth, GPU_DEPTH24_STENCIL8, 0);
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DRW_texture_ensure_fullscreen_2d(&txl->color, GPU_RGBA32F, DRW_TEX_FILTER | DRW_TEX_MIPMAP);
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DRW_texture_ensure_fullscreen_2d(&txl->color, GPU_RGBA32F, DRW_TEX_FILTER);
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GPU_framebuffer_ensure_config(
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&dfbl->default_fb,
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