Cleanup: trailing space

This commit is contained in:
Campbell Barton
2019-03-12 08:16:55 +11:00
parent 8add03c3b9
commit 815a9df70c
7 changed files with 14 additions and 14 deletions

View File

@@ -5684,7 +5684,7 @@ class VIEW3D_PT_gpencil_sculpt_specials(Panel):
layout.separator()
# Frames
# Frames
layout.label(text="Frames:")
layout.operator_context = 'INVOKE_REGION_WIN'
@@ -5717,7 +5717,7 @@ class VIEW3D_PT_gpencil_draw_specials(Panel):
layout.separator()
# Frames
# Frames
layout.label(text="Frames:")
layout.operator_context = 'INVOKE_REGION_WIN'

View File

@@ -170,10 +170,10 @@ void main()
if (shading_type[0] == OB_WIRE) {
fragColor = wire_color;
}
/* for solid override color */
if (shading_type[0] == OB_SOLID) {
if ((shading_type[1] != V3D_SHADING_MATERIAL_COLOR) && (shading_type[1] != V3D_SHADING_TEXTURE_COLOR)) {
if ((shading_type[1] != V3D_SHADING_MATERIAL_COLOR) && (shading_type[1] != V3D_SHADING_TEXTURE_COLOR)) {
fragColor = wire_color;
}
if (viewport_xray == 1) {

View File

@@ -40,7 +40,7 @@ void main()
float size = (ProjectionMatrix[3][3] == 0.0) ? (thickness / (gl_Position.z * defaultpixsize)) : (thickness / defaultpixsize);
finalThickness = max(size * objscale, 4.0); /* minimum 4 pixels */
}
/* for wireframe override size and color */
if (shading_type[0] == OB_WIRE) {
finalThickness = 2.0;
@@ -48,7 +48,7 @@ void main()
}
/* for solid override color */
if (shading_type[0] == OB_SOLID) {
if ((shading_type[1] != V3D_SHADING_MATERIAL_COLOR) && (shading_type[1] != V3D_SHADING_TEXTURE_COLOR)) {
if ((shading_type[1] != V3D_SHADING_MATERIAL_COLOR) && (shading_type[1] != V3D_SHADING_TEXTURE_COLOR)) {
finalColor = wire_color;
}
if (viewport_xray == 1) {

View File

@@ -31,7 +31,7 @@ void main()
if (color_type == GPENCIL_COLOR_SOLID) {
fragColor = tColor;
}
/* texture for endcaps */
vec4 text_color;
if (uvfac[1] == ENDCAP) {
@@ -40,7 +40,7 @@ void main()
else {
text_color = texture2D(myTexture, mTexCoord);
}
/* texture */
if (color_type == GPENCIL_COLOR_TEXTURE) {
fragColor = text_color;

View File

@@ -48,7 +48,7 @@ void main(void)
}
/* for solid override color */
if (shading_type[0] == OB_SOLID) {
if ((shading_type[1] != V3D_SHADING_MATERIAL_COLOR) && (shading_type[1] != V3D_SHADING_TEXTURE_COLOR)) {
if ((shading_type[1] != V3D_SHADING_MATERIAL_COLOR) && (shading_type[1] != V3D_SHADING_TEXTURE_COLOR)) {
finalColor = wire_color;
}
if (viewport_xray == 1) {

View File

@@ -30,15 +30,15 @@ float linearrgb_to_srgb(float c)
bool check_borders(ivec2 uv, int size)
{
for (int x = -size; x <= size; x++) {
for (int y = -size; y <= size; y++) {
for (int x = -size; x <= size; x++) {
for (int y = -size; y <= size; y++) {
vec4 stroke_color = texelFetch(strokeColor, ivec2(uv.x + x, uv.y + y), 0).rgba;
if (stroke_color.a > 0) {
return true;
}
}
}
return false;
}
@@ -62,7 +62,7 @@ void main()
FragColor = clamp(stroke_color, 0.0, 1.0);
gl_FragDepth = clamp(stroke_depth, 0.0, 1.0);
if (do_select == 1) {
if (stroke_color.a == 0) {
if (check_borders(uv, 2)) {

View File

@@ -531,7 +531,7 @@ static void gp_primitive_line(tGPDprimitive *tgpi, tGPspoint *points2D)
interp_v2_v2v2(&p2d->x, tgpi->start, tgpi->end, a);
a += step;
}
float color[4];
UI_GetThemeColor4fv(TH_GIZMO_PRIMARY, color);
gp_primitive_set_cp(tgpi, tgpi->end, color, BIG_SIZE_CTL);