Removed matrices from sculpt session and into the sculpt cache.

This commit is contained in:
Nicholas Bishop
2009-01-16 16:55:40 +00:00
parent e6b8687237
commit 8252daa40b
3 changed files with 40 additions and 48 deletions

View File

@@ -40,8 +40,6 @@ struct StrokeCache;
typedef struct SculptSession {
struct ProjVert *projverts;
struct bglMats *mats;
/* An array of lists; array is sized as
large as the number of verts in the mesh,
the list for each vert contains the index

View File

@@ -690,8 +690,6 @@ void sculptsession_free(Scene *sce)
if(ss) {
if(ss->projverts)
MEM_freeN(ss->projverts);
if(ss->mats)
MEM_freeN(ss->mats);
if(ss->radialcontrol)
MEM_freeN(ss->radialcontrol);

View File

@@ -146,6 +146,7 @@ typedef struct StrokeCache {
int first_time; /* Beginning of stroke may do some things special */
ViewContext vc;
bglMats *mats;
/* Mesh data can either come directly from a Mesh, or from a MultiresDM */
int multires; /* Special handling for multires meshes */
@@ -238,32 +239,32 @@ void sculptmode_rem_tex(void *junk0,void *junk1)
/* Uses window coordinates (x,y) and depth component z to find a point in
modelspace */
static void unproject(SculptSession *ss, float out[3], const short x, const short y, const float z)
static void unproject(bglMats *mats, float out[3], const short x, const short y, const float z)
{
double ux, uy, uz;
gluUnProject(x,y,z, ss->mats->modelview, ss->mats->projection,
(GLint *)ss->mats->viewport, &ux, &uy, &uz );
gluUnProject(x,y,z, mats->modelview, mats->projection,
(GLint *)mats->viewport, &ux, &uy, &uz );
out[0] = ux;
out[1] = uy;
out[2] = uz;
}
/* Convert a point in model coordinates to 2D screen coordinates. */
static void projectf(SculptSession *ss, const float v[3], float p[2])
static void projectf(bglMats *mats, const float v[3], float p[2])
{
double ux, uy, uz;
gluProject(v[0],v[1],v[2], ss->mats->modelview, ss->mats->projection,
(GLint *)ss->mats->viewport, &ux, &uy, &uz);
gluProject(v[0],v[1],v[2], mats->modelview, mats->projection,
(GLint *)mats->viewport, &ux, &uy, &uz);
p[0]= ux;
p[1]= uy;
}
static void project(SculptSession *ss, const float v[3], short p[2])
static void project(bglMats *mats, const float v[3], short p[2])
{
float f[2];
projectf(ss, v, f);
projectf(mats, v, f);
p[0]= f[0];
p[1]= f[1];
@@ -778,7 +779,7 @@ static float tex_strength(SculptData *sd, float *point, const float len)
that the brush texture will be oriented correctly. */
VecCopyf(flip, point);
flip_coord(flip, flip, ss->cache->symmetry);
projectf(ss, flip, point_2d);
projectf(ss->cache->mats, flip, point_2d);
/* For Tile and Drag modes, get the 2D screen coordinates of the
and scale them up or down to the texture size. */
@@ -834,7 +835,7 @@ static void sculpt_add_damaged_rect(SculptSession *ss)
unsigned i;
/* Find center */
project(ss, ss->cache->location, p);
project(ss->cache->mats, ss->cache->location, p);
rn->r.xmin= p[0] - radius;
rn->r.ymin= p[1] - radius;
rn->r.xmax= p[0] + radius;
@@ -1369,7 +1370,8 @@ static void sculptmode_update_all_projverts(SculptSession *ss)
ss->projverts = MEM_mallocN(sizeof(ProjVert)*ss->cache->totvert,"ProjVerts");
for(i=0; i<ss->cache->totvert; ++i) {
project(ss, ss->vertexcosnos ? &ss->vertexcosnos[i * 6] : ss->cache->mvert[i].co, ss->projverts[i].co);
project(ss->cache->mats, ss->vertexcosnos ? &ss->vertexcosnos[i * 6] : ss->cache->mvert[i].co,
ss->projverts[i].co);
ss->projverts[i].inside= 0;
}
}
@@ -1543,30 +1545,24 @@ static int sculpt_brush_stroke_poll(bContext *C)
return G.f & G_SCULPTMODE;
}
/* This is temporary, matrices should be data in operator for exec */
static void sculpt_load_mats(bContext *C, bglMats *mats)
static void sculpt_load_mats(bglMats *mats, ViewContext *vc)
{
View3D *v3d = ((View3D*)CTX_wm_area(C)->spacedata.first);
ARegion *ar = CTX_wm_region(C);
Object *ob= CTX_data_active_object(C);
float cpy[4][4];
int i, j;
view3d_operator_needs_opengl(C);
Mat4MulMat4(cpy, v3d->viewmat, ob->obmat);
Mat4MulMat4(cpy, vc->v3d->viewmat, vc->obact->obmat);
for(i = 0; i < 4; ++i) {
for(j = 0; j < 4; ++j) {
mats->projection[i*4+j] = v3d->winmat[i][j];
mats->projection[i*4+j] = vc->v3d->winmat[i][j];
mats->modelview[i*4+j] = cpy[i][j];
}
}
mats->viewport[0] = ar->winrct.xmin;
mats->viewport[1] = ar->winrct.ymin;
mats->viewport[2] = ar->winx;
mats->viewport[3] = ar->winy;
mats->viewport[0] = vc->ar->winrct.xmin;
mats->viewport[1] = vc->ar->winrct.ymin;
mats->viewport[2] = vc->ar->winx;
mats->viewport[3] = vc->ar->winy;
}
static float unproject_brush_radius(SculptSession *ss, float offset)
@@ -1574,7 +1570,7 @@ static float unproject_brush_radius(SculptSession *ss, float offset)
float brush_edge[3];
/* In anchored mode, brush size changes with mouse loc, otherwise it's fixed using the brush radius */
unproject(ss, brush_edge, ss->cache->initial_mouse[0] + offset,
unproject(ss->cache->mats, brush_edge, ss->cache->initial_mouse[0] + offset,
ss->cache->initial_mouse[1], ss->cache->depth);
return VecLenf(ss->cache->true_location, brush_edge);
@@ -1588,17 +1584,17 @@ static void sculpt_cache_free(StrokeCache *cache)
MEM_freeN(cache->mesh_store);
if(cache->orig_norms)
MEM_freeN(cache->orig_norms);
if(cache->mats)
MEM_freeN(cache->mats);
MEM_freeN(cache);
}
/* Initialize the stroke cache invariants from operator properties */
static void sculpt_update_cache_invariants(SculptData *sd, wmOperator *op, Object *ob)
static void sculpt_update_cache_invariants(SculptData *sd, wmOperator *op)
{
StrokeCache *cache = sd->session->cache;
int i;
memset(cache, 0, sizeof(StrokeCache));
RNA_float_get_array(op->ptr, "scale", cache->scale);
cache->flag = RNA_int_get(op->ptr, "flag");
RNA_float_get_array(op->ptr, "clip_tolerance", cache->clip_tolerance);
@@ -1607,7 +1603,10 @@ static void sculpt_update_cache_invariants(SculptData *sd, wmOperator *op, Objec
/* Truly temporary data that isn't stored in properties */
sculpt_update_mesh_elements(cache, ob);
cache->mats = MEM_callocN(sizeof(bglMats), "sculpt bglMats");
sculpt_load_mats(cache->mats, &cache->vc);
sculpt_update_mesh_elements(cache, cache->vc.obact);
/* Make copies of the mesh vertex locations and normals for some tools */
if(sd->brush->sculpt_tool == SCULPT_TOOL_LAYER || (sd->brush->flag & BRUSH_ANCHORED)) {
@@ -1626,7 +1625,7 @@ static void sculpt_update_cache_invariants(SculptData *sd, wmOperator *op, Objec
}
}
unproject(sd->session, cache->true_location, cache->initial_mouse[0], cache->initial_mouse[1], cache->depth);
unproject(cache->mats, cache->true_location, cache->initial_mouse[0], cache->initial_mouse[1], cache->depth);
cache->radius = unproject_brush_radius(sd->session, brush_size(sd));
cache->first_time = 1;
}
@@ -1656,7 +1655,7 @@ static void sculpt_update_cache_variants(SculptData *sd, PointerRNA *ptr)
/* Find the grab delta */
if(sd->brush->sculpt_tool == SCULPT_TOOL_GRAB) {
unproject(sd->session, grab_location, cache->mouse[0], cache->mouse[1], cache->depth);
unproject(cache->mats, grab_location, cache->mouse[0], cache->mouse[1], cache->depth);
if(!cache->first_time)
VecSubf(cache->grab_delta, grab_location, cache->old_grab_location);
VecCopyf(cache->old_grab_location, grab_location);
@@ -1664,12 +1663,11 @@ static void sculpt_update_cache_variants(SculptData *sd, PointerRNA *ptr)
}
/* Initialize stroke operator properties */
static void sculpt_brush_stroke_init(bContext *C, wmOperator *op, wmEvent *event, SculptSession *ss)
static void sculpt_brush_stroke_init_properties(bContext *C, wmOperator *op, wmEvent *event, SculptSession *ss)
{
SculptData *sd = &CTX_data_scene(C)->sculptdata;
Object *ob= CTX_data_active_object(C);
ModifierData *md;
ViewContext vc;
float scale[3], clip_tolerance[3] = {0,0,0};
int mouse[2], flag = 0;
@@ -1701,11 +1699,9 @@ static void sculpt_brush_stroke_init(bContext *C, wmOperator *op, wmEvent *event
RNA_int_set_array(op->ptr, "initial_mouse", mouse);
/* Initial screen depth under the mouse */
view3d_set_viewcontext(C, &vc);
RNA_float_set(op->ptr, "depth", read_cached_depth(&vc, event->x, event->y));
RNA_float_set(op->ptr, "depth", read_cached_depth(&sd->session->cache->vc, event->x, event->y));
sculpt_update_cache_invariants(sd, op, ob);
sd->session->cache->vc = vc;
sculpt_update_cache_invariants(sd, op);
}
static int sculpt_brush_stroke_invoke(bContext *C, wmOperator *op, wmEvent *event)
@@ -1714,13 +1710,11 @@ static int sculpt_brush_stroke_invoke(bContext *C, wmOperator *op, wmEvent *even
// XXX: temporary, much of sculptsession data should be in rna properties
sd->session = MEM_callocN(sizeof(SculptSession), "test sculpt session");
sd->session->mats = MEM_callocN(sizeof(bglMats), "test sculpt mats");
sd->session->cache = MEM_callocN(sizeof(StrokeCache), "stroke cache");
// XXX: temporary matrix stuff
sculpt_load_mats(C, sd->session->mats);
sculpt_brush_stroke_init(C, op, event, sd->session);
view3d_set_viewcontext(C, &sd->session->cache->vc);
view3d_operator_needs_opengl(C);
sculpt_brush_stroke_init_properties(C, op, event, sd->session);
sculptmode_update_all_projverts(sd->session);
@@ -1762,7 +1756,7 @@ static int sculpt_brush_stroke_modal(bContext *C, wmOperator *op, wmEvent *event
float center[3];
int mouse[2] = {event->x, event->y};
unproject(sd->session, center, event->x, event->y,
unproject(sd->session->cache->mats, center, event->x, event->y,
read_cached_depth(&sd->session->cache->vc, event->x, event->y));
/* Add to stroke */
@@ -1800,7 +1794,9 @@ static int sculpt_brush_stroke_exec(bContext *C, wmOperator *op)
ARegion *ar = CTX_wm_region(C);
SculptData *sd = &CTX_data_scene(C)->sculptdata;
sculpt_update_cache_invariants(sd, op, ob);
view3d_operator_needs_opengl(C);
view3d_set_viewcontext(C, &sd->session->cache->vc);
sculpt_update_cache_invariants(sd, op);
RNA_BEGIN(op->ptr, itemptr, "stroke") {
sculpt_update_cache_variants(sd, &itemptr);