-- Added BPy support for new Material modes. Recent additions of new mode
bits broke input-checking in the API, so added a bitmask #define in DNA_material_types.h which contains all valid mode bits.
This commit is contained in:
@@ -324,6 +324,13 @@ static PyObject *Material_ModesDict( void )
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PyConstant_Insert(c, "TRACEABLE", PyInt_FromLong(MA_TRACEBLE));
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PyConstant_Insert(c, "SHADOW", PyInt_FromLong(MA_SHADOW));
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PyConstant_Insert(c, "SHADOWBUF", PyInt_FromLong(MA_SHADBUF));
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PyConstant_Insert(c, "TANGENTSTR", PyInt_FromLong(MA_TANGENT_STR));
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PyConstant_Insert(c, "FULLOSA", PyInt_FromLong(MA_FULL_OSA));
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PyConstant_Insert(c, "RAYBIAS", PyInt_FromLong(MA_RAYBIAS));
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PyConstant_Insert(c, "TRANSPSHADOW", PyInt_FromLong(MA_SHADOW_TRA));
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PyConstant_Insert(c, "RAMPCOL", PyInt_FromLong(MA_RAMP_COL));
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PyConstant_Insert(c, "RAMPSPEC", PyInt_FromLong(MA_RAMP_SPEC));
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PyConstant_Insert(c, "SHADELESS", PyInt_FromLong(MA_SHLESS));
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PyConstant_Insert(c, "WIRE", PyInt_FromLong(MA_WIRE));
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PyConstant_Insert(c, "VCOL_LIGHT", PyInt_FromLong(MA_VERTEXCOL));
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@@ -1912,46 +1919,20 @@ static int Material_setName( BPy_Material * self, PyObject * value )
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static int Material_setMode( BPy_Material * self, PyObject * value )
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{
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int param;
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int bitmask = MA_TRACEBLE
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| MA_SHADOW
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| MA_SHLESS
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| MA_WIRE
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| MA_VERTEXCOL
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| MA_VERTEXCOLP
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| MA_HALO
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| MA_ZTRA
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| MA_ZINV
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| MA_HALO_RINGS
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| MA_HALO_LINES
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| MA_ONLYSHADOW
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| MA_HALO_XALPHA
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| MA_STAR
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| MA_FACETEXTURE
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| MA_HALOTEX
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| MA_HALOPUNO
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| MA_NOMIST
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| MA_HALO_SHADE
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| MA_HALO_FLARE
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| MA_RADIO
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| MA_RAYMIRROR
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| MA_ZTRA
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| MA_RAYTRANSP
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| MA_ONLYSHADOW
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| MA_NOMIST
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| MA_ENV;
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if( !PyInt_CheckExact ( value ) ) {
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char errstr[128];
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sprintf ( errstr , "expected int bitmask of 0x%08x", bitmask );
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sprintf ( errstr , "expected int bitmask of 0x%08x", MA_MODE_MASK );
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return EXPP_ReturnIntError( PyExc_TypeError, errstr );
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}
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param = PyInt_AS_LONG ( value );
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if ( ( param & bitmask ) != param )
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if ( ( param & MA_MODE_MASK ) != param )
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return EXPP_ReturnIntError( PyExc_ValueError,
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"invalid bit(s) set in mask" );
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self->material->mode = param;
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self->material->mode &= ( MA_RAMP_COL | MA_RAMP_SPEC );
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self->material->mode |= param & ~( MA_RAMP_COL | MA_RAMP_SPEC );
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return 0;
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}
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@@ -2938,34 +2919,6 @@ static PyObject *Matr_oldsetMode( BPy_Material * self, PyObject * args )
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NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL, NULL, NULL
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};
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static int bitmask = MA_TRACEBLE
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| MA_SHADOW
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| MA_SHLESS
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| MA_WIRE
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| MA_VERTEXCOL
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| MA_VERTEXCOLP
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| MA_HALO
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| MA_ZTRA
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| MA_ZINV
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| MA_HALO_RINGS
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| MA_HALO_LINES
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| MA_ONLYSHADOW
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| MA_HALO_XALPHA
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| MA_STAR
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| MA_FACETEXTURE
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| MA_HALOTEX
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| MA_HALOPUNO
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| MA_NOMIST
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| MA_HALO_SHADE
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| MA_HALO_FLARE
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| MA_RADIO
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| MA_RAYMIRROR
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| MA_ZTRA
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| MA_RAYTRANSP
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| MA_ONLYSHADOW
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| MA_NOMIST
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| MA_ENV;
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/*
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* check for a single integer argument; do a quick check for now
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@@ -2975,7 +2928,7 @@ static PyObject *Matr_oldsetMode( BPy_Material * self, PyObject * args )
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if ( (PySequence_Size( args ) == 1)
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&& PyInt_Check ( PyTuple_GET_ITEM ( args , 0 ) )
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&& PyArg_ParseTuple( args, "i", &flag )
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&& (flag & bitmask) == flag ) {
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&& (flag & MA_MODE_MASK ) == flag ) {
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ok = 1;
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/*
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@@ -25,8 +25,18 @@ Example::
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@type Modes: readonly dictionary
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@var Modes: The available Material Modes.
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B{Note}: Some Modes are only available when the 'Halo' mode is I{off} and
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others only when it is I{on}. But these two subsets of modes share the same
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numerical values in their Blender C #defines. So, for example, if 'Halo' is
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on, then 'NoMist' is actually interpreted as 'HaloShaded'. We marked all
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such possibilities in the Modes dict below: each halo-related mode that
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uses an already taken value is preceded by "+" and appear below the normal
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mode which also uses that value.
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- TRACEABLE - Make Material visible for shadow lamps.
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- SHADOW - Enable Material for shadows.
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- SHADOWBUF - Enable Material to cast shadows with shadow buffers.
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- SHADELESS - Make Material insensitive to light or shadow.
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- WIRE - Render only the edges of faces.
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- VCOL_LIGHT - Add vertex colors as extra light.
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@@ -34,28 +44,26 @@ Example::
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- HALO - Render as a halo.
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- ZTRANSP - Z-buffer transparent faces.
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- ZINVERT - Render with inverted Z-buffer.
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- - HALORINGS - Render rings over the basic halo.
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- + HALORINGS - Render rings over the basic halo.
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- ENV - Do not render Material.
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- - HALOLINES - Render star shaped lines over the basic halo.
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- + HALOLINES - Render star shaped lines over the basic halo.
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- ONLYSHADOW - Let alpha be determined on the degree of shadow.
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- - HALOXALPHA - Use extreme alpha.
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- TEXFACE - UV-Editor assigned texture gives color and texture info
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for faces.
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- - HALOSTAR - Render halo as a star.
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- + HALOXALPHA - Use extreme alpha.
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- TEXFACE - UV-Editor assigned texture gives color and texture info for faces.
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- + HALOSTAR - Render halo as a star.
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- NOMIST - Set the Material insensitive to mist.
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- - HALOSHADED - Let halo receive light.
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- + HALOSHADED - Let halo receive light.
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- HALOTEX - Give halo a texture.
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- HALOPUNO - Use the vertex normal to specify the dimension of the halo.
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- HALOFLARE - Render halo as a lens flare.
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- RAYMIRROR - Enables raytracing for mirror reflection rendering.
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- RAYTRANSP - Enables raytracing for transparency rendering.
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@warn: Some Modes are only available when the 'Halo' mode is I{off} and
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others only when it is I{on}. But these two subsets of modes share the same
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numerical values in their Blender C #defines. So, for example, if 'Halo' is
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on, then 'NoMist' is actually interpreted as 'HaloShaded'. We marked all
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such possibilities in the Modes dict below: each halo-related mode that
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uses an already taken value is preceded by "-" and appear below the normal
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mode which also uses that value.
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- RAYBIAS - Prevent ray traced shadow errors with Phong interpolated normals.
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- RAMPCOL - Status of colorband ramp for Material's diffuse color. This is a read-only bit.
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- RAMPSPEC - Status of colorband ramp for Material's specular color. This is a read-only bit.
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- TANGENTSTR - Uses direction of strands as normal for tangent-shading.
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- TRANSPSHADOW - Lets Material receive transparent shadows based on material color and alpha.
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- FULLOSA - Force rendering of all OSA samples.
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@type Shaders: readonly dictionary
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@var Shaders: The available Material Shaders.
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