-- Fix misspelling in Material's TraShad tooltip.
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@@ -3071,7 +3071,7 @@ static void material_panel_shading(Material *ma)
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uiBlockBeginAlign(block);
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uiDefButBitI(block, TOG, MA_SHADOW, 0, "Shadow", 245,120,65,19, &(ma->mode), 0, 0, 0, 0, "Makes material receive shadows");
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uiDefButBitI(block, TOG, MA_SHADOW_TRA, 0, "TraShadow", 245,100,65,19, &(ma->mode), 0, 0, 0, 0, "Recieves transparent shadows based at material color and alpha");
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uiDefButBitI(block, TOG, MA_SHADOW_TRA, 0, "TraShadow", 245,100,65,19, &(ma->mode), 0, 0, 0, 0, "Receives transparent shadows based at material color and alpha");
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uiDefButBitI(block, TOG, MA_RAYBIAS, 0, "Bias", 245,80,65,19, &(ma->mode), 0, 0, 0, 0, "Prevents ray traced shadow errors with phong interpolated normals (terminator problem)");
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uiBlockEndAlign(block);
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