Anim: make it possible to select bone collections on linked armature
Make it possible to select bone collections in the UI, even when the Armature is linked & not overridden. This opens up the possibility of (de)selecting bones via read-only bone collections.
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@@ -1830,6 +1830,7 @@ static void rna_def_armature_collections(BlenderRNA *brna, PropertyRNA *cprop)
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prop = RNA_def_property(srna, "active_index", PROP_INT, PROP_NONE);
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RNA_def_property_int_sdna(prop, nullptr, "runtime.active_collection_index");
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RNA_def_property_override_flag(prop, PROPOVERRIDE_IGNORE);
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RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
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RNA_def_property_ui_text(prop,
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"Active Collection Index",
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"The index of the Armature's active bone collection; -1 when there "
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