Cleanup: split menu scrolling function
The same function scrolled to a location and button (depending on args).
This commit is contained in:
@@ -8613,72 +8613,82 @@ static char ui_menu_scroll_test(uiBlock *block, int my)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int ui_menu_scroll(ARegion *ar, uiBlock *block, int my, uiBut *to_bt)
|
||||
static void ui_menu_scroll_apply_offset_y(ARegion *ar, uiBlock *block, float dy)
|
||||
{
|
||||
uiBut *bt;
|
||||
float dy = 0.0f;
|
||||
|
||||
if (to_bt) {
|
||||
/* scroll to activated button */
|
||||
if (block->flag & UI_BLOCK_CLIPTOP) {
|
||||
if (to_bt->rect.ymax > block->rect.ymax - UI_MENU_SCROLL_ARROW)
|
||||
dy = block->rect.ymax - to_bt->rect.ymax - UI_MENU_SCROLL_ARROW;
|
||||
BLI_assert(dy != 0.0f);
|
||||
if (dy < 0.0f) {
|
||||
/* stop at top item, extra 0.5 unit Y makes it snap nicer */
|
||||
float ymax = -FLT_MAX;
|
||||
for (uiBut *bt = block->buttons.first; bt; bt = bt->next) {
|
||||
ymax = max_ff(ymax, bt->rect.ymax);
|
||||
}
|
||||
if (block->flag & UI_BLOCK_CLIPBOTTOM) {
|
||||
if (to_bt->rect.ymin < block->rect.ymin + UI_MENU_SCROLL_ARROW)
|
||||
dy = block->rect.ymin - to_bt->rect.ymin + UI_MENU_SCROLL_ARROW;
|
||||
if (ymax + dy - UI_UNIT_Y * 0.5f < block->rect.ymax - UI_MENU_SCROLL_PAD) {
|
||||
dy = block->rect.ymax - ymax - UI_MENU_SCROLL_PAD;
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* scroll when mouse over arrow buttons */
|
||||
char test = ui_menu_scroll_test(block, my);
|
||||
|
||||
if (test == 't')
|
||||
dy = -UI_UNIT_Y; /* scroll to the top */
|
||||
else if (test == 'b')
|
||||
dy = UI_UNIT_Y; /* scroll to the bottom */
|
||||
/* stop at bottom item, extra 0.5 unit Y makes it snap nicer */
|
||||
float ymin = FLT_MAX;
|
||||
for (uiBut *bt = block->buttons.first; bt; bt = bt->next) {
|
||||
ymin = min_ff(ymin, bt->rect.ymin);
|
||||
}
|
||||
if (ymin + dy + UI_UNIT_Y * 0.5f > block->rect.ymin + UI_MENU_SCROLL_PAD) {
|
||||
dy = block->rect.ymin - ymin + UI_MENU_SCROLL_PAD;
|
||||
}
|
||||
}
|
||||
|
||||
/* remember scroll offset for refreshes */
|
||||
block->handle->scrolloffset += dy;
|
||||
|
||||
/* apply scroll offset */
|
||||
for (uiBut *bt = block->buttons.first; bt; bt = bt->next) {
|
||||
bt->rect.ymin += dy;
|
||||
bt->rect.ymax += dy;
|
||||
}
|
||||
|
||||
/* set flags again */
|
||||
ui_popup_block_scrolltest(block);
|
||||
|
||||
ED_region_tag_redraw(ar);
|
||||
}
|
||||
|
||||
/** Scroll to activated button. */
|
||||
static bool ui_menu_scroll_to_but(ARegion *ar, uiBlock *block, uiBut *but_target)
|
||||
{
|
||||
float dy = 0.0;
|
||||
if (block->flag & UI_BLOCK_CLIPTOP) {
|
||||
if (but_target->rect.ymax > block->rect.ymax - UI_MENU_SCROLL_ARROW) {
|
||||
dy = block->rect.ymax - but_target->rect.ymax - UI_MENU_SCROLL_ARROW;
|
||||
}
|
||||
}
|
||||
if (block->flag & UI_BLOCK_CLIPBOTTOM) {
|
||||
if (but_target->rect.ymin < block->rect.ymin + UI_MENU_SCROLL_ARROW) {
|
||||
dy = block->rect.ymin - but_target->rect.ymin + UI_MENU_SCROLL_ARROW;
|
||||
}
|
||||
}
|
||||
if (dy != 0.0f) {
|
||||
if (dy < 0.0f) {
|
||||
/* stop at top item, extra 0.5 unit Y makes it snap nicer */
|
||||
float ymax = -FLT_MAX;
|
||||
|
||||
for (bt = block->buttons.first; bt; bt = bt->next)
|
||||
ymax = max_ff(ymax, bt->rect.ymax);
|
||||
|
||||
if (ymax + dy - UI_UNIT_Y * 0.5f < block->rect.ymax - UI_MENU_SCROLL_PAD)
|
||||
dy = block->rect.ymax - ymax - UI_MENU_SCROLL_PAD;
|
||||
}
|
||||
else {
|
||||
/* stop at bottom item, extra 0.5 unit Y makes it snap nicer */
|
||||
float ymin = FLT_MAX;
|
||||
|
||||
for (bt = block->buttons.first; bt; bt = bt->next)
|
||||
ymin = min_ff(ymin, bt->rect.ymin);
|
||||
|
||||
if (ymin + dy + UI_UNIT_Y * 0.5f > block->rect.ymin + UI_MENU_SCROLL_PAD)
|
||||
dy = block->rect.ymin - ymin + UI_MENU_SCROLL_PAD;
|
||||
}
|
||||
|
||||
/* remember scroll offset for refreshes */
|
||||
block->handle->scrolloffset += dy;
|
||||
|
||||
/* apply scroll offset */
|
||||
for (bt = block->buttons.first; bt; bt = bt->next) {
|
||||
bt->rect.ymin += dy;
|
||||
bt->rect.ymax += dy;
|
||||
}
|
||||
|
||||
/* set flags again */
|
||||
ui_popup_block_scrolltest(block);
|
||||
|
||||
ED_region_tag_redraw(ar);
|
||||
|
||||
return 1;
|
||||
ui_menu_scroll_apply_offset_y(ar, block, dy);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
return 0;
|
||||
/** Scroll to y location (in block space, see #ui_window_to_block). */
|
||||
static bool ui_menu_scroll_to_y(ARegion *ar, uiBlock *block, int y)
|
||||
{
|
||||
const char test = ui_menu_scroll_test(block, y);
|
||||
float dy = 0.0f;
|
||||
if (test == 't') {
|
||||
dy = -UI_UNIT_Y; /* scroll to the top */
|
||||
}
|
||||
else if (test == 'b') {
|
||||
dy = UI_UNIT_Y; /* scroll to the bottom */
|
||||
}
|
||||
if (dy != 0.0f) {
|
||||
ui_menu_scroll_apply_offset_y(ar, block, dy);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -8834,7 +8844,7 @@ static int ui_handle_menu_event(
|
||||
}
|
||||
else if (event->type == TIMER) {
|
||||
if (event->customdata == menu->scrolltimer)
|
||||
ui_menu_scroll(ar, block, my, NULL);
|
||||
ui_menu_scroll_to_y(ar, block, my);
|
||||
}
|
||||
else {
|
||||
/* for ui_mouse_motion_towards_block */
|
||||
@@ -8958,7 +8968,7 @@ static int ui_handle_menu_event(
|
||||
|
||||
if (but) {
|
||||
ui_handle_button_activate(C, ar, but, BUTTON_ACTIVATE);
|
||||
ui_menu_scroll(ar, block, my, but);
|
||||
ui_menu_scroll_to_but(ar, block, but);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user