style cleanup: also remove unused defines in paint_image.c

This commit is contained in:
Campbell Barton
2013-03-13 05:23:53 +00:00
parent acd3bef34e
commit 839b07fe31
5 changed files with 47 additions and 48 deletions

View File

@@ -69,10 +69,12 @@ float BKE_brush_curve_strength_clamp(struct Brush *br, float p, const float len)
float BKE_brush_curve_strength(struct Brush *br, float p, const float len); /* used for sculpt */
/* sampling */
void BKE_brush_sample_tex(const struct Scene *scene, struct Brush *brush, const float sampleco[3], float rgba[4], const int thread, struct ImagePool *pool);
float BKE_brush_sample_tex_3D(const Scene *scene, struct Brush *br,const float point[3],
float rgba[3], struct ImagePool *pool);
float BKE_brush_sample_tex_2D(const struct Scene *scene, struct Brush *brush, const float xy[2], float rgba[4], struct ImagePool *pool);
void BKE_brush_sample_tex(const struct Scene *scene, struct Brush *brush, const float sampleco[3],
float rgba[4], const int thread, struct ImagePool *pool);
float BKE_brush_sample_tex_3D(const Scene *scene, struct Brush *br, const float point[3],
float rgba[3], struct ImagePool *pool);
float BKE_brush_sample_tex_2D(const struct Scene *scene, struct Brush *brush, const float xy[2],
float rgba[4], struct ImagePool *pool);
void BKE_brush_imbuf_new(const struct Scene *scene, struct Brush *brush, short flt, short texfalloff, int size,
struct ImBuf **imbuf, int use_color_correction);

View File

@@ -516,9 +516,9 @@ void BKE_brush_sample_tex(const Scene *scene, Brush *brush, const float sampleco
/* Return a multiplier for brush strength on a particular vertex. */
float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
const float point[3],
float rgba[3],
struct ImagePool *pool)
const float point[3],
float rgba[3],
struct ImagePool *pool)
{
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
MTex *mtex = &br->mtex;

View File

@@ -103,10 +103,6 @@
#define IMAPAINT_TILE_BITS 6
#define IMAPAINT_TILE_SIZE (1 << IMAPAINT_TILE_BITS)
#define IMAPAINT_TILE_NUMBER(size) (((size) + IMAPAINT_TILE_SIZE - 1) >> IMAPAINT_TILE_BITS)
#define PROJ_VIEW_DATA_ID "view_data"
#define PROJ_VIEW_DATA_SIZE (4 * 4 + 4 * 4 + 3) /* viewmat + winmat + clipsta + clipend + is_ortho */
typedef struct UndoImageTile {
struct UndoImageTile *next, *prev;

View File

@@ -204,14 +204,15 @@ static void paint_brush_update(bContext *C, Brush *brush, PaintMode mode,
halfway[1] = dy * 0.5f + stroke->initial_mouse[1];
if (stroke->get_location) {
if(stroke->get_location(C, out, halfway)) {
if (stroke->get_location(C, out, halfway)) {
hit = true;
}
} else {
}
else {
hit = true;
}
}
if(hit) {
if (hit) {
copy_v2_v2(ups->anchored_initial_mouse, halfway);
copy_v2_v2(ups->tex_mouse, halfway);
ups->anchored_size /= 2.0f;
@@ -464,12 +465,12 @@ bool paint_space_stroke_enabled(Brush *br, PaintMode mode)
/* return true if the brush size can change during paint (normally used for pressure) */
bool paint_supports_dynamic_size(Brush *br, PaintMode mode)
{
if(br->flag & BRUSH_ANCHORED)
if (br->flag & BRUSH_ANCHORED)
return false;
switch(mode) {
switch (mode) {
case PAINT_SCULPT:
if(ELEM4(br->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK))
if (ELEM4(br->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK))
return false;
default:
;
@@ -480,13 +481,13 @@ bool paint_supports_dynamic_size(Brush *br, PaintMode mode)
/* return true if the brush size can change during paint (normally used for pressure) */
bool paint_supports_moving_texture(Brush *br, PaintMode mode)
{
if(br->flag & BRUSH_ANCHORED)
if (br->flag & BRUSH_ANCHORED)
return false;
switch(mode) {
switch (mode) {
case PAINT_SCULPT:
if(ELEM4(br->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK))
return false;
if (ELEM4(br->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK))
return false;
default:
;
}

View File

@@ -317,8 +317,8 @@ typedef struct {
/* Initialize a SculptOrigVertData for accessing original vertex data;
* handles BMesh, mesh, and multires */
static void sculpt_orig_vert_data_unode_init(SculptOrigVertData *data,
Object *ob,
SculptUndoNode *unode)
Object *ob,
SculptUndoNode *unode)
{
SculptSession *ss = ob->sculpt;
BMesh *bm = ss->bm;
@@ -339,19 +339,18 @@ static void sculpt_orig_vert_data_unode_init(SculptOrigVertData *data,
/* Initialize a SculptOrigVertData for accessing original vertex data;
* handles BMesh, mesh, and multires */
static void sculpt_orig_vert_data_init(SculptOrigVertData *data,
Object *ob,
PBVHNode *node)
Object *ob,
PBVHNode *node)
{
SculptUndoNode *unode;
unode = sculpt_undo_push_node(ob, node, SCULPT_UNDO_COORDS);
sculpt_orig_vert_data_unode_init(data, ob, unode);
}
/* Update a SculptOrigVertData for a particular vertex from the PBVH
* iterator */
static void sculpt_orig_vert_data_update(SculptOrigVertData *orig_data,
PBVHVertexIter *iter)
PBVHVertexIter *iter)
{
if (orig_data->unode->type == SCULPT_UNDO_COORDS) {
if (orig_data->coords) {
@@ -388,30 +387,30 @@ static void sculpt_orig_vert_data_update(SculptOrigVertData *orig_data,
Others, like smooth, are better without. Same goes for alt-
key smoothing. */
static int sculpt_stroke_dynamic_topology(const SculptSession *ss,
const Brush *brush)
const Brush *brush)
{
return ((BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) &&
(!ss->cache || (!ss->cache->alt_smooth)) &&
(!ss->cache || (!ss->cache->alt_smooth)) &&
/* Requires mesh restore, which doesn't work with
* dynamic-topology */
!(brush->flag & BRUSH_ANCHORED) &&
!(brush->flag & BRUSH_RESTORE_MESH) &&
/* Requires mesh restore, which doesn't work with
* dynamic-topology */
!(brush->flag & BRUSH_ANCHORED) &&
!(brush->flag & BRUSH_RESTORE_MESH) &&
(!ELEM6(brush->sculpt_tool,
/* These brushes, as currently coded, cannot
* support dynamic topology */
SCULPT_TOOL_GRAB,
SCULPT_TOOL_ROTATE,
SCULPT_TOOL_THUMB,
SCULPT_TOOL_LAYER,
(!ELEM6(brush->sculpt_tool,
/* These brushes, as currently coded, cannot
* support dynamic topology */
SCULPT_TOOL_GRAB,
SCULPT_TOOL_ROTATE,
SCULPT_TOOL_THUMB,
SCULPT_TOOL_LAYER,
/* These brushes could handle dynamic topology,
* but user feedback indicates it's better not
* to */
SCULPT_TOOL_SMOOTH,
SCULPT_TOOL_MASK)));
/* These brushes could handle dynamic topology,
* but user feedback indicates it's better not
* to */
SCULPT_TOOL_SMOOTH,
SCULPT_TOOL_MASK)));
}
/*** paint mesh ***/
@@ -440,7 +439,7 @@ static void paint_mesh_restore_co(Sculpt *sd, Object *ob)
for (n = 0; n < totnode; n++) {
SculptUndoNode *unode;
SculptUndoType type = (brush->sculpt_tool == SCULPT_TOOL_MASK ?
SCULPT_UNDO_MASK : SCULPT_UNDO_COORDS);
SCULPT_UNDO_MASK : SCULPT_UNDO_COORDS);
if (ss->bm) {
unode = sculpt_undo_push_node(ob, nodes[n], type);
@@ -972,7 +971,8 @@ static float tex_strength(SculptSession *ss, Brush *br,
avg = paint_get_tex_pixel(br, x, y, ss->tex_pool);
avg += br->texture_sample_bias;
} else {
}
else {
avg = BKE_brush_sample_tex_3D(scene, br, point_2d, rgba, ss->tex_pool);
}
}