Fix #130815: Overlay-Next: Disabled overlays still visible
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@@ -186,7 +186,7 @@ void Instance::object_sync(ObjectRef &ob_ref, Manager &manager)
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layer.particles.edit_object_sync(manager, ob_ref, resources, state);
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}
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if (in_paint_mode) {
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if (in_paint_mode && !state.hide_overlays) {
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switch (ob_ref.object->type) {
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case OB_MESH:
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/* TODO(fclem): Make it part of a #Meshes. */
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