Fix crash in transform code if there was no active pose channel
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@@ -585,7 +585,7 @@ static void handle_armature_parent_orientation(Object *ob, float r_mat[3][3])
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bPoseChannel *active_pchan = BKE_pose_channel_active(ob, false);
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/* Check if target bone is a child. */
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if (active_pchan->parent) {
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if (active_pchan && active_pchan->parent) {
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/* For child, show parent local regardless if "local location" is set for parent bone. */
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transform_orientations_create_from_axis(r_mat, UNPACK3(active_pchan->parent->pose_mat));
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return;
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