Merge branch 'master' into blender2.8
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@@ -3713,8 +3713,12 @@ static void project_paint_prepare_all_faces(
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}
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/* don't allow using the same inage for painting and stencilling */
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if (slot->ima == ps->stencil_ima)
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if (slot->ima == ps->stencil_ima) {
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/* While this shouldn't be used, face-winding reads all polys.
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* It's less trouble to set all faces to valid UV's, avoiding NULL checks all over. */
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ps->dm_mloopuv[lt->poly] = mloopuv_base;
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continue;
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}
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tpage = slot->ima;
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}
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