Fix: Cached distortion grids are not reset
The patch that introduced distortion grids forgot to reset them in the static cache manager.
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@@ -15,6 +15,7 @@ void StaticCacheManager::reset()
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cached_masks.reset();
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smaa_precomputed_textures.reset();
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ocio_color_space_conversion_shaders.reset();
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distortion_grids.reset();
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}
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} // namespace blender::realtime_compositor
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