Merge branch 'blender-v5.0-release'

This commit is contained in:
Falk David
2025-10-09 10:44:56 +02:00
2 changed files with 12 additions and 88 deletions

View File

@@ -43,88 +43,6 @@ def selected_strips_count(context):
return total_count, nonsound_count
def draw_color_balance(layout, color_balance):
layout.prop(color_balance, "correction_method")
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
flow.use_property_split = False
if color_balance.correction_method == 'LIFT_GAMMA_GAIN':
col = flow.column()
box = col.box()
split = box.split(factor=0.35)
col = split.column(align=True)
col.label(text="Lift")
col.separator()
col.separator()
col.prop(color_balance, "lift", text="")
col.prop(color_balance, "invert_lift", text="Invert", icon='ARROW_LEFTRIGHT')
split.template_color_picker(color_balance, "lift", value_slider=True, cubic=True)
col = flow.column()
box = col.box()
split = box.split(factor=0.35)
col = split.column(align=True)
col.label(text="Gamma")
col.separator()
col.separator()
col.prop(color_balance, "gamma", text="")
col.prop(color_balance, "invert_gamma", text="Invert", icon='ARROW_LEFTRIGHT')
split.template_color_picker(color_balance, "gamma", value_slider=True, lock_luminosity=True, cubic=True)
col = flow.column()
box = col.box()
split = box.split(factor=0.35)
col = split.column(align=True)
col.label(text="Gain")
col.separator()
col.separator()
col.prop(color_balance, "gain", text="")
col.prop(color_balance, "invert_gain", text="Invert", icon='ARROW_LEFTRIGHT')
split.template_color_picker(color_balance, "gain", value_slider=True, lock_luminosity=True, cubic=True)
elif color_balance.correction_method == 'OFFSET_POWER_SLOPE':
col = flow.column()
box = col.box()
split = box.split(factor=0.35)
col = split.column(align=True)
col.label(text="Offset")
col.separator()
col.separator()
col.prop(color_balance, "offset", text="")
col.prop(color_balance, "invert_offset", text="Invert", icon='ARROW_LEFTRIGHT')
split.template_color_picker(color_balance, "offset", value_slider=True, cubic=True)
col = flow.column()
box = col.box()
split = box.split(factor=0.35)
col = split.column(align=True)
col.label(text="Power", text_ctxt=i18n_contexts.id_movieclip)
col.separator()
col.separator()
col.prop(color_balance, "power", text="")
col.prop(color_balance, "invert_power", text="Invert", icon='ARROW_LEFTRIGHT')
split.template_color_picker(color_balance, "power", value_slider=True, cubic=True)
col = flow.column()
box = col.box()
split = box.split(factor=0.35)
col = split.column(align=True)
col.label(text="Slope")
col.separator()
col.separator()
col.prop(color_balance, "slope", text="")
col.prop(color_balance, "invert_slope", text="Invert", icon='ARROW_LEFTRIGHT')
split.template_color_picker(color_balance, "slope", value_slider=True, cubic=True)
class SEQUENCER_PT_active_tool(ToolActivePanelHelper, Panel):
bl_space_type = 'SEQUENCE_EDITOR'
bl_region_type = 'UI'

View File

@@ -636,7 +636,7 @@ OVERLAY_INFO_CLIP_VARIATION(overlay_edit_curves_point)
/** \name Edit Lattice
* \{ */
GPU_SHADER_CREATE_INFO(overlay_edit_lattice_point_base)
GPU_SHADER_CREATE_INFO(overlay_edit_lattice_point)
VERTEX_IN(0, float3, pos)
VERTEX_IN(1, uint, data)
VERTEX_OUT(overlay_edit_flat_color_iface)
@@ -647,11 +647,13 @@ VERTEX_SOURCE("overlay_edit_lattice_point_vert.glsl")
FRAGMENT_SOURCE("overlay_point_varying_color_frag.glsl")
ADDITIONAL_INFO(draw_view)
ADDITIONAL_INFO(draw_globals)
ADDITIONAL_INFO(draw_modelmat)
DO_STATIC_COMPILATION()
GPU_SHADER_CREATE_END()
OVERLAY_INFO_VARIATIONS_MODELMAT(overlay_edit_lattice_point, overlay_edit_lattice_point_base)
OVERLAY_INFO_CLIP_VARIATION(overlay_edit_lattice_point)
GPU_SHADER_CREATE_INFO(overlay_edit_lattice_wire_base)
GPU_SHADER_CREATE_INFO(overlay_edit_lattice_wire)
VERTEX_IN(0, float3, pos)
VERTEX_IN(1, float, weight)
SAMPLER(0, sampler1D, weight_tx)
@@ -663,9 +665,11 @@ VERTEX_SOURCE("overlay_edit_lattice_wire_vert.glsl")
FRAGMENT_SOURCE("overlay_varying_color.glsl")
ADDITIONAL_INFO(draw_view)
ADDITIONAL_INFO(draw_globals)
ADDITIONAL_INFO(draw_modelmat)
DO_STATIC_COMPILATION()
GPU_SHADER_CREATE_END()
OVERLAY_INFO_VARIATIONS_MODELMAT(overlay_edit_lattice_wire, overlay_edit_lattice_wire_base)
OVERLAY_INFO_CLIP_VARIATION(overlay_edit_lattice_wire)
/** \} */
@@ -725,7 +729,7 @@ OVERLAY_INFO_CLIP_VARIATION(overlay_edit_particle_point)
/** \name Edit PointCloud
* \{ */
GPU_SHADER_CREATE_INFO(overlay_edit_pointcloud_base)
GPU_SHADER_CREATE_INFO(overlay_edit_pointcloud)
VERTEX_IN(0, float4, pos_rad)
VERTEX_OUT(overlay_edit_flat_color_iface)
DEFINE("LINE_OUTPUT")
@@ -735,9 +739,11 @@ VERTEX_SOURCE("overlay_edit_pointcloud_vert.glsl")
FRAGMENT_SOURCE("overlay_point_varying_color_frag.glsl")
ADDITIONAL_INFO(draw_view)
ADDITIONAL_INFO(draw_globals)
ADDITIONAL_INFO(draw_modelmat)
DO_STATIC_COMPILATION()
GPU_SHADER_CREATE_END()
OVERLAY_INFO_VARIATIONS_MODELMAT(overlay_edit_pointcloud, overlay_edit_pointcloud_base)
OVERLAY_INFO_CLIP_VARIATION(overlay_edit_pointcloud)
/** \} */