Bugfix #17830
Index OB pass didn't support FSA for Ztransp. Also made buttons to set black/white for non-RGBA images hide in Image Window, the Curves color code only supports 4 channels atm.
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@@ -53,7 +53,6 @@ void zbuffer_shadow(struct Render *re, float winmat[][4], struct LampRen *lar, i
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void zbuffer_solid(struct RenderPart *pa, struct RenderLayer *rl, void (*fillfunc)(struct RenderPart*, struct ZSpan*, int, void*), void *data);
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unsigned short *zbuffer_transp_shade(struct RenderPart *pa, struct RenderLayer *rl, float *pass, struct ListBase *psmlist);
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void convert_zbuf_to_distbuf(struct RenderPart *pa, struct RenderLayer *rl);
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void zbuffer_sss(RenderPart *pa, unsigned int lay, void *handle, void (*func)(void*, int, int, int, int, int));
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int zbuffer_strands_abuf(struct Render *re, struct RenderPart *pa, struct RenderLayer *rl, struct APixstrand *apixbuf, struct ListBase *apsmbase, struct StrandShadeCache *cache);
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@@ -3570,19 +3570,15 @@ void add_transp_speed(RenderLayer *rl, int offset, float *speed, float alpha, in
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}
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}
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static void add_transp_obindex(RenderLayer *rl, int offset, int obi)
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static void add_transp_obindex(RenderLayer *rl, int offset, Object *ob)
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{
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ObjectRen *obr= R.objectinstance[obi].obr;
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if(obr->ob) {
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RenderPass *rpass;
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for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
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if(rpass->passtype == SCE_PASS_INDEXOB) {
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float *fp= rpass->rect + offset;
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*fp= (float)obr->ob->index;
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break;
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}
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RenderPass *rpass;
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for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
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if(rpass->passtype == SCE_PASS_INDEXOB) {
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float *fp= rpass->rect + offset;
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*fp= (float)ob->index;
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break;
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}
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}
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}
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@@ -4009,10 +4005,11 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
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ShadeResult samp_shr[16]; /* MAX_OSA */
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ZTranspRow zrow[MAX_ZROW];
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StrandShadeCache *sscache= NULL;
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RenderLayer *rlpp[RE_MAX_OSA];
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float sampalpha, alpha, *passrect= pass;
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intptr_t *rdrect;
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int x, y, crop=0, a, b, totface, totsample, doztra;
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int addpassflag, offs= 0, od, addzbuf, osa = (R.osa? R.osa: 1);
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int x, y, crop=0, a, b, totface, totfullsample, totsample, doztra;
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int addpassflag, offs= 0, od, osa = (R.osa? R.osa: 1);
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unsigned short *ztramask= NULL, filled;
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/* looks nicer for calling code */
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@@ -4034,7 +4031,6 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
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/* general shader info, passes */
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shade_sample_initialize(&ssamp, pa, rl);
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addpassflag= rl->passflag & ~(SCE_PASS_COMBINED);
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addzbuf= rl->passflag & SCE_PASS_Z;
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if(R.osa)
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sampalpha= 1.0f/(float)R.osa;
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@@ -4062,6 +4058,9 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
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aprect= APixbuf;
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aprectstrand= APixbufstrand;
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rdrect= pa->rectdaps;
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/* needed for correct zbuf/index pass */
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totfullsample= get_sample_layers(pa, rl, rlpp);
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/* irregular shadowb buffer creation */
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if(R.r.mode & R_SHADOW)
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@@ -4164,13 +4163,14 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
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qsort(zrow, totface, sizeof(ZTranspRow), vergzvlak);
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}
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/* zbuffer and index pass for transparent, no AA or filters */
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if(addzbuf)
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if(pa->rectz[od]>zrow[totface-1].z)
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pa->rectz[od]= zrow[totface-1].z;
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if(addpassflag & SCE_PASS_INDEXOB)
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add_transp_obindex(rl, od, zrow[totface-1].obi);
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/* front face does index pass for transparent, no AA or filters, but yes FSA */
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if(addpassflag & SCE_PASS_INDEXOB) {
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ObjectRen *obr= R.objectinstance[zrow[totface-1].obi].obr;
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if(obr->ob) {
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for(a= 0; a<totfullsample; a++)
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add_transp_obindex(rlpp[a], od, obr->ob);
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}
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}
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/* for each mask-sample we alpha-under colors. then in end it's added using filter */
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memset(samp_shr, 0, sizeof(ShadeResult)*osa);
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@@ -4287,45 +4287,6 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
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return ztramask;
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}
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/* *************** */
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/* uses part zbuffer values to convert into distances from camera in renderlayer */
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void convert_zbuf_to_distbuf(RenderPart *pa, RenderLayer *rl)
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{
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RenderPass *rpass;
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float *rectzf, zco;
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int a, *rectz, ortho= R.r.mode & R_ORTHO;
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if(pa->rectz==NULL) return;
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for(rpass= rl->passes.first; rpass; rpass= rpass->next)
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if(rpass->passtype==SCE_PASS_Z)
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break;
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if(rpass==NULL) {
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printf("called convert zbuf wrong...\n");
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return;
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}
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rectzf= rpass->rect;
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rectz= pa->rectz;
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for(a=pa->rectx*pa->recty; a>0; a--, rectz++, rectzf++) {
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if(*rectz>=0x7FFFFFF0)
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*rectzf= 10e10;
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else {
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/* inverse of zbuf calc: zbuf = MAXZ*hoco_z/hoco_w */
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/* or: (R.winmat[3][2] - zco*R.winmat[3][3])/(R.winmat[2][2] - R.winmat[2][3]*zco); */
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/* if ortho [2][3] is zero, else [3][3] is zero */
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zco= ((float)*rectz)/2147483647.0f;
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if(ortho)
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*rectzf= (R.winmat[3][2] - zco*R.winmat[3][3])/(R.winmat[2][2]);
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else
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*rectzf= (R.winmat[3][2])/(R.winmat[2][2] - R.winmat[2][3]*zco);
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}
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}
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}
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/* end of zbuf.c */
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@@ -1616,19 +1616,21 @@ static void image_panel_curves(short cntrl) // IMAGE_HANDLER_CURVES
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rect.ymin= 10; rect.ymax= 200;
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curvemap_buttons(block, G.sima->cumap, 'c', B_SIMACURVES, B_REDR, &rect);
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bt=uiDefBut(block, BUT, B_SIMARANGE, "Reset", 10, 160, 90, 19, NULL, 0.0f, 0.0f, 0, 0, "Reset Black/White point and curves");
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uiButSetFunc(bt, image_panel_curves_reset, G.sima->cumap, ibuf);
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uiBlockBeginAlign(block);
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uiDefButF(block, NUM, B_SIMARANGE, "Min R:", 10, 120, 90, 19, G.sima->cumap->black, -1000.0f, 1000.0f, 10, 2, "Black level");
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uiDefButF(block, NUM, B_SIMARANGE, "Min G:", 10, 100, 90, 19, G.sima->cumap->black+1, -1000.0f, 1000.0f, 10, 2, "Black level");
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uiDefButF(block, NUM, B_SIMARANGE, "Min B:", 10, 80, 90, 19, G.sima->cumap->black+2, -1000.0f, 1000.0f, 10, 2, "Black level");
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uiBlockBeginAlign(block);
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uiDefButF(block, NUM, B_SIMARANGE, "Max R:", 10, 50, 90, 19, G.sima->cumap->white, -1000.0f, 1000.0f, 10, 2, "White level");
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uiDefButF(block, NUM, B_SIMARANGE, "Max G:", 10, 30, 90, 19, G.sima->cumap->white+1, -1000.0f, 1000.0f, 10, 2, "White level");
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uiDefButF(block, NUM, B_SIMARANGE, "Max B:", 10, 10, 90, 19, G.sima->cumap->white+2, -1000.0f, 1000.0f, 10, 2, "White level");
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/* curvemap min/max only works for RGBA */
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if(ibuf->channels==4) {
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bt=uiDefBut(block, BUT, B_SIMARANGE, "Reset", 10, 160, 90, 19, NULL, 0.0f, 0.0f, 0, 0, "Reset Black/White point and curves");
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uiButSetFunc(bt, image_panel_curves_reset, G.sima->cumap, ibuf);
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uiBlockBeginAlign(block);
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uiDefButF(block, NUM, B_SIMARANGE, "Min R:", 10, 120, 90, 19, G.sima->cumap->black, -1000.0f, 1000.0f, 10, 2, "Black level");
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uiDefButF(block, NUM, B_SIMARANGE, "Min G:", 10, 100, 90, 19, G.sima->cumap->black+1, -1000.0f, 1000.0f, 10, 2, "Black level");
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uiDefButF(block, NUM, B_SIMARANGE, "Min B:", 10, 80, 90, 19, G.sima->cumap->black+2, -1000.0f, 1000.0f, 10, 2, "Black level");
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uiBlockBeginAlign(block);
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uiDefButF(block, NUM, B_SIMARANGE, "Max R:", 10, 50, 90, 19, G.sima->cumap->white, -1000.0f, 1000.0f, 10, 2, "White level");
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uiDefButF(block, NUM, B_SIMARANGE, "Max G:", 10, 30, 90, 19, G.sima->cumap->white+1, -1000.0f, 1000.0f, 10, 2, "White level");
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uiDefButF(block, NUM, B_SIMARANGE, "Max B:", 10, 10, 90, 19, G.sima->cumap->white+2, -1000.0f, 1000.0f, 10, 2, "White level");
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}
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}
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}
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