Index OB pass didn't support FSA for Ztransp.
Also made buttons to set black/white for non-RGBA images hide in Image Window,
the Curves color code only supports 4 channels atm.
This commit is contained in:
Ton Roosendaal
2008-10-14 10:44:22 +00:00
parent 0196890ebf
commit 882997ddff
3 changed files with 36 additions and 74 deletions

View File

@@ -53,7 +53,6 @@ void zbuffer_shadow(struct Render *re, float winmat[][4], struct LampRen *lar, i
void zbuffer_solid(struct RenderPart *pa, struct RenderLayer *rl, void (*fillfunc)(struct RenderPart*, struct ZSpan*, int, void*), void *data);
unsigned short *zbuffer_transp_shade(struct RenderPart *pa, struct RenderLayer *rl, float *pass, struct ListBase *psmlist);
void convert_zbuf_to_distbuf(struct RenderPart *pa, struct RenderLayer *rl);
void zbuffer_sss(RenderPart *pa, unsigned int lay, void *handle, void (*func)(void*, int, int, int, int, int));
int zbuffer_strands_abuf(struct Render *re, struct RenderPart *pa, struct RenderLayer *rl, struct APixstrand *apixbuf, struct ListBase *apsmbase, struct StrandShadeCache *cache);

View File

@@ -3570,19 +3570,15 @@ void add_transp_speed(RenderLayer *rl, int offset, float *speed, float alpha, in
}
}
static void add_transp_obindex(RenderLayer *rl, int offset, int obi)
static void add_transp_obindex(RenderLayer *rl, int offset, Object *ob)
{
ObjectRen *obr= R.objectinstance[obi].obr;
if(obr->ob) {
RenderPass *rpass;
for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
if(rpass->passtype == SCE_PASS_INDEXOB) {
float *fp= rpass->rect + offset;
*fp= (float)obr->ob->index;
break;
}
RenderPass *rpass;
for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
if(rpass->passtype == SCE_PASS_INDEXOB) {
float *fp= rpass->rect + offset;
*fp= (float)ob->index;
break;
}
}
}
@@ -4009,10 +4005,11 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
ShadeResult samp_shr[16]; /* MAX_OSA */
ZTranspRow zrow[MAX_ZROW];
StrandShadeCache *sscache= NULL;
RenderLayer *rlpp[RE_MAX_OSA];
float sampalpha, alpha, *passrect= pass;
intptr_t *rdrect;
int x, y, crop=0, a, b, totface, totsample, doztra;
int addpassflag, offs= 0, od, addzbuf, osa = (R.osa? R.osa: 1);
int x, y, crop=0, a, b, totface, totfullsample, totsample, doztra;
int addpassflag, offs= 0, od, osa = (R.osa? R.osa: 1);
unsigned short *ztramask= NULL, filled;
/* looks nicer for calling code */
@@ -4034,7 +4031,6 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
/* general shader info, passes */
shade_sample_initialize(&ssamp, pa, rl);
addpassflag= rl->passflag & ~(SCE_PASS_COMBINED);
addzbuf= rl->passflag & SCE_PASS_Z;
if(R.osa)
sampalpha= 1.0f/(float)R.osa;
@@ -4062,6 +4058,9 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
aprect= APixbuf;
aprectstrand= APixbufstrand;
rdrect= pa->rectdaps;
/* needed for correct zbuf/index pass */
totfullsample= get_sample_layers(pa, rl, rlpp);
/* irregular shadowb buffer creation */
if(R.r.mode & R_SHADOW)
@@ -4164,13 +4163,14 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
qsort(zrow, totface, sizeof(ZTranspRow), vergzvlak);
}
/* zbuffer and index pass for transparent, no AA or filters */
if(addzbuf)
if(pa->rectz[od]>zrow[totface-1].z)
pa->rectz[od]= zrow[totface-1].z;
if(addpassflag & SCE_PASS_INDEXOB)
add_transp_obindex(rl, od, zrow[totface-1].obi);
/* front face does index pass for transparent, no AA or filters, but yes FSA */
if(addpassflag & SCE_PASS_INDEXOB) {
ObjectRen *obr= R.objectinstance[zrow[totface-1].obi].obr;
if(obr->ob) {
for(a= 0; a<totfullsample; a++)
add_transp_obindex(rlpp[a], od, obr->ob);
}
}
/* for each mask-sample we alpha-under colors. then in end it's added using filter */
memset(samp_shr, 0, sizeof(ShadeResult)*osa);
@@ -4287,45 +4287,6 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
return ztramask;
}
/* *************** */
/* uses part zbuffer values to convert into distances from camera in renderlayer */
void convert_zbuf_to_distbuf(RenderPart *pa, RenderLayer *rl)
{
RenderPass *rpass;
float *rectzf, zco;
int a, *rectz, ortho= R.r.mode & R_ORTHO;
if(pa->rectz==NULL) return;
for(rpass= rl->passes.first; rpass; rpass= rpass->next)
if(rpass->passtype==SCE_PASS_Z)
break;
if(rpass==NULL) {
printf("called convert zbuf wrong...\n");
return;
}
rectzf= rpass->rect;
rectz= pa->rectz;
for(a=pa->rectx*pa->recty; a>0; a--, rectz++, rectzf++) {
if(*rectz>=0x7FFFFFF0)
*rectzf= 10e10;
else {
/* inverse of zbuf calc: zbuf = MAXZ*hoco_z/hoco_w */
/* or: (R.winmat[3][2] - zco*R.winmat[3][3])/(R.winmat[2][2] - R.winmat[2][3]*zco); */
/* if ortho [2][3] is zero, else [3][3] is zero */
zco= ((float)*rectz)/2147483647.0f;
if(ortho)
*rectzf= (R.winmat[3][2] - zco*R.winmat[3][3])/(R.winmat[2][2]);
else
*rectzf= (R.winmat[3][2])/(R.winmat[2][2] - R.winmat[2][3]*zco);
}
}
}
/* end of zbuf.c */

View File

@@ -1616,19 +1616,21 @@ static void image_panel_curves(short cntrl) // IMAGE_HANDLER_CURVES
rect.ymin= 10; rect.ymax= 200;
curvemap_buttons(block, G.sima->cumap, 'c', B_SIMACURVES, B_REDR, &rect);
bt=uiDefBut(block, BUT, B_SIMARANGE, "Reset", 10, 160, 90, 19, NULL, 0.0f, 0.0f, 0, 0, "Reset Black/White point and curves");
uiButSetFunc(bt, image_panel_curves_reset, G.sima->cumap, ibuf);
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_SIMARANGE, "Min R:", 10, 120, 90, 19, G.sima->cumap->black, -1000.0f, 1000.0f, 10, 2, "Black level");
uiDefButF(block, NUM, B_SIMARANGE, "Min G:", 10, 100, 90, 19, G.sima->cumap->black+1, -1000.0f, 1000.0f, 10, 2, "Black level");
uiDefButF(block, NUM, B_SIMARANGE, "Min B:", 10, 80, 90, 19, G.sima->cumap->black+2, -1000.0f, 1000.0f, 10, 2, "Black level");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_SIMARANGE, "Max R:", 10, 50, 90, 19, G.sima->cumap->white, -1000.0f, 1000.0f, 10, 2, "White level");
uiDefButF(block, NUM, B_SIMARANGE, "Max G:", 10, 30, 90, 19, G.sima->cumap->white+1, -1000.0f, 1000.0f, 10, 2, "White level");
uiDefButF(block, NUM, B_SIMARANGE, "Max B:", 10, 10, 90, 19, G.sima->cumap->white+2, -1000.0f, 1000.0f, 10, 2, "White level");
/* curvemap min/max only works for RGBA */
if(ibuf->channels==4) {
bt=uiDefBut(block, BUT, B_SIMARANGE, "Reset", 10, 160, 90, 19, NULL, 0.0f, 0.0f, 0, 0, "Reset Black/White point and curves");
uiButSetFunc(bt, image_panel_curves_reset, G.sima->cumap, ibuf);
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_SIMARANGE, "Min R:", 10, 120, 90, 19, G.sima->cumap->black, -1000.0f, 1000.0f, 10, 2, "Black level");
uiDefButF(block, NUM, B_SIMARANGE, "Min G:", 10, 100, 90, 19, G.sima->cumap->black+1, -1000.0f, 1000.0f, 10, 2, "Black level");
uiDefButF(block, NUM, B_SIMARANGE, "Min B:", 10, 80, 90, 19, G.sima->cumap->black+2, -1000.0f, 1000.0f, 10, 2, "Black level");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_SIMARANGE, "Max R:", 10, 50, 90, 19, G.sima->cumap->white, -1000.0f, 1000.0f, 10, 2, "White level");
uiDefButF(block, NUM, B_SIMARANGE, "Max G:", 10, 30, 90, 19, G.sima->cumap->white+1, -1000.0f, 1000.0f, 10, 2, "White level");
uiDefButF(block, NUM, B_SIMARANGE, "Max B:", 10, 10, 90, 19, G.sima->cumap->white+2, -1000.0f, 1000.0f, 10, 2, "White level");
}
}
}