Eevee: Lookdev: Make winmat point to negative Z
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@@ -225,6 +225,8 @@ void EEVEE_lookdev_draw(EEVEE_Data *vedata)
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/* override matrices */
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DRWMatrixState matstate;
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unit_m4(matstate.winmat);
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/* Look through the negative Z. */
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negate_v3(matstate.winmat[2]);
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eevee_lookdev_apply_taa(effects, effects->sphere_size, matstate.winmat);
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