Cleanup: Comment formatting, remove debug print

Also rename a few functions from "hair" to "curves"
This commit is contained in:
Hans Goudey
2023-04-07 16:33:11 -04:00
parent 5a86c4cc88
commit 8906aa77cd
2 changed files with 17 additions and 19 deletions

View File

@@ -853,9 +853,9 @@ static void attr_create_generic(Scene *scene,
}
}
static float4 hair_point_as_float4(const float (*b_attr_position)[3],
const float *b_attr_radius,
const int index)
static float4 curve_point_as_float4(const float (*b_attr_position)[3],
const float *b_attr_radius,
const int index)
{
float4 mP = make_float4(
b_attr_position[index][0], b_attr_position[index][1], b_attr_position[index][2], 0.0f);
@@ -863,18 +863,18 @@ static float4 hair_point_as_float4(const float (*b_attr_position)[3],
return mP;
}
static float4 interpolate_hair_points(const float (*b_attr_position)[3],
const float *b_attr_radius,
const int first_point_index,
const int num_points,
const float step)
static float4 interpolate_curve_points(const float (*b_attr_position)[3],
const float *b_attr_radius,
const int first_point_index,
const int num_points,
const float step)
{
const float curve_t = step * (num_points - 1);
const int point_a = clamp((int)curve_t, 0, num_points - 1);
const int point_b = min(point_a + 1, num_points - 1);
const float t = curve_t - (float)point_a;
return lerp(hair_point_as_float4(b_attr_position, b_attr_radius, first_point_index + point_a),
hair_point_as_float4(b_attr_position, b_attr_radius, first_point_index + point_b),
return lerp(curve_point_as_float4(b_attr_position, b_attr_radius, first_point_index + point_a),
curve_point_as_float4(b_attr_position, b_attr_radius, first_point_index + point_b),
t);
}
@@ -1005,7 +1005,7 @@ static void export_hair_curves_motion(Hair *hair, BL::Curves b_curves, int motio
int point = first_point_index + i;
if (point < num_keys) {
mP[num_motion_keys] = hair_point_as_float4(b_attr_position, b_attr_radius, point);
mP[num_motion_keys] = curve_point_as_float4(b_attr_position, b_attr_radius, point);
num_motion_keys++;
if (!have_motion) {
@@ -1024,7 +1024,7 @@ static void export_hair_curves_motion(Hair *hair, BL::Curves b_curves, int motio
const float step_size = curve.num_keys > 1 ? 1.0f / (curve.num_keys - 1) : 0.0f;
for (int i = 0; i < curve.num_keys; i++) {
const float step = i * step_size;
mP[num_motion_keys] = interpolate_hair_points(
mP[num_motion_keys] = interpolate_curve_points(
b_attr_position, b_attr_radius, first_point_index, num_points, step);
num_motion_keys++;
}

View File

@@ -201,7 +201,6 @@ static void export_pointcloud(Scene *scene,
const float(*b_attr_position)[3] = find_position_attribute(b_pointcloud);
float3 *points = pointcloud->get_points().data();
std::cout << sizeof(*points) << '\n';
for (int i = 0; i < num_points; i++) {
points[i] = make_float3(b_attr_position[i][0], b_attr_position[i][1], b_attr_position[i][2]);
@@ -243,11 +242,10 @@ static void export_pointcloud_motion(PointCloud *pointcloud,
new_attribute = true;
}
/* Export motion points. */
const int num_points = pointcloud->num_points();
// Point cloud attributes are stored as float4 with the radius
// in the w element. This is explict now as float3 is no longer
// interchangeable with float4 as it is packed now.
/* Point cloud attributes are stored as float4 with the radius in the w element.
* This is explict now as float3 is no longer interchangeable with float4 as it
* is packed now. */
float4 *mP = attr_mP->data_float4() + motion_step * num_points;
bool have_motion = false;
const array<float3> &pointcloud_points = pointcloud->get_points();
@@ -301,7 +299,7 @@ void BlenderSync::sync_pointcloud(PointCloud *pointcloud, BObjectInfo &b_ob_info
0.0f;
export_pointcloud(scene, &new_pointcloud, b_pointcloud, need_motion, motion_scale);
/* update original sockets */
/* Update original sockets. */
for (const SocketType &socket : new_pointcloud.type->inputs) {
/* Those sockets are updated in sync_object, so do not modify them. */
if (socket.name == "use_motion_blur" || socket.name == "motion_steps" ||
@@ -316,7 +314,7 @@ void BlenderSync::sync_pointcloud(PointCloud *pointcloud, BObjectInfo &b_ob_info
pointcloud->attributes.attributes.push_back(std::move(attr));
}
/* tag update */
/* Tag update. */
const bool rebuild = (pointcloud && old_numpoints != pointcloud->num_points());
pointcloud->tag_update(scene, rebuild);
}