Orange:
Pointer was checked before being set... but it refused to crash on me! For everyone else it crashed on rendering. Thanks Toni for the bughunt.
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@@ -1670,7 +1670,7 @@ static void area_lamp_vectors(LampRen *lar)
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/* If lar takes more lamp data, the decoupling will be better. */
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void RE_add_render_lamp(Object *ob, int actual_render)
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{
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Lamp *la;
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Lamp *la= ob->data;
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LampRen *lar;
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GroupObject *go;
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float mat[4][4], hoek, xn, yn;
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@@ -1696,8 +1696,6 @@ void RE_add_render_lamp(Object *ob, int actual_render)
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MTC_Mat3CpyMat4(lar->mat, mat);
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MTC_Mat3CpyMat4(lar->imat, ob->imat);
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la= ob->data;
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lar->bufsize = la->bufsize;
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lar->samp = la->samp;
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lar->soft = la->soft;
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