Fix T81002: Images drawn with the Python gpu module no longer draw on top in the Image Editor
This reverts commit 32d4a67017 thus fixing T81002 again.
And in order not to break T81212 (again) a different fix was implemented.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D15840
This commit is contained in:
committed by
Germano Cavalcante
parent
44619eaa32
commit
89abc14d6c
@@ -236,7 +236,11 @@ static void external_draw_scene_do_v3d(void *vedata)
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RegionView3D *rv3d = draw_ctx->rv3d;
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ARegion *region = draw_ctx->region;
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DRW_state_reset_ex(DRW_STATE_DEFAULT & ~DRW_STATE_DEPTH_LESS_EQUAL);
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DRW_state_reset_ex(DRW_STATE_WRITE_COLOR);
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/* The external engine can use the OpenGL rendering API directly, so make sure the state is
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* already applied. */
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GPU_apply_state();
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/* Create render engine. */
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if (!rv3d->render_engine) {
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@@ -332,6 +336,12 @@ static void external_draw_scene_do_image(void *UNUSED(vedata))
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BLI_assert(re != NULL);
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BLI_assert(engine != NULL);
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DRW_state_reset_ex(DRW_STATE_WRITE_COLOR);
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/* The external engine can use the OpenGL rendering API directly, so make sure the state is
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* already applied. */
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GPU_apply_state();
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const DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
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/* Clear the depth buffer to the value used by the background overlay so that the overlay is not
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@@ -10,6 +10,5 @@ out vec2 texCoord_interp;
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void main()
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{
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gl_Position = ModelViewProjectionMatrix * vec4(pos.xy, 0.0f, 1.0f);
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gl_Position.z = 1.0;
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texCoord_interp = texCoord;
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}
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