Fix:
[#21841] SplitViewer doesn't backdrop in Node Editor [#21803] Cant See Split Viewer on UV editor
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@@ -61,6 +61,7 @@ static void node_composit_exec_splitviewer(void *data, bNode *node, bNodeStack *
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CompBuf *cbuf, *buf1, *buf2, *mask;
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int x, y;
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float offset;
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void *lock;
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buf1= typecheck_compbuf(in[0]->data, CB_RGBA);
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buf2= typecheck_compbuf(in[1]->data, CB_RGBA);
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@@ -68,9 +69,10 @@ static void node_composit_exec_splitviewer(void *data, bNode *node, bNodeStack *
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BKE_image_user_calc_frame(node->storage, rd->cfra, 0);
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/* always returns for viewer image, but we check nevertheless */
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ibuf= BKE_image_get_ibuf(ima, node->storage);
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ibuf= BKE_image_acquire_ibuf(ima, node->storage, &lock);
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if(ibuf==NULL) {
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printf("node_composit_exec_viewer error\n");
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BKE_image_release_ibuf(ima, lock);
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return;
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}
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@@ -121,6 +123,8 @@ static void node_composit_exec_splitviewer(void *data, bNode *node, bNodeStack *
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composit3_pixel_processor(node, cbuf, buf1, in[0]->vec, buf2, in[1]->vec, mask, NULL, do_copy_split_rgba, CB_RGBA, CB_RGBA, CB_VAL);
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BKE_image_release_ibuf(ima, lock);
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generate_preview(data, node, cbuf);
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free_compbuf(cbuf);
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free_compbuf(mask);
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