Merge branch 'blender-v2.91-release' into master

This commit is contained in:
Clément Foucault
2020-10-21 22:57:15 +02:00

View File

@@ -173,7 +173,8 @@ vec3 raycast(int index,
float iter;
for (iter = 1.0; !hit && (ray_time < max_time) && (iter < MAX_STEP); iter++) {
/* Minimum stride of 2 because we are using half res minmax zbuffer. */
float stride = max(1.0, iter * trace_quality) * 2.0;
/* WORKAROUND: Factor is a bit higher than 2 to avoid some banding. To investigate. */
float stride = max(1.0, iter * trace_quality) * (2.0 + 0.05);
float lod = log2(stride * 0.5 * trace_quality) * lod_fac;
ray_time += stride;
@@ -234,9 +235,10 @@ vec3 raycast(int index,
#endif
}
if (discard_backface) {
/* Discard backface hits */
hit = hit && (prev_delta > 0.0);
/* Discard backface hits. Only do this if the ray traveled enough to avoid loosing intricate
* contact reflections. This is only used for SSReflections. */
if (discard_backface && prev_delta < 0.0 && curr_time > 4.1) {
hit = false;
}
/* Reject hit if background. */