The transform number input code allowed to keep typing forever. That's nice
but the code uses floats to store values, so there's a limit of 7 digits
resolution to take care of. I've added this limit now, it will stop when
the 8th digit was typed, giving a range of 100 million, quite OK for
Blender measures.

There was also a short in use for values between 0 and 1, causing an error
when you try to type like 0.99999. Here I've added a limit of 7 digits.
This commit is contained in:
Ton Roosendaal
2006-07-08 11:56:42 +00:00
parent 9587430c10
commit 8a34cbe41f

View File

@@ -30,11 +30,13 @@
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdio.h> /* for sprintf */
#include <math.h> /* fabs */
#include <stdio.h> /* for sprintf */
#include "BKE_global.h" /* for G */
#include "BKE_global.h" /* for G */
#include "BKE_utildefines.h" /* ABS */
#include "mydevice.h" /* for KEY defines */
#include "mydevice.h" /* for KEY defines */
#include "transform.h"
@@ -219,7 +221,8 @@ char handleNumInput(NumInput *n, unsigned short event)
if (!n->ctrl[idx])
n->ctrl[idx] = 1;
if (n->ctrl[idx] == 1) {
if (fabs(n->val[idx]) > 9999999.0f);
else if (n->ctrl[idx] == 1) {
n->val[idx] *= 10;
n->val[idx] += Val;
}
@@ -228,13 +231,19 @@ char handleNumInput(NumInput *n, unsigned short event)
n->val[idx] -= Val;
}
else {
n->val[idx] += Val / (float)n->ctrl[idx];
n->ctrl[idx] *= 10;
/* float resolution breaks when over six digits after comma */
if( ABS(n->ctrl[idx]) < 10000000) {
n->val[idx] += Val / (float)n->ctrl[idx];
n->ctrl[idx] *= 10;
}
}
break;
default:
return 0;
}
printf("value %f cntrl %d\n", n->val[idx], n->ctrl[idx]);
/* REDRAW SINCE NUMBERS HAVE CHANGED */
return 1;
}