Fix #35634: weight paint did not do z-buffer culling anymore on Windows after recent change to size of bool.
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@@ -149,14 +149,14 @@ MINLINE void star_m3_v3(float rmat[3][3], float a[3]);
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MINLINE float len_squared_v2(const float v[2]);
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MINLINE float len_squared_v3(const float v[3]);
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MINLINE float len_manhattan_v2(const float v[2]);
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MINLINE float len_manhattan_v2_int(const int v[2]);
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MINLINE int len_manhattan_v2_int(const int v[2]);
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MINLINE float len_manhattan_v3(const float v[3]);
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MINLINE float len_v2(const float a[2]);
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MINLINE float len_v2v2(const float a[2], const float b[2]);
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MINLINE float len_squared_v2v2(const float a[2], const float b[2]);
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MINLINE float len_squared_v3v3(const float a[3], const float b[3]);
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MINLINE float len_manhattan_v2v2(const float a[2], const float b[2]);
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MINLINE float len_manhattan_v2v2_int(const int a[2], const int b[2]);
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MINLINE int len_manhattan_v2v2_int(const int a[2], const int b[2]);
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MINLINE float len_manhattan_v3v3(const float a[3], const float b[3]);
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MINLINE float len_v3(const float a[3]);
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MINLINE float len_v3v3(const float a[3], const float b[3]);
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@@ -594,7 +594,7 @@ MINLINE float len_manhattan_v2(const float v[2])
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return fabsf(v[0]) + fabsf(v[1]);
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}
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MINLINE float len_manhattan_v2_int(const int v[2])
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MINLINE int len_manhattan_v2_int(const int v[2])
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{
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return ABS(v[0]) + ABS(v[1]);
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}
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@@ -647,7 +647,7 @@ MINLINE float len_manhattan_v2v2(const float a[2], const float b[2])
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return len_manhattan_v2(d);
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}
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MINLINE float len_manhattan_v2v2_int(const int a[2], const int b[2])
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MINLINE int len_manhattan_v2v2_int(const int a[2], const int b[2])
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{
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int d[2];
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@@ -71,7 +71,7 @@ void COM_execute(RenderData *rd, bNodeTree *editingtree, int rendering,
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BKE_node_preview_init_tree(editingtree, COM_PREVIEW_SIZE, (int)(COM_PREVIEW_SIZE * aspect), FALSE);
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/* initialize workscheduler, will check if already done. TODO deinitialize somewhere */
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bool use_opencl = (editingtree->flag & NTREE_COM_OPENCL);
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bool use_opencl = (editingtree->flag & NTREE_COM_OPENCL) != 0;
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WorkScheduler::initialize(use_opencl);
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/* set progress bar to 0% and status to init compositing */
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@@ -73,7 +73,7 @@ void ImageNode::convertToOperations(ExecutionSystem *graph, CompositorContext *c
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ImageUser *imageuser = (ImageUser *)editorNode->storage;
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int framenumber = context->getFramenumber();
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int numberOfOutputs = this->getNumberOfOutputSockets();
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bool outputStraightAlpha = editorNode->custom1 & CMP_NODE_IMAGE_USE_STRAIGHT_OUTPUT;
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bool outputStraightAlpha = (editorNode->custom1 & CMP_NODE_IMAGE_USE_STRAIGHT_OUTPUT) != 0;
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BKE_image_user_frame_calc(imageuser, context->getFramenumber(), 0);
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/* force a load, we assume iuser index will be set OK anyway */
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@@ -523,7 +523,7 @@ static void paint_stroke_update_step(bContext *C, struct PaintStroke *stroke, Po
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Brush *brush = BKE_paint_brush(&scene->toolsettings->imapaint.paint);
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/* initial brush values. Maybe it should be considered moving these to stroke system */
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float startsize = BKE_brush_size_get(scene, brush);
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float startsize = (float)BKE_brush_size_get(scene, brush);
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float startalpha = BKE_brush_alpha_get(scene, brush);
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float mouse[2];
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@@ -3525,7 +3525,7 @@ static void do_projectpaint_clone(ProjPaintState *ps, ProjPixel *projPixel, floa
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clone_rgba[0] = clone_pt[0];
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clone_rgba[1] = clone_pt[1];
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clone_rgba[2] = clone_pt[2];
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clone_rgba[3] = clone_pt[3] * mask;
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clone_rgba[3] = (unsigned char)(clone_pt[3] * mask);
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if (ps->do_masking) {
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IMB_blend_color_byte(projPixel->pixel.ch_pt, projPixel->origColor.ch, clone_rgba, ps->blend);
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@@ -2346,7 +2346,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
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use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
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use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
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use_depth = (vc->v3d->flag & V3D_ZBUF_SELECT);
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use_depth = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
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/* which faces are involved */
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if (use_depth) {
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