Fix #35634: weight paint did not do z-buffer culling anymore on Windows after recent change to size of bool.

This commit is contained in:
Brecht Van Lommel
2013-06-13 17:11:09 +00:00
parent bb61b46280
commit 8b2c5e693c
7 changed files with 9 additions and 9 deletions

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@@ -149,14 +149,14 @@ MINLINE void star_m3_v3(float rmat[3][3], float a[3]);
MINLINE float len_squared_v2(const float v[2]);
MINLINE float len_squared_v3(const float v[3]);
MINLINE float len_manhattan_v2(const float v[2]);
MINLINE float len_manhattan_v2_int(const int v[2]);
MINLINE int len_manhattan_v2_int(const int v[2]);
MINLINE float len_manhattan_v3(const float v[3]);
MINLINE float len_v2(const float a[2]);
MINLINE float len_v2v2(const float a[2], const float b[2]);
MINLINE float len_squared_v2v2(const float a[2], const float b[2]);
MINLINE float len_squared_v3v3(const float a[3], const float b[3]);
MINLINE float len_manhattan_v2v2(const float a[2], const float b[2]);
MINLINE float len_manhattan_v2v2_int(const int a[2], const int b[2]);
MINLINE int len_manhattan_v2v2_int(const int a[2], const int b[2]);
MINLINE float len_manhattan_v3v3(const float a[3], const float b[3]);
MINLINE float len_v3(const float a[3]);
MINLINE float len_v3v3(const float a[3], const float b[3]);

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@@ -594,7 +594,7 @@ MINLINE float len_manhattan_v2(const float v[2])
return fabsf(v[0]) + fabsf(v[1]);
}
MINLINE float len_manhattan_v2_int(const int v[2])
MINLINE int len_manhattan_v2_int(const int v[2])
{
return ABS(v[0]) + ABS(v[1]);
}
@@ -647,7 +647,7 @@ MINLINE float len_manhattan_v2v2(const float a[2], const float b[2])
return len_manhattan_v2(d);
}
MINLINE float len_manhattan_v2v2_int(const int a[2], const int b[2])
MINLINE int len_manhattan_v2v2_int(const int a[2], const int b[2])
{
int d[2];

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@@ -71,7 +71,7 @@ void COM_execute(RenderData *rd, bNodeTree *editingtree, int rendering,
BKE_node_preview_init_tree(editingtree, COM_PREVIEW_SIZE, (int)(COM_PREVIEW_SIZE * aspect), FALSE);
/* initialize workscheduler, will check if already done. TODO deinitialize somewhere */
bool use_opencl = (editingtree->flag & NTREE_COM_OPENCL);
bool use_opencl = (editingtree->flag & NTREE_COM_OPENCL) != 0;
WorkScheduler::initialize(use_opencl);
/* set progress bar to 0% and status to init compositing */

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@@ -73,7 +73,7 @@ void ImageNode::convertToOperations(ExecutionSystem *graph, CompositorContext *c
ImageUser *imageuser = (ImageUser *)editorNode->storage;
int framenumber = context->getFramenumber();
int numberOfOutputs = this->getNumberOfOutputSockets();
bool outputStraightAlpha = editorNode->custom1 & CMP_NODE_IMAGE_USE_STRAIGHT_OUTPUT;
bool outputStraightAlpha = (editorNode->custom1 & CMP_NODE_IMAGE_USE_STRAIGHT_OUTPUT) != 0;
BKE_image_user_frame_calc(imageuser, context->getFramenumber(), 0);
/* force a load, we assume iuser index will be set OK anyway */

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@@ -523,7 +523,7 @@ static void paint_stroke_update_step(bContext *C, struct PaintStroke *stroke, Po
Brush *brush = BKE_paint_brush(&scene->toolsettings->imapaint.paint);
/* initial brush values. Maybe it should be considered moving these to stroke system */
float startsize = BKE_brush_size_get(scene, brush);
float startsize = (float)BKE_brush_size_get(scene, brush);
float startalpha = BKE_brush_alpha_get(scene, brush);
float mouse[2];

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@@ -3525,7 +3525,7 @@ static void do_projectpaint_clone(ProjPaintState *ps, ProjPixel *projPixel, floa
clone_rgba[0] = clone_pt[0];
clone_rgba[1] = clone_pt[1];
clone_rgba[2] = clone_pt[2];
clone_rgba[3] = clone_pt[3] * mask;
clone_rgba[3] = (unsigned char)(clone_pt[3] * mask);
if (ps->do_masking) {
IMB_blend_color_byte(projPixel->pixel.ch_pt, projPixel->origColor.ch, clone_rgba, ps->blend);

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@@ -2346,7 +2346,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
use_depth = (vc->v3d->flag & V3D_ZBUF_SELECT);
use_depth = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
/* which faces are involved */
if (use_depth) {