Based on bugreport, fixed the confusing tooltip for Subdivide options
"Short" or "Beauty".
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@@ -3185,8 +3185,8 @@ static void editing_panel_mesh_tools(Object *ob, Mesh *me)
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uiBlockBeginAlign(block);
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//uiDefButBitS(block, TOG, B_AUTOFGON, 0, "FGon", 10,195,30,19, &G.scene->toolsettings->editbutflag, 0, 0, 0, 0, "Causes 'Subdivide' To create FGon on inner edges where possible");
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uiDefButBitS(block, TOG, B_BEAUTY, 0, "Beauty", 10,195,40,19, &G.scene->toolsettings->editbutflag, 0, 0, 0, 0, "Causes 'Subdivide' to split faces in halves instead of quarters using Long Edges Unless short is selected");
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uiDefButBitS(block, TOG, B_BEAUTY_SHORT, 0, "Short", 50,195,40,19, &G.scene->toolsettings->editbutflag, 0, 0, 0, 0, "Causes 'Subdivide' to split faces in halves instead of quarters using Short Edges");
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uiDefButBitS(block, TOG, B_BEAUTY, 0, "Beauty", 10,195,40,19, &G.scene->toolsettings->editbutflag, 0, 0, 0, 0, "Causes 'Subdivide' to split faces in halves instead of quarters using long edges unless 'Short' is selected");
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uiDefButBitS(block, TOG, B_BEAUTY_SHORT, 0, "Short", 50,195,40,19, &G.scene->toolsettings->editbutflag, 0, 0, 0, 0, "If Beauty is set, 'Subdivide' splits faces in halves using short edges");
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uiDefBut(block, BUT,B_SUBDIV,"Subdivide", 90,195,80,19, 0, 0, 0, 0, 0, "Splits selected faces into halves or quarters");
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@@ -553,9 +553,9 @@ static void drawlamp(Object *ob)
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/* Inner Circle */
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VECCOPY(vec, ob->obmat[3]);
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glEnable(GL_BLEND);
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drawcircball(GL_LINE_LOOP, vec, lampsize/2, imat);
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drawcircball(GL_LINE_LOOP, vec, lampsize, imat);
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glDisable(GL_BLEND);
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drawcircball(GL_POLYGON, vec, lampsize/2, imat);
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drawcircball(GL_POLYGON, vec, lampsize, imat);
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/* restore */
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if(ob->id.us>1)
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