Based on bugreport, fixed the confusing tooltip for Subdivide options

"Short" or "Beauty".
This commit is contained in:
Ton Roosendaal
2005-12-20 14:04:41 +00:00
parent c6f80f9a65
commit 8b458c0b68
2 changed files with 4 additions and 4 deletions

View File

@@ -3185,8 +3185,8 @@ static void editing_panel_mesh_tools(Object *ob, Mesh *me)
uiBlockBeginAlign(block);
//uiDefButBitS(block, TOG, B_AUTOFGON, 0, "FGon", 10,195,30,19, &G.scene->toolsettings->editbutflag, 0, 0, 0, 0, "Causes 'Subdivide' To create FGon on inner edges where possible");
uiDefButBitS(block, TOG, B_BEAUTY, 0, "Beauty", 10,195,40,19, &G.scene->toolsettings->editbutflag, 0, 0, 0, 0, "Causes 'Subdivide' to split faces in halves instead of quarters using Long Edges Unless short is selected");
uiDefButBitS(block, TOG, B_BEAUTY_SHORT, 0, "Short", 50,195,40,19, &G.scene->toolsettings->editbutflag, 0, 0, 0, 0, "Causes 'Subdivide' to split faces in halves instead of quarters using Short Edges");
uiDefButBitS(block, TOG, B_BEAUTY, 0, "Beauty", 10,195,40,19, &G.scene->toolsettings->editbutflag, 0, 0, 0, 0, "Causes 'Subdivide' to split faces in halves instead of quarters using long edges unless 'Short' is selected");
uiDefButBitS(block, TOG, B_BEAUTY_SHORT, 0, "Short", 50,195,40,19, &G.scene->toolsettings->editbutflag, 0, 0, 0, 0, "If Beauty is set, 'Subdivide' splits faces in halves using short edges");
uiDefBut(block, BUT,B_SUBDIV,"Subdivide", 90,195,80,19, 0, 0, 0, 0, 0, "Splits selected faces into halves or quarters");

View File

@@ -553,9 +553,9 @@ static void drawlamp(Object *ob)
/* Inner Circle */
VECCOPY(vec, ob->obmat[3]);
glEnable(GL_BLEND);
drawcircball(GL_LINE_LOOP, vec, lampsize/2, imat);
drawcircball(GL_LINE_LOOP, vec, lampsize, imat);
glDisable(GL_BLEND);
drawcircball(GL_POLYGON, vec, lampsize/2, imat);
drawcircball(GL_POLYGON, vec, lampsize, imat);
/* restore */
if(ob->id.us>1)