@@ -318,6 +318,7 @@ void ShadowPunctual::end_sync(Light &light)
|
||||
light.clip_far = as_int.i;
|
||||
light.local.clip_side = side;
|
||||
light.local.shadow_projection_shift = shift;
|
||||
light.lod_bias = lod_bias_;
|
||||
|
||||
for (ShadowTileMap *tilemap : tilemaps_) {
|
||||
/* Add shadow tile-maps grouped by lights to the GPU buffer. */
|
||||
|
||||
Reference in New Issue
Block a user