Fix #122654: GPU Compositor: Cryptomatte node crashes blender
The system context is expected to be bound prior to the Blender can be properly initialized. Otherwise GHOST will be doing OpenGL calls without system context bound. This follows code from DRW_render_context_enable(). Pull Request: https://projects.blender.org/blender/blender/pulls/122708
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committed by
Sergey Sharybin
parent
11d311e300
commit
8cba704dfd
@@ -532,10 +532,11 @@ class RealtimeCompositor {
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}
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else {
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void *re_system_gpu_context = RE_system_gpu_context_get(&render_);
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WM_system_gpu_context_activate(re_system_gpu_context);
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void *re_blender_gpu_context = RE_blender_gpu_context_ensure(&render_);
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GPU_render_begin();
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WM_system_gpu_context_activate(re_system_gpu_context);
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GPU_context_active_set(static_cast<GPUContext *>(re_blender_gpu_context));
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}
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