Tiny feature: "Flip normals" in editmode also recalculates vertex normals.
This commit is contained in:
Ton Roosendaal
2008-09-16 15:28:07 +00:00
parent 7350d71b66
commit 8cd673fdfb

View File

@@ -1906,6 +1906,7 @@ void flip_editnormals(void)
{
EditMesh *em = G.editMesh;
EditFace *efa;
EditVert *eve;
efa= em->faces.first;
while(efa) {
@@ -1914,6 +1915,10 @@ void flip_editnormals(void)
}
efa= efa->next;
}
/* update vertex normals too */
recalc_editnormals();
#ifdef WITH_VERSE
if(G.editMesh->vnode)
sync_all_versefaces_with_editfaces((VNode*)G.editMesh->vnode);