Cleanup: Update Lookup table comments.
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@@ -392,9 +392,10 @@ void ShaderManager::device_update_common(Device *device,
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device->tex_alloc("__shader_flag", dscene->shader_flag);
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/* blackbody lookup table */
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/* lookup tables */
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KernelTables *ktables = &dscene->data.tables;
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/* blackbody lookup table */
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if(has_converter_blackbody && blackbody_table_offset == TABLE_OFFSET_INVALID) {
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if(blackbody_table.size() == 0) {
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thread_scoped_lock lock(lookup_table_mutex);
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