* enable high res smoke rendering in voxeldata texture
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@@ -167,12 +167,10 @@ void init_frame_smoke(Render *re, VoxelData *vd, Tex *tex)
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SmokeModifierData *smd = (SmokeModifierData *)md;
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if(smd->domain && smd->domain->fluid) {
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//int big = (smd->domain->flags & MOD_SMOKE_HIGHRES);
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int big=0;
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if (big) {
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//smoke_turbulence_get_res(smd->domain->wt, vd->resol);
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//vd->dataset = smoke_turbulence_get_density(smd->domain->wt);
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if (smd->domain->flags & MOD_SMOKE_HIGHRES) {
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smoke_turbulence_get_res(smd->domain->wt, vd->resol);
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vd->dataset = smoke_turbulence_get_density(smd->domain->wt);
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} else {
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VECCOPY(vd->resol, smd->domain->res);
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vd->dataset = smoke_get_density(smd->domain->fluid);
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