* enable high res smoke rendering in voxeldata texture

This commit is contained in:
Matt Ebb
2009-09-16 03:10:25 +00:00
parent 51f1e82290
commit 8df1bb99f9

View File

@@ -167,12 +167,10 @@ void init_frame_smoke(Render *re, VoxelData *vd, Tex *tex)
SmokeModifierData *smd = (SmokeModifierData *)md;
if(smd->domain && smd->domain->fluid) {
//int big = (smd->domain->flags & MOD_SMOKE_HIGHRES);
int big=0;
if (big) {
//smoke_turbulence_get_res(smd->domain->wt, vd->resol);
//vd->dataset = smoke_turbulence_get_density(smd->domain->wt);
if (smd->domain->flags & MOD_SMOKE_HIGHRES) {
smoke_turbulence_get_res(smd->domain->wt, vd->resol);
vd->dataset = smoke_turbulence_get_density(smd->domain->wt);
} else {
VECCOPY(vd->resol, smd->domain->res);
vd->dataset = smoke_get_density(smd->domain->fluid);