Nodes: Fix compositor viewer nodes having wrong alpha channel
Default should be black image with an alpha value of 1.
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@@ -29,7 +29,7 @@ namespace blender::nodes {
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static void cmp_node_composite_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Color>("Image");
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b.add_input<decl::Color>("Image").default_value({0.0f, 0.0f, 0.0f, 1.0f});
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b.add_input<decl::Float>("Alpha").default_value(1.0f).min(0.0f).max(1.0f);
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b.add_input<decl::Float>("Z").default_value(1.0f).min(0.0f).max(1.0f);
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}
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@@ -29,7 +29,7 @@ namespace blender::nodes {
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static void cmp_node_levels_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Color>("Image");
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b.add_input<decl::Color>("Image").default_value({0.0f, 0.0f, 0.0f, 1.0f});
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b.add_output<decl::Float>("Mean");
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b.add_output<decl::Float>("Std Dev");
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}
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@@ -32,7 +32,7 @@ namespace blender::nodes {
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static void cmp_node_viewer_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Color>("Image");
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b.add_input<decl::Color>("Image").default_value({0.0f, 0.0f, 0.0f, 1.0f});
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b.add_input<decl::Float>("Alpha").default_value(1.0f).min(0.0f).max(1.0f);
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b.add_input<decl::Float>("Z").default_value(1.0f).min(0.0f).max(1.0f);
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}
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