Nodes: Fix compositor viewer nodes having wrong alpha channel

Default should be black image with an alpha value of 1.
This commit is contained in:
Aaron Carlisle
2021-09-28 20:33:42 -04:00
parent 84251acfcc
commit 8e40bb2dea
3 changed files with 3 additions and 3 deletions

View File

@@ -29,7 +29,7 @@ namespace blender::nodes {
static void cmp_node_composite_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Color>("Image");
b.add_input<decl::Color>("Image").default_value({0.0f, 0.0f, 0.0f, 1.0f});
b.add_input<decl::Float>("Alpha").default_value(1.0f).min(0.0f).max(1.0f);
b.add_input<decl::Float>("Z").default_value(1.0f).min(0.0f).max(1.0f);
}

View File

@@ -29,7 +29,7 @@ namespace blender::nodes {
static void cmp_node_levels_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Color>("Image");
b.add_input<decl::Color>("Image").default_value({0.0f, 0.0f, 0.0f, 1.0f});
b.add_output<decl::Float>("Mean");
b.add_output<decl::Float>("Std Dev");
}

View File

@@ -32,7 +32,7 @@ namespace blender::nodes {
static void cmp_node_viewer_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Color>("Image");
b.add_input<decl::Color>("Image").default_value({0.0f, 0.0f, 0.0f, 1.0f});
b.add_input<decl::Float>("Alpha").default_value(1.0f).min(0.0f).max(1.0f);
b.add_input<decl::Float>("Z").default_value(1.0f).min(0.0f).max(1.0f);
}