Cleanup: format, remove redundant trailing commas
This commit is contained in:
@@ -17,7 +17,7 @@ def add_node_type(layout, node_type, *, label=None, poll=None):
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if not label:
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label = bl_rna.name if bl_rna else iface_("Unknown")
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if poll == True or poll == None:
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if poll is True or poll is None:
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translation_context = bl_rna.translation_context if bl_rna else i18n_contexts.default
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props = layout.operator("node.add_node", text=label, text_ctxt=translation_context)
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props.type = node_type
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@@ -86,6 +86,7 @@ class NODE_MT_category_layout(Menu):
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node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
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classes = (
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NODE_MT_category_layout,
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)
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@@ -82,7 +82,7 @@ class NODE_MT_category_shader_input(Menu):
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node_add_menu.add_node_type(layout, "ShaderNodeRGB")
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node_add_menu.add_node_type(layout, "ShaderNodeTangent")
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node_add_menu.add_node_type(layout, "ShaderNodeTexCoord")
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node_add_menu.add_node_type(layout, "ShaderNodeUVAlongStroke", poll=line_style_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeUVAlongStroke", poll=line_style_shader_nodes_poll(context))
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node_add_menu.add_node_type(layout, "ShaderNodeUVMap")
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node_add_menu.add_node_type(layout, "ShaderNodeValue")
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node_add_menu.add_node_type(layout, "ShaderNodeVolumeInfo")
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@@ -98,11 +98,30 @@ class NODE_MT_category_shader_output(Menu):
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def draw(self, context):
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layout = self.layout
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node_add_menu.add_node_type(layout, "ShaderNodeOutputMaterial", poll=object_eevee_cycles_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeOutputLight", poll=object_cycles_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeOutputAOV"),
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node_add_menu.add_node_type(layout, "ShaderNodeOutputWorld", poll=world_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll(context)),
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeOutputMaterial",
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poll=object_eevee_cycles_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeOutputLight",
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poll=object_cycles_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeOutputAOV",
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeOutputWorld",
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poll=world_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeOutputLineStyle",
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poll=line_style_shader_nodes_poll(context),
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)
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node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
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@@ -114,27 +133,110 @@ class NODE_MT_category_shader_shader(Menu):
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def draw(self, context):
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layout = self.layout
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node_add_menu.add_node_type(layout, "ShaderNodeAddShader", poll=eevee_cycles_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeBackground", poll=world_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeBsdfDiffuse", poll=object_eevee_cycles_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeEmission", poll=eevee_cycles_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeBsdfGlass", poll=object_eevee_cycles_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeBsdfGlossy", poll=object_eevee_cycles_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeHoldout", poll=object_eevee_cycles_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeMixShader", poll=eevee_cycles_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeBsdfPrincipled", poll=object_eevee_cycles_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeBsdfHairPrincipled", poll=object_cycles_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeVolumePrincipled"),
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node_add_menu.add_node_type(layout, "ShaderNodeBsdfRefraction", poll=object_eevee_cycles_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeBsdfSheen", poll=object_cycles_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeSubsurfaceScattering", poll=object_eevee_cycles_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeBsdfToon", poll=object_cycles_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeBsdfTranslucent", poll=object_eevee_cycles_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeBsdfTransparent", poll=object_eevee_cycles_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll(context)),
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeAddShader",
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poll=eevee_cycles_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeBackground",
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poll=world_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeBsdfDiffuse",
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poll=object_eevee_cycles_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeEmission",
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poll=eevee_cycles_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeBsdfGlass",
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poll=object_eevee_cycles_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeBsdfGlossy",
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poll=object_eevee_cycles_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeBsdfHair",
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poll=object_cycles_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeHoldout",
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poll=object_eevee_cycles_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeMixShader",
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poll=eevee_cycles_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeBsdfPrincipled",
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poll=object_eevee_cycles_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeBsdfHairPrincipled",
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poll=object_cycles_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeVolumePrincipled"
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeBsdfRefraction",
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poll=object_eevee_cycles_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeBsdfSheen",
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poll=object_cycles_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeEeveeSpecular",
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poll=object_eevee_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeSubsurfaceScattering",
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poll=object_eevee_cycles_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeBsdfToon",
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poll=object_cycles_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeBsdfTranslucent",
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poll=object_eevee_cycles_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeBsdfTransparent",
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poll=object_eevee_cycles_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeVolumeAbsorption",
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poll=eevee_cycles_shader_nodes_poll(context),
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)
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node_add_menu.add_node_type(
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layout,
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"ShaderNodeVolumeScatter",
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poll=eevee_cycles_shader_nodes_poll(context),
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)
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node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
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@@ -179,7 +281,7 @@ class NODE_MT_category_shader_converter(Menu):
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node_add_menu.add_node_type(layout, "ShaderNodeRGBToBW")
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node_add_menu.add_node_type(layout, "ShaderNodeSeparateColor")
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node_add_menu.add_node_type(layout, "ShaderNodeSeparateXYZ")
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node_add_menu.add_node_type(layout, "ShaderNodeShaderToRGB", poll=object_eevee_shader_nodes_poll(context)),
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node_add_menu.add_node_type(layout, "ShaderNodeShaderToRGB", poll=object_eevee_shader_nodes_poll(context))
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node_add_menu.add_node_type(layout, "ShaderNodeVectorMath")
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node_add_menu.add_node_type(layout, "ShaderNodeWavelength")
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@@ -702,7 +702,11 @@ class TOPBAR_MT_help(Menu):
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layout.separator()
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if show_developer:
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layout.operator("wm.url_open", text="Developer Documentation", icon='URL').url = "https://wiki.blender.org/wiki/Main_Page"
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layout.operator(
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"wm.url_open",
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text="Developer Documentation",
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icon='URL',
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).url = "https://wiki.blender.org/wiki/Main_Page"
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layout.operator("wm.url_open", text="Developer Community").url = "https://devtalk.blender.org"
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layout.operator("wm.url_open_preset", text="Python API Reference").type = 'API'
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layout.operator("wm.operator_cheat_sheet", icon='TEXT')
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