Cleanup: format, remove redundant trailing commas

This commit is contained in:
Campbell Barton
2023-09-03 15:48:30 +10:00
parent 3d798e8486
commit 8ea2db5337
3 changed files with 137 additions and 30 deletions

View File

@@ -17,7 +17,7 @@ def add_node_type(layout, node_type, *, label=None, poll=None):
if not label:
label = bl_rna.name if bl_rna else iface_("Unknown")
if poll == True or poll == None:
if poll is True or poll is None:
translation_context = bl_rna.translation_context if bl_rna else i18n_contexts.default
props = layout.operator("node.add_node", text=label, text_ctxt=translation_context)
props.type = node_type
@@ -86,6 +86,7 @@ class NODE_MT_category_layout(Menu):
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
classes = (
NODE_MT_category_layout,
)

View File

@@ -82,7 +82,7 @@ class NODE_MT_category_shader_input(Menu):
node_add_menu.add_node_type(layout, "ShaderNodeRGB")
node_add_menu.add_node_type(layout, "ShaderNodeTangent")
node_add_menu.add_node_type(layout, "ShaderNodeTexCoord")
node_add_menu.add_node_type(layout, "ShaderNodeUVAlongStroke", poll=line_style_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeUVAlongStroke", poll=line_style_shader_nodes_poll(context))
node_add_menu.add_node_type(layout, "ShaderNodeUVMap")
node_add_menu.add_node_type(layout, "ShaderNodeValue")
node_add_menu.add_node_type(layout, "ShaderNodeVolumeInfo")
@@ -98,11 +98,30 @@ class NODE_MT_category_shader_output(Menu):
def draw(self, context):
layout = self.layout
node_add_menu.add_node_type(layout, "ShaderNodeOutputMaterial", poll=object_eevee_cycles_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeOutputLight", poll=object_cycles_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeOutputAOV"),
node_add_menu.add_node_type(layout, "ShaderNodeOutputWorld", poll=world_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll(context)),
node_add_menu.add_node_type(
layout,
"ShaderNodeOutputMaterial",
poll=object_eevee_cycles_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeOutputLight",
poll=object_cycles_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeOutputAOV",
)
node_add_menu.add_node_type(
layout,
"ShaderNodeOutputWorld",
poll=world_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeOutputLineStyle",
poll=line_style_shader_nodes_poll(context),
)
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
@@ -114,27 +133,110 @@ class NODE_MT_category_shader_shader(Menu):
def draw(self, context):
layout = self.layout
node_add_menu.add_node_type(layout, "ShaderNodeAddShader", poll=eevee_cycles_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeBackground", poll=world_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeBsdfDiffuse", poll=object_eevee_cycles_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeEmission", poll=eevee_cycles_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeBsdfGlass", poll=object_eevee_cycles_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeBsdfGlossy", poll=object_eevee_cycles_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeHoldout", poll=object_eevee_cycles_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeMixShader", poll=eevee_cycles_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeBsdfPrincipled", poll=object_eevee_cycles_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeBsdfHairPrincipled", poll=object_cycles_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeVolumePrincipled"),
node_add_menu.add_node_type(layout, "ShaderNodeBsdfRefraction", poll=object_eevee_cycles_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeBsdfSheen", poll=object_cycles_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeSubsurfaceScattering", poll=object_eevee_cycles_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeBsdfToon", poll=object_cycles_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeBsdfTranslucent", poll=object_eevee_cycles_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeBsdfTransparent", poll=object_eevee_cycles_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll(context)),
node_add_menu.add_node_type(
layout,
"ShaderNodeAddShader",
poll=eevee_cycles_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeBackground",
poll=world_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeBsdfDiffuse",
poll=object_eevee_cycles_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeEmission",
poll=eevee_cycles_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeBsdfGlass",
poll=object_eevee_cycles_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeBsdfGlossy",
poll=object_eevee_cycles_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeBsdfHair",
poll=object_cycles_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeHoldout",
poll=object_eevee_cycles_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeMixShader",
poll=eevee_cycles_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeBsdfPrincipled",
poll=object_eevee_cycles_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeBsdfHairPrincipled",
poll=object_cycles_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeVolumePrincipled"
)
node_add_menu.add_node_type(
layout,
"ShaderNodeBsdfRefraction",
poll=object_eevee_cycles_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeBsdfSheen",
poll=object_cycles_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeEeveeSpecular",
poll=object_eevee_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeSubsurfaceScattering",
poll=object_eevee_cycles_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeBsdfToon",
poll=object_cycles_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeBsdfTranslucent",
poll=object_eevee_cycles_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeBsdfTransparent",
poll=object_eevee_cycles_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeVolumeAbsorption",
poll=eevee_cycles_shader_nodes_poll(context),
)
node_add_menu.add_node_type(
layout,
"ShaderNodeVolumeScatter",
poll=eevee_cycles_shader_nodes_poll(context),
)
node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
@@ -179,7 +281,7 @@ class NODE_MT_category_shader_converter(Menu):
node_add_menu.add_node_type(layout, "ShaderNodeRGBToBW")
node_add_menu.add_node_type(layout, "ShaderNodeSeparateColor")
node_add_menu.add_node_type(layout, "ShaderNodeSeparateXYZ")
node_add_menu.add_node_type(layout, "ShaderNodeShaderToRGB", poll=object_eevee_shader_nodes_poll(context)),
node_add_menu.add_node_type(layout, "ShaderNodeShaderToRGB", poll=object_eevee_shader_nodes_poll(context))
node_add_menu.add_node_type(layout, "ShaderNodeVectorMath")
node_add_menu.add_node_type(layout, "ShaderNodeWavelength")

View File

@@ -702,7 +702,11 @@ class TOPBAR_MT_help(Menu):
layout.separator()
if show_developer:
layout.operator("wm.url_open", text="Developer Documentation", icon='URL').url = "https://wiki.blender.org/wiki/Main_Page"
layout.operator(
"wm.url_open",
text="Developer Documentation",
icon='URL',
).url = "https://wiki.blender.org/wiki/Main_Page"
layout.operator("wm.url_open", text="Developer Community").url = "https://devtalk.blender.org"
layout.operator("wm.url_open_preset", text="Python API Reference").type = 'API'
layout.operator("wm.operator_cheat_sheet", icon='TEXT')