GPU: Replace std::cout by std::cerr for dependency errors

This allow seeing them during the build process
This commit is contained in:
Clément Foucault
2023-07-04 12:44:23 +02:00
parent 3d76a75d9f
commit 90448b8b5a

View File

@@ -910,7 +910,7 @@ BuiltinBits gpu_shader_dependency_get_builtins(const StringRefNull shader_source
return shader::BuiltinBits::NONE;
}
if (g_sources->contains(shader_source_name) == false) {
std::cout << "Error: Could not find \"" << shader_source_name
std::cerr << "Error: Could not find \"" << shader_source_name
<< "\" in the list of registered source.\n";
BLI_assert(0);
return shader::BuiltinBits::NONE;
@@ -925,7 +925,7 @@ Vector<const char *> gpu_shader_dependency_get_resolved_source(
Vector<const char *> result;
GPUSource *src = g_sources->lookup_default(shader_source_name, nullptr);
if (src == nullptr) {
std::cout << "Error source not found : " << shader_source_name << std::endl;
std::cerr << "Error source not found : " << shader_source_name << std::endl;
}
src->build(result);
return result;
@@ -935,7 +935,7 @@ StringRefNull gpu_shader_dependency_get_source(const StringRefNull shader_source
{
GPUSource *src = g_sources->lookup_default(shader_source_name, nullptr);
if (src == nullptr) {
std::cout << "Error source not found : " << shader_source_name << std::endl;
std::cerr << "Error source not found : " << shader_source_name << std::endl;
}
return src->source;
}