This might fix some of the problems encountered compiling with blenderplayer or so.
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@@ -54,7 +54,9 @@ struct IpoCurve;
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struct FluidsimSettings;
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struct Render;
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struct RenderResult;
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struct Object;
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struct bPythonConstraint;
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struct bConstraintOb;
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char *getIpoCurveName( struct IpoCurve * icu );
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void insert_vert_ipo(struct IpoCurve *icu, float x, float y);
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