EEVEE: Remove Thickness output
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@@ -13,7 +13,9 @@ static void node_declare(NodeDeclarationBuilder &b)
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b.add_input<decl::Shader>("Surface");
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b.add_input<decl::Shader>("Volume").translation_context(BLT_I18NCONTEXT_ID_ID);
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b.add_input<decl::Vector>("Displacement").hide_value();
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b.add_input<decl::Float>("Thickness").hide_value();
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b.add_input<decl::Float>("Thickness")
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.hide_value()
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.unavailable() /* EEVEE-Next only. Does nothing in 4.1. */;
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}
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static int node_shader_gpu_output_material(GPUMaterial *mat,
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