EEVEE: Remove Thickness output

This commit is contained in:
Miguel Pozo
2024-02-15 17:57:20 +01:00
parent 0c560fb7ef
commit 91b727028a

View File

@@ -13,7 +13,9 @@ static void node_declare(NodeDeclarationBuilder &b)
b.add_input<decl::Shader>("Surface");
b.add_input<decl::Shader>("Volume").translation_context(BLT_I18NCONTEXT_ID_ID);
b.add_input<decl::Vector>("Displacement").hide_value();
b.add_input<decl::Float>("Thickness").hide_value();
b.add_input<decl::Float>("Thickness")
.hide_value()
.unavailable() /* EEVEE-Next only. Does nothing in 4.1. */;
}
static int node_shader_gpu_output_material(GPUMaterial *mat,