Bug fix #2005
Simple case; make MAXSTACK define for vrml import to allow import up to 750k faces or 1M vertices (was 125k faces, 160k vertices).
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@@ -1060,7 +1060,7 @@ static void read_videoscape(char *str)
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/* ***************** INVENTOR ******************* */
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#define IV_MAXSTACK 500000
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#define IV_MAXSTACK 3000000
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#define IV_MAXFIELD 10
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#define IV_MAXCOL 16
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