Cleanup: fix compiler warning
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@@ -63,11 +63,6 @@ float safe_log(float a, float b)
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return (a > 0.0 && b > 0.0) ? log(a) / log(b) : 0.0;
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}
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float safe_divide(float a, float b)
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{
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return (b != 0.0) ? a / b : 0.0;
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}
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vector project(vector v, vector v_proj)
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{
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float lenSquared = dot(v_proj, v_proj);
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