Refactor: USD: Rename usd.hh to usd_private.hh

This header is for 'internal' USD code only (also needed by the hydra
code), and uses references to the USD library itself, so its previous
name was a bit too generic.

First step to move the main public Blender USD API header (`usd.h`) to cpp.
This commit is contained in:
Bastien Montagne
2024-02-06 12:56:08 +01:00
committed by Bastien Montagne
parent af27c1feed
commit 9363293472
4 changed files with 3 additions and 3 deletions

View File

@@ -119,7 +119,7 @@ set(SRC
intern/usd_skel_root_utils.cc
usd.h
usd.hh
usd_private.hh
intern/usd_armature_utils.hh
intern/usd_asset_utils.hh

View File

@@ -17,7 +17,7 @@
#include "WM_types.hh"
#include "usd.h"
#include "usd.hh"
#include "usd_private.hh"
namespace blender::io::hydra {

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@@ -6,7 +6,7 @@
#include "IO_subdiv_disabler.hh"
#include "usd.h"
#include "usd.hh"
#include "usd_private.hh"
#include "usd_hierarchy_iterator.hh"
#include "usd_hook.hh"