EEVEE: Bloom: Fix inverted source and base buffer

This does not change the ouput much.
This commit is contained in:
Clément Foucault
2020-03-30 01:22:13 +02:00
parent 6f15bc3b52
commit 9371c051b1

View File

@@ -323,8 +323,8 @@ void EEVEE_bloom_draw(EEVEE_Data *vedata)
/* Upsample and accumulate */
for (int i = effects->bloom_iteration_len - 2; i >= 0; i--) {
copy_v2_v2(effects->unf_source_texel_size, effects->downsamp_texel_size[i]);
effects->unf_source_buffer = effects->bloom_downsample[i];
effects->unf_base_buffer = last;
effects->unf_source_buffer = last;
effects->unf_base_buffer = effects->bloom_downsample[i];
GPU_framebuffer_bind(fbl->bloom_accum_fb[i]);
DRW_draw_pass(psl->bloom_upsample);