EEVEE: Bloom: Fix inverted source and base buffer
This does not change the ouput much.
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@@ -323,8 +323,8 @@ void EEVEE_bloom_draw(EEVEE_Data *vedata)
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/* Upsample and accumulate */
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for (int i = effects->bloom_iteration_len - 2; i >= 0; i--) {
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copy_v2_v2(effects->unf_source_texel_size, effects->downsamp_texel_size[i]);
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effects->unf_source_buffer = effects->bloom_downsample[i];
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effects->unf_base_buffer = last;
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effects->unf_source_buffer = last;
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effects->unf_base_buffer = effects->bloom_downsample[i];
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GPU_framebuffer_bind(fbl->bloom_accum_fb[i]);
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DRW_draw_pass(psl->bloom_upsample);
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