Commit of the sculpt patch (#19672). Further development will be in this branch until we merge to trunk.
This commit is contained in:
@@ -204,7 +204,7 @@ struct DerivedMesh {
|
||||
*
|
||||
* Also called for *final* editmode DerivedMeshes
|
||||
*/
|
||||
void (*drawFacesSolid)(DerivedMesh *dm,
|
||||
void (*drawFacesSolid)(DerivedMesh *dm, void *tree, float (*partial_redraw_planes)[4],
|
||||
int (*setMaterial)(int, void *attribs));
|
||||
|
||||
/* Draw all faces
|
||||
|
||||
@@ -34,6 +34,7 @@ struct MultireModifierData;
|
||||
struct MVert;
|
||||
struct Object;
|
||||
struct Paint;
|
||||
struct PBVH;
|
||||
struct Scene;
|
||||
struct StrokeCache;
|
||||
|
||||
@@ -76,8 +77,10 @@ typedef struct SculptSession {
|
||||
|
||||
/* Used temporarily per-stroke */
|
||||
float *vertexcosnos;
|
||||
ListBase damaged_rects;
|
||||
ListBase damaged_verts;
|
||||
|
||||
/* Partial redraw */
|
||||
struct PBVH *tree;
|
||||
int partial_redraw;
|
||||
|
||||
/* Used to cache the render of the active texture */
|
||||
unsigned int texcache_side, *texcache, texcache_actual;
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
#include "BLI_blenlib.h"
|
||||
#include "BLI_edgehash.h"
|
||||
#include "BLI_editVert.h"
|
||||
#include "BLI_ghash.h"
|
||||
#include "BLI_pbvh.h"
|
||||
|
||||
#include "DNA_mesh_types.h"
|
||||
#include "DNA_meshdata_types.h"
|
||||
@@ -360,7 +360,68 @@ static void cdDM_drawLooseEdges(DerivedMesh *dm)
|
||||
}
|
||||
}
|
||||
|
||||
static void cdDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int, void *attribs))
|
||||
static int nodes_drawn = 0;
|
||||
static int is_partial = 0;
|
||||
/* XXX: Just a temporary replacement for the real drawing code */
|
||||
static void draw_partial_cb(const int *face_indices,
|
||||
const int *vert_indices,
|
||||
int totface, int totvert, void *data_v)
|
||||
{
|
||||
/* XXX: Just some quick code to show leaf nodes in different colors */
|
||||
/*float col[3]; int i;
|
||||
if(is_partial) {
|
||||
col[0] = (rand() / (float)RAND_MAX); col[1] = col[2] = 0.6;
|
||||
}
|
||||
else {
|
||||
srand((long long)data_v);
|
||||
for(i = 0; i < 3; ++i)
|
||||
col[i] = (rand() / (float)RAND_MAX) * 0.3 + 0.7;
|
||||
}
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col);
|
||||
|
||||
glColor3f(1, 0, 0);*/
|
||||
GPU_draw_buffers(data_v);
|
||||
++nodes_drawn;
|
||||
}
|
||||
|
||||
int find_all(float bb_min[3], float bb_max[3], void *data)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* Adapted from:
|
||||
http://www.gamedev.net/community/forums/topic.asp?topic_id=512123
|
||||
Returns true if the AABB is at least partially within the frustum
|
||||
(ok, not a real frustum), false otherwise.
|
||||
*/
|
||||
int planes_contain_AABB(float bb_min[3], float bb_max[3], void *data)
|
||||
{
|
||||
float (*planes)[4] = data;
|
||||
int i, axis;
|
||||
float vmin[3], vmax[3];
|
||||
|
||||
for(i = 0; i < 4; ++i) {
|
||||
for(axis = 0; axis < 3; ++axis) {
|
||||
if(planes[i][axis] > 0) {
|
||||
vmin[axis] = bb_min[axis];
|
||||
vmax[axis] = bb_max[axis];
|
||||
}
|
||||
else {
|
||||
vmin[axis] = bb_max[axis];
|
||||
vmax[axis] = bb_min[axis];
|
||||
}
|
||||
}
|
||||
|
||||
if(Inpf(planes[i], vmin) + planes[i][3] > 0)
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void cdDM_drawFacesSolid(DerivedMesh *dm, void *tree,
|
||||
float (*partial_redraw_planes)[4],
|
||||
int (*setMaterial)(int, void *attribs))
|
||||
{
|
||||
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
|
||||
MVert *mvert = cddm->mvert;
|
||||
@@ -376,6 +437,32 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int, void *a
|
||||
glVertex3fv(mvert[index].co); \
|
||||
}
|
||||
|
||||
if(tree) {
|
||||
BLI_pbvh_search(tree, BLI_pbvh_update_search_cb,
|
||||
PBVH_NodeData, NULL, NULL,
|
||||
PBVH_SEARCH_UPDATE);
|
||||
|
||||
if(partial_redraw_planes) {
|
||||
BLI_pbvh_search(tree, planes_contain_AABB,
|
||||
partial_redraw_planes,
|
||||
draw_partial_cb, PBVH_DrawData,
|
||||
PBVH_SEARCH_MODIFIED);
|
||||
}
|
||||
else {
|
||||
BLI_pbvh_search(tree, find_all, NULL,
|
||||
draw_partial_cb, PBVH_DrawData,
|
||||
PBVH_SEARCH_NORMAL);
|
||||
|
||||
}
|
||||
|
||||
is_partial = !!partial_redraw_planes;
|
||||
|
||||
//printf("nodes drawn=%d\n", nodes_drawn);
|
||||
nodes_drawn = 0;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if( GPU_buffer_legacy(dm) ) {
|
||||
DEBUG_VBO( "Using legacy code. cdDM_drawFacesSolid\n" );
|
||||
glBegin(glmode = GL_QUADS);
|
||||
|
||||
@@ -72,6 +72,8 @@
|
||||
#include "BLI_blenlib.h"
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_editVert.h"
|
||||
#include "BLI_ghash.h"
|
||||
#include "BLI_pbvh.h"
|
||||
|
||||
#include "BKE_utildefines.h"
|
||||
|
||||
@@ -228,8 +230,6 @@ void free_sculptsession(SculptSession **ssp)
|
||||
{
|
||||
if(ssp && *ssp) {
|
||||
SculptSession *ss = *ssp;
|
||||
if(ss->projverts)
|
||||
MEM_freeN(ss->projverts);
|
||||
|
||||
if(ss->fmap)
|
||||
MEM_freeN(ss->fmap);
|
||||
@@ -246,6 +246,12 @@ void free_sculptsession(SculptSession **ssp)
|
||||
if(ss->mesh_co_orig)
|
||||
MEM_freeN(ss->mesh_co_orig);
|
||||
|
||||
if(ss->tree)
|
||||
BLI_pbvh_free(ss->tree);
|
||||
|
||||
if(ss->face_normals)
|
||||
MEM_freeN(ss->face_normals);
|
||||
|
||||
MEM_freeN(ss);
|
||||
|
||||
*ssp = NULL;
|
||||
|
||||
@@ -1615,7 +1615,7 @@ static void ccgDM_glNormalFast(float *a, float *b, float *c, float *d)
|
||||
}
|
||||
|
||||
/* Only used by non-editmesh types */
|
||||
static void ccgDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int, void *attribs)) {
|
||||
static void ccgDM_drawFacesSolid(DerivedMesh *dm, void *tree, float (*partial_redraw_planes)[4], int (*setMaterial)(int, void *attribs)) {
|
||||
CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
|
||||
CCGSubSurf *ss = ccgdm->ss;
|
||||
CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss);
|
||||
|
||||
62
source/blender/blenlib/BLI_pbvh.h
Normal file
62
source/blender/blenlib/BLI_pbvh.h
Normal file
@@ -0,0 +1,62 @@
|
||||
struct MFace;
|
||||
struct MVert;
|
||||
struct PBVH;
|
||||
|
||||
/* Returns 1 if the search should continue from this node, 0 otherwise */
|
||||
typedef int (*BLI_pbvh_SearchCallback)(float bb_min[3], float bb_max[3],
|
||||
void *data);
|
||||
|
||||
typedef void (*BLI_pbvh_HitCallback)(const int *face_indices,
|
||||
const int *vert_indices,
|
||||
int totface, int totvert, void *data);
|
||||
int BLI_pbvh_search_range(float bb_min[3], float bb_max[3], void *data_v);
|
||||
|
||||
typedef enum {
|
||||
PBVH_SEARCH_NORMAL,
|
||||
|
||||
/* When the callback returns a 1 for a leaf node, that node will be
|
||||
marked as modified */
|
||||
PBVH_SEARCH_MARK_MODIFIED,
|
||||
|
||||
/* Update gpu data for modified nodes. Also clears the Modified flag. */
|
||||
PBVH_SEARCH_MODIFIED,
|
||||
|
||||
|
||||
PBVH_SEARCH_UPDATE
|
||||
} PBVH_SearchMode;
|
||||
|
||||
/* Pass the node as data to the callback */
|
||||
#define PBVH_NodeData (void*)0xa
|
||||
/* Pass the draw buffers as data to the callback */
|
||||
#define PBVH_DrawData (void*)0xb
|
||||
|
||||
void BLI_pbvh_search(struct PBVH *bvh, BLI_pbvh_SearchCallback scb,
|
||||
void *search_data, BLI_pbvh_HitCallback hcb,
|
||||
void *hit_data, PBVH_SearchMode mode);
|
||||
|
||||
/* The hit callback is called for all leaf nodes intersecting the ray;
|
||||
it's up to the callback to find the primitive within the leaves that is
|
||||
hit first */
|
||||
void BLI_pbvh_raycast(struct PBVH *bvh, BLI_pbvh_HitCallback cb, void *data,
|
||||
float ray_start[3], float ray_normal[3]);
|
||||
|
||||
|
||||
int BLI_pbvh_update_search_cb(float bb_min[3], float bb_max[3], void *data_v);
|
||||
|
||||
/* Get the bounding box around all nodes that have been marked as modified. */
|
||||
void BLI_pbvh_modified_bounding_box(struct PBVH *bvh,
|
||||
float bb_min[3], float bb_max[3]);
|
||||
void BLI_pbvh_reset_modified_bounding_box(struct PBVH *bvh);
|
||||
|
||||
/* Lock is off by default, turn on to stop redraw from clearing the modified
|
||||
flag from nodes */
|
||||
void BLI_pbvh_toggle_modified_lock(struct PBVH *bvh);
|
||||
|
||||
|
||||
|
||||
struct PBVH *BLI_pbvh_new(BLI_pbvh_HitCallback update_cb, void *update_cb_data);
|
||||
void BLI_pbvh_build(struct PBVH *bvh, struct MFace *faces, struct MVert *verts,
|
||||
int totface, int totvert);
|
||||
void BLI_pbvh_free(struct PBVH *bvh);
|
||||
|
||||
void BLI_pbvh_set_source(struct PBVH *bvh, struct MVert *, struct MFace *mface);
|
||||
@@ -28,6 +28,7 @@ FILE(GLOB SRC intern/*.c)
|
||||
|
||||
SET(INC
|
||||
. ../makesdna ../blenkernel ../../../intern/guardedalloc ../include
|
||||
../gpu
|
||||
${FREETYPE_INCLUDE_DIRS}
|
||||
${ZLIB_INC}
|
||||
)
|
||||
|
||||
@@ -4,7 +4,7 @@ Import ('env')
|
||||
sources = env.Glob('intern/*.c')
|
||||
|
||||
cflags=''
|
||||
incs = '. ../makesdna ../blenkernel #/intern/guardedalloc ../editors/include'
|
||||
incs = '. ../makesdna ../blenkernel #/intern/guardedalloc ../editors/include ../gpu'
|
||||
incs += ' ' + env['BF_FREETYPE_INC']
|
||||
incs += ' ' + env['BF_ZLIB_INC']
|
||||
defs = ''
|
||||
|
||||
@@ -4324,7 +4324,7 @@ int RayIntersectsTriangle(float p1[3], float d[3], float v0[3], float v1[3], flo
|
||||
|
||||
Crossf(p, d, e2);
|
||||
a = Inpf(e1, p);
|
||||
if ((a > -0.000001) && (a < 0.000001)) return 0;
|
||||
if ((a > -FLT_EPSILON) && (a < FLT_EPSILON)) return 0;
|
||||
f = 1.0f/a;
|
||||
|
||||
VecSubf(s, p1, v0);
|
||||
|
||||
665
source/blender/blenlib/intern/pbvh.c
Normal file
665
source/blender/blenlib/intern/pbvh.c
Normal file
@@ -0,0 +1,665 @@
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "DNA_meshdata_types.h"
|
||||
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_ghash.h"
|
||||
#include "BLI_pbvh.h"
|
||||
|
||||
#include "BKE_utildefines.h"
|
||||
|
||||
#include "gpu_buffers.h"
|
||||
|
||||
#include <float.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#define LEAF_LIMIT 10000
|
||||
|
||||
//#define PERFCNTRS
|
||||
|
||||
/* Bitmap */
|
||||
typedef char* BLI_bitmap;
|
||||
|
||||
BLI_bitmap BLI_bitmap_new(int tot)
|
||||
{
|
||||
return MEM_callocN((tot >> 3) + 1, "BLI bitmap");
|
||||
}
|
||||
|
||||
int BLI_bitmap_get(BLI_bitmap b, int index)
|
||||
{
|
||||
return b[index >> 3] & (1 << (index & 7));
|
||||
}
|
||||
|
||||
void BLI_bitmap_set(BLI_bitmap b, int index)
|
||||
{
|
||||
b[index >> 3] |= (1 << (index & 7));
|
||||
}
|
||||
|
||||
void BLI_bitmap_clear(BLI_bitmap b, int index)
|
||||
{
|
||||
b[index >> 3] &= ~(1 << (index & 7));
|
||||
}
|
||||
|
||||
typedef enum {
|
||||
PBVH_Leaf = 1,
|
||||
PBVH_Modified = 2
|
||||
} NodeFlags;
|
||||
|
||||
/* Axis-aligned bounding box */
|
||||
typedef struct {
|
||||
float bmin[3], bmax[3];
|
||||
} BB;
|
||||
|
||||
/* Axis-aligned bounding box with centroid */
|
||||
typedef struct {
|
||||
float bmin[3], bmax[3], bcentroid[3];
|
||||
} BBC;
|
||||
|
||||
typedef struct {
|
||||
/* Opaque handle for drawing code */
|
||||
void *draw_buffers;
|
||||
|
||||
int *vert_indices;
|
||||
|
||||
/* Voxel bounds */
|
||||
BB vb;
|
||||
|
||||
/* For internal nodes */
|
||||
int children_offset;
|
||||
|
||||
/* Range of faces used in the node */
|
||||
int face_offset;
|
||||
|
||||
unsigned short totface;
|
||||
unsigned short uniq_verts, face_verts;
|
||||
|
||||
char flag;
|
||||
} Node;
|
||||
|
||||
typedef struct PBVH {
|
||||
Node *nodes;
|
||||
int node_mem_count, totnode;
|
||||
|
||||
int *face_indices;
|
||||
int totface;
|
||||
|
||||
BB modified_bb;
|
||||
|
||||
BLI_pbvh_HitCallback update_cb;
|
||||
void *update_cb_data;
|
||||
|
||||
/* Mesh data */
|
||||
MVert *verts;
|
||||
MFace *faces;
|
||||
|
||||
int modified_lock;
|
||||
|
||||
/* Only used during BVH build and update,
|
||||
don't need to remain valid after */
|
||||
BLI_bitmap vert_bitmap;
|
||||
|
||||
#ifdef PERFCNTRS
|
||||
int perf_modified;
|
||||
#endif
|
||||
} PBVH;
|
||||
|
||||
static void BB_reset(BB *bb)
|
||||
{
|
||||
bb->bmin[0] = bb->bmin[1] = bb->bmin[2] = FLT_MAX;
|
||||
bb->bmax[0] = bb->bmax[1] = bb->bmax[2] = -FLT_MAX;
|
||||
}
|
||||
|
||||
/* Expand the bounding box to include a new coordinate */
|
||||
static void BB_expand(BB *bb, float co[3])
|
||||
{
|
||||
if(co[0] < bb->bmin[0]) bb->bmin[0] = co[0];
|
||||
if(co[1] < bb->bmin[1]) bb->bmin[1] = co[1];
|
||||
if(co[2] < bb->bmin[2]) bb->bmin[2] = co[2];
|
||||
|
||||
if(co[0] > bb->bmax[0]) bb->bmax[0] = co[0];
|
||||
if(co[1] > bb->bmax[1]) bb->bmax[1] = co[1];
|
||||
if(co[2] > bb->bmax[2]) bb->bmax[2] = co[2];
|
||||
}
|
||||
|
||||
/* Expand the bounding box to include another bounding box */
|
||||
static void BB_expand_with_bb(BB *bb, BB *bb2)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < 3; ++i) {
|
||||
bb->bmin[i] = MIN2(bb->bmin[i], bb2->bmin[i]);
|
||||
bb->bmax[i] = MAX2(bb->bmax[i], bb2->bmax[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/* Return 0, 1, or 2 to indicate the widest axis of the bounding box */
|
||||
static int BB_widest_axis(BB *bb)
|
||||
{
|
||||
float dim[3];
|
||||
int i;
|
||||
|
||||
for(i = 0; i < 3; ++i)
|
||||
dim[i] = bb->bmax[i] - bb->bmin[i];
|
||||
|
||||
if(dim[0] > dim[1]) {
|
||||
if(dim[0] > dim[2])
|
||||
return 0;
|
||||
else
|
||||
return 2;
|
||||
}
|
||||
else {
|
||||
if(dim[1] > dim[2])
|
||||
return 1;
|
||||
else
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
|
||||
static void BBC_update_centroid(BBC *bbc)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < 3; ++i)
|
||||
bbc->bcentroid[i] = (bbc->bmin[i] + bbc->bmax[i]) * 0.5f;
|
||||
}
|
||||
|
||||
/* Not recursive */
|
||||
static void update_node_vb(PBVH *bvh, Node *node)
|
||||
{
|
||||
BB_reset(&node->vb);
|
||||
|
||||
if(node->flag & PBVH_Leaf) {
|
||||
int i, j;
|
||||
for(i = node->face_offset + node->totface - 1;
|
||||
i >= node->face_offset; --i) {
|
||||
MFace *f = bvh->faces + bvh->face_indices[i];
|
||||
const int sides = f->v4 ? 4 : 3;
|
||||
|
||||
for(j = 0; j < sides; ++j)
|
||||
BB_expand(&node->vb,
|
||||
bvh->verts[*((&f->v1) + j)].co);
|
||||
}
|
||||
}
|
||||
else {
|
||||
BB_expand_with_bb(&node->vb,
|
||||
&bvh->nodes[node->children_offset].vb);
|
||||
BB_expand_with_bb(&node->vb,
|
||||
&bvh->nodes[node->children_offset + 1].vb);
|
||||
}
|
||||
}
|
||||
|
||||
/* Adapted from BLI_kdopbvh.c */
|
||||
/* Returns the index of the first element on the right of the partition */
|
||||
static int partition_indices(int *face_indices, int lo, int hi, int axis,
|
||||
float mid, BBC *prim_bbc)
|
||||
{
|
||||
int i=lo, j=hi;
|
||||
for(;;) {
|
||||
for(; prim_bbc[face_indices[i]].bcentroid[axis] < mid; i++);
|
||||
for(; mid < prim_bbc[face_indices[j]].bcentroid[axis]; j--);
|
||||
|
||||
if(!(i < j))
|
||||
return i;
|
||||
|
||||
SWAP(int, face_indices[i], face_indices[j]);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
void check_partitioning(int *face_indices, int lo, int hi, int axis,
|
||||
float mid, BBC *prim_bbc, int index_of_2nd_partition)
|
||||
{
|
||||
int i;
|
||||
for(i = lo; i <= hi; ++i) {
|
||||
const float c = prim_bbc[face_indices[i]].bcentroid[axis];
|
||||
|
||||
if((i < index_of_2nd_partition && c > mid) ||
|
||||
(i > index_of_2nd_partition && c < mid)) {
|
||||
printf("fail\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void grow_nodes(PBVH *bvh, int totnode)
|
||||
{
|
||||
if(totnode > bvh->node_mem_count) {
|
||||
Node *prev = bvh->nodes;
|
||||
bvh->node_mem_count *= 1.33;
|
||||
if(bvh->node_mem_count < totnode)
|
||||
bvh->node_mem_count = totnode;
|
||||
bvh->nodes = MEM_callocN(sizeof(Node) * bvh->node_mem_count,
|
||||
"bvh nodes");
|
||||
memcpy(bvh->nodes, prev, bvh->totnode * sizeof(Node));
|
||||
MEM_freeN(prev);
|
||||
}
|
||||
|
||||
bvh->totnode = totnode;
|
||||
}
|
||||
|
||||
/* Add a vertex to the map, with a positive value for unique vertices and
|
||||
a negative value for additional vertices */
|
||||
static void map_insert_vert(PBVH *bvh, GHash *map,
|
||||
unsigned short *face_verts,
|
||||
unsigned short *uniq_verts, int vertex)
|
||||
{
|
||||
void *value, *key = SET_INT_IN_POINTER(vertex);
|
||||
|
||||
if(!BLI_ghash_haskey(map, key)) {
|
||||
if(BLI_bitmap_get(bvh->vert_bitmap, vertex)) {
|
||||
value = SET_INT_IN_POINTER(-(*face_verts) - 1);
|
||||
++(*face_verts);
|
||||
}
|
||||
else {
|
||||
BLI_bitmap_set(bvh->vert_bitmap, vertex);
|
||||
value = SET_INT_IN_POINTER(*uniq_verts);
|
||||
++(*uniq_verts);
|
||||
}
|
||||
|
||||
BLI_ghash_insert(map, key, value);
|
||||
}
|
||||
}
|
||||
|
||||
/* Find vertices used by the faces in this node and update the draw buffers */
|
||||
static void build_leaf_node(PBVH *bvh, Node *node)
|
||||
{
|
||||
GHashIterator *iter;
|
||||
GHash *map;
|
||||
int i, j;
|
||||
|
||||
map = BLI_ghash_new(BLI_ghashutil_inthash, BLI_ghashutil_intcmp);
|
||||
|
||||
node->uniq_verts = node->face_verts = 0;
|
||||
|
||||
for(i = node->face_offset + node->totface - 1;
|
||||
i >= node->face_offset; --i) {
|
||||
MFace *f = bvh->faces + bvh->face_indices[i];
|
||||
int sides = f->v4 ? 4 : 3;
|
||||
|
||||
for(j = 0; j < sides; ++j) {
|
||||
map_insert_vert(bvh, map, &node->face_verts,
|
||||
&node->uniq_verts, (&f->v1)[j]);
|
||||
}
|
||||
}
|
||||
|
||||
node->vert_indices = MEM_callocN(sizeof(int) *
|
||||
(node->uniq_verts + node->face_verts),
|
||||
"bvh node vert indices");
|
||||
|
||||
/* Build the vertex list, unique verts first */
|
||||
for(iter = BLI_ghashIterator_new(map), i = 0;
|
||||
!BLI_ghashIterator_isDone(iter);
|
||||
BLI_ghashIterator_step(iter), ++i) {
|
||||
void *value = BLI_ghashIterator_getValue(iter);
|
||||
int ndx = GET_INT_FROM_POINTER(value);
|
||||
|
||||
if(ndx < 0)
|
||||
ndx = -ndx + node->uniq_verts - 1;
|
||||
|
||||
node->vert_indices[ndx] =
|
||||
GET_INT_FROM_POINTER(BLI_ghashIterator_getKey(iter));
|
||||
}
|
||||
|
||||
node->draw_buffers =
|
||||
GPU_build_buffers(map, bvh->verts, bvh->faces,
|
||||
bvh->face_indices + node->face_offset,
|
||||
node->totface, node->vert_indices,
|
||||
node->uniq_verts,
|
||||
node->uniq_verts + node->face_verts);
|
||||
|
||||
BLI_ghash_free(map, NULL, NULL);
|
||||
}
|
||||
|
||||
/* Recursively build a node in the tree
|
||||
|
||||
vb is the voxel box around all of the primitives contained in
|
||||
this node.
|
||||
|
||||
cb is the bounding box around all the centroids of the primitives
|
||||
contained in this node
|
||||
|
||||
offset and start indicate a range in the array of primitive indices
|
||||
*/
|
||||
|
||||
void build_sub(PBVH *bvh, int node_index, BB *cb, BBC *prim_bbc,
|
||||
int offset, int count)
|
||||
{
|
||||
int i, axis, end;
|
||||
BB cb_backing;
|
||||
|
||||
/* Decide whether this is a leaf or not */
|
||||
if(count <= LEAF_LIMIT) {
|
||||
bvh->nodes[node_index].flag |= PBVH_Leaf;
|
||||
|
||||
bvh->nodes[node_index].face_offset = offset;
|
||||
bvh->nodes[node_index].totface = count;
|
||||
|
||||
/* Still need vb for searches */
|
||||
BB_reset(&bvh->nodes[node_index].vb);
|
||||
for(i = offset + count - 1; i >= offset; --i) {
|
||||
BB_expand_with_bb(&bvh->nodes[node_index].vb,
|
||||
(BB*)(prim_bbc +
|
||||
bvh->face_indices[i]));
|
||||
}
|
||||
|
||||
build_leaf_node(bvh, bvh->nodes + node_index);
|
||||
|
||||
/* Done with this subtree */
|
||||
return;
|
||||
}
|
||||
else {
|
||||
BB_reset(&bvh->nodes[node_index].vb);
|
||||
bvh->nodes[node_index].children_offset = bvh->totnode;
|
||||
grow_nodes(bvh, bvh->totnode + 2);
|
||||
|
||||
if(!cb) {
|
||||
cb = &cb_backing;
|
||||
BB_reset(cb);
|
||||
for(i = offset + count - 1; i >= offset; --i)
|
||||
BB_expand(cb, prim_bbc[bvh->face_indices[i]].bcentroid);
|
||||
}
|
||||
}
|
||||
|
||||
axis = BB_widest_axis(cb);
|
||||
|
||||
for(i = offset + count - 1; i >= offset; --i) {
|
||||
BB_expand_with_bb(&bvh->nodes[node_index].vb,
|
||||
(BB*)(prim_bbc + bvh->face_indices[i]));
|
||||
}
|
||||
|
||||
end = partition_indices(bvh->face_indices, offset, offset + count - 1,
|
||||
axis,
|
||||
(cb->bmax[axis] + cb->bmin[axis]) * 0.5f,
|
||||
prim_bbc);
|
||||
check_partitioning(bvh->face_indices, offset, offset + count - 1,
|
||||
axis,
|
||||
(cb->bmax[axis] + cb->bmin[axis]) * 0.5f,
|
||||
prim_bbc, end);
|
||||
|
||||
build_sub(bvh, bvh->nodes[node_index].children_offset, NULL,
|
||||
prim_bbc, offset, end - offset);
|
||||
build_sub(bvh, bvh->nodes[node_index].children_offset + 1, NULL,
|
||||
prim_bbc, end, offset + count - end);
|
||||
}
|
||||
|
||||
/* Do a full rebuild */
|
||||
void BLI_pbvh_build(PBVH *bvh, MFace *faces, MVert *verts, int totface, int totvert)
|
||||
{
|
||||
BBC *prim_bbc = NULL;
|
||||
BB cb;
|
||||
int i, j;
|
||||
|
||||
if(totface != bvh->totface) {
|
||||
bvh->totface = totface;
|
||||
if(bvh->nodes) MEM_freeN(bvh->nodes);
|
||||
if(bvh->face_indices) MEM_freeN(bvh->face_indices);
|
||||
bvh->face_indices = MEM_callocN(sizeof(int) * totface,
|
||||
"bvh face indices");
|
||||
for(i = 0; i < totface; ++i)
|
||||
bvh->face_indices[i] = i;
|
||||
bvh->totnode = 0;
|
||||
if(bvh->node_mem_count < 100) {
|
||||
bvh->node_mem_count = 100;
|
||||
bvh->nodes = MEM_callocN(sizeof(Node) *
|
||||
bvh->node_mem_count,
|
||||
"bvh initial nodes");
|
||||
}
|
||||
}
|
||||
|
||||
bvh->faces = faces;
|
||||
bvh->verts = verts;
|
||||
bvh->vert_bitmap = BLI_bitmap_new(totvert);
|
||||
|
||||
BB_reset(&bvh->modified_bb);
|
||||
|
||||
BB_reset(&cb);
|
||||
|
||||
/* For each face, store the AABB and the AABB centroid */
|
||||
prim_bbc = MEM_mallocN(sizeof(BBC) * totface, "prim_bbc");
|
||||
|
||||
for(i = 0; i < totface; ++i) {
|
||||
MFace *f = faces + i;
|
||||
const int sides = f->v4 ? 4 : 3;
|
||||
BBC *bbc = prim_bbc + i;
|
||||
|
||||
BB_reset((BB*)bbc);
|
||||
|
||||
for(j = 0; j < sides; ++j)
|
||||
BB_expand((BB*)bbc, verts[(&f->v1)[j]].co);
|
||||
|
||||
BBC_update_centroid(bbc);
|
||||
|
||||
BB_expand(&cb, bbc->bcentroid);
|
||||
}
|
||||
|
||||
bvh->totnode = 1;
|
||||
build_sub(bvh, 0, &cb, prim_bbc, 0, totface);
|
||||
|
||||
MEM_freeN(prim_bbc);
|
||||
MEM_freeN(bvh->vert_bitmap);
|
||||
}
|
||||
|
||||
PBVH *BLI_pbvh_new(BLI_pbvh_HitCallback update_cb, void *update_cb_data)
|
||||
{
|
||||
PBVH *bvh = MEM_callocN(sizeof(PBVH), "pbvh");
|
||||
|
||||
bvh->update_cb = update_cb;
|
||||
bvh->update_cb_data = update_cb_data;
|
||||
|
||||
return bvh;
|
||||
}
|
||||
|
||||
void BLI_pbvh_free(PBVH *bvh)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < bvh->totnode; ++i) {
|
||||
if(bvh->nodes[i].flag & PBVH_Leaf) {
|
||||
GPU_free_buffers(bvh->nodes[i].draw_buffers);
|
||||
MEM_freeN(bvh->nodes[i].vert_indices);
|
||||
}
|
||||
}
|
||||
|
||||
MEM_freeN(bvh->nodes);
|
||||
MEM_freeN(bvh->face_indices);
|
||||
MEM_freeN(bvh);
|
||||
}
|
||||
|
||||
void BLI_pbvh_set_source(PBVH *bvh, MVert *mvert, MFace *mface)
|
||||
{
|
||||
bvh->verts = mvert;
|
||||
bvh->faces = mface;
|
||||
}
|
||||
|
||||
static void do_hit_callback(PBVH *bvh, Node *node,
|
||||
BLI_pbvh_HitCallback cb, void *data)
|
||||
{
|
||||
if(cb) {
|
||||
cb(bvh->face_indices + node->face_offset, node->vert_indices,
|
||||
node->totface, node->uniq_verts, data);
|
||||
}
|
||||
}
|
||||
|
||||
static int search_sub(PBVH *bvh, Node *node,
|
||||
BLI_pbvh_SearchCallback scb, void *search_data_f,
|
||||
BLI_pbvh_HitCallback hcb, void *hit_data_f,
|
||||
PBVH_SearchMode mode)
|
||||
{
|
||||
void *search_data = search_data_f;
|
||||
void *hit_data = hit_data_f;
|
||||
|
||||
if(search_data_f == PBVH_NodeData)
|
||||
search_data = &node->flag;
|
||||
if(hit_data_f == PBVH_DrawData)
|
||||
hit_data = node->draw_buffers;
|
||||
|
||||
if(scb(node->vb.bmin, node->vb.bmax, search_data)) {
|
||||
if(node->flag & PBVH_Leaf) {
|
||||
switch(mode) {
|
||||
case PBVH_SEARCH_MARK_MODIFIED:
|
||||
node->flag |= PBVH_Modified;
|
||||
#ifdef PERFCNTRS
|
||||
++bvh->perf_modified;
|
||||
#endif
|
||||
break;
|
||||
case PBVH_SEARCH_MODIFIED:
|
||||
if(node->flag & PBVH_Modified) {
|
||||
if(bvh->update_cb) {
|
||||
do_hit_callback
|
||||
(bvh, node,
|
||||
bvh->update_cb,
|
||||
bvh->update_cb_data);
|
||||
}
|
||||
|
||||
GPU_update_buffers(node->draw_buffers,
|
||||
bvh->verts,
|
||||
node->vert_indices,
|
||||
node->uniq_verts +
|
||||
node->face_verts);
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
do_hit_callback(bvh, node, hcb, hit_data);
|
||||
}
|
||||
else {
|
||||
int mod = 0;
|
||||
if(search_sub(bvh, bvh->nodes + node->children_offset,
|
||||
scb, search_data_f, hcb,hit_data_f, mode))
|
||||
mod = 1;
|
||||
if(search_sub(bvh,
|
||||
bvh->nodes + node->children_offset + 1,
|
||||
scb, search_data_f, hcb,hit_data_f, mode))
|
||||
mod = 1;
|
||||
|
||||
if(mod)
|
||||
node->flag |= PBVH_Modified;
|
||||
}
|
||||
}
|
||||
|
||||
if(mode == PBVH_SEARCH_MODIFIED) {
|
||||
#ifdef PERFCNTRS
|
||||
if(node->flag & PBVH_Modified && node->flag & PBVH_Leaf)
|
||||
--bvh->perf_modified;
|
||||
#endif
|
||||
if(!bvh->modified_lock)
|
||||
node->flag &= ~PBVH_Modified;
|
||||
}
|
||||
else if(mode == PBVH_SEARCH_UPDATE) {
|
||||
if(node->flag & PBVH_Modified) {
|
||||
update_node_vb(bvh, node);
|
||||
if(node->flag & PBVH_Leaf)
|
||||
BB_expand_with_bb(&bvh->modified_bb, &node->vb);
|
||||
}
|
||||
}
|
||||
|
||||
return node->flag & PBVH_Modified;
|
||||
}
|
||||
|
||||
void BLI_pbvh_search(PBVH *bvh, BLI_pbvh_SearchCallback scb, void *search_data,
|
||||
BLI_pbvh_HitCallback hcb, void *hit_data,
|
||||
PBVH_SearchMode mode)
|
||||
{
|
||||
#ifdef PERFCNTRS
|
||||
printf("search mode=%s\n",
|
||||
mode==PBVH_SEARCH_MARK_MODIFIED?"mark-modified":
|
||||
mode==PBVH_SEARCH_MODIFIED?"modified":
|
||||
mode==PBVH_SEARCH_UPDATE?"update":
|
||||
mode==PBVH_SEARCH_NORMAL?"normal":"unknown-mode");
|
||||
if(mode == PBVH_SEARCH_MARK_MODIFIED)
|
||||
bvh->perf_modified = 0;
|
||||
#endif
|
||||
|
||||
search_sub(bvh, bvh->nodes, scb, search_data, hcb, hit_data, mode);
|
||||
#ifdef PERFCNTRS
|
||||
printf("%d nodes marked modified\n", bvh->perf_modified);
|
||||
printf("search complete\n\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
/* Ray */
|
||||
float start[3];
|
||||
int sign[3];
|
||||
float inv_dir[3];
|
||||
} RaycastData;
|
||||
|
||||
/* Adapted from here: http://www.gamedev.net/community/forums/topic.asp?topic_id=459973 */
|
||||
static int ray_aabb_intersect(float bb_min[3], float bb_max[3], void *data_v)
|
||||
{
|
||||
RaycastData *ray = data_v;
|
||||
float bbox[2][3];
|
||||
float tmin, tmax, tymin, tymax, tzmin, tzmax;
|
||||
|
||||
VecCopyf(bbox[0], bb_min);
|
||||
VecCopyf(bbox[1], bb_max);
|
||||
|
||||
tmin = (bbox[ray->sign[0]][0] - ray->start[0]) * ray->inv_dir[0];
|
||||
tmax = (bbox[1-ray->sign[0]][0] - ray->start[0]) * ray->inv_dir[0];
|
||||
|
||||
tymin = (bbox[ray->sign[1]][1] - ray->start[1]) * ray->inv_dir[1];
|
||||
tymax = (bbox[1-ray->sign[1]][1] - ray->start[1]) * ray->inv_dir[1];
|
||||
|
||||
if((tmin > tymax) || (tymin > tmax))
|
||||
return 0;
|
||||
if(tymin > tmin)
|
||||
tmin = tymin;
|
||||
if(tymax < tmax)
|
||||
tmax = tymax;
|
||||
|
||||
tzmin = (bbox[ray->sign[2]][2] - ray->start[2]) * ray->inv_dir[2];
|
||||
tzmax = (bbox[1-ray->sign[2]][2] - ray->start[2]) * ray->inv_dir[2];
|
||||
|
||||
if((tmin > tzmax) || (tzmin > tmax))
|
||||
return 0;
|
||||
|
||||
return 1;
|
||||
|
||||
/* XXX: Not sure about this?
|
||||
if(tzmin > tmin)
|
||||
tmin = tzmin;
|
||||
if(tzmax < tmax)
|
||||
tmax = tzmax;
|
||||
return ((tmin < t1) && (tmax > t0));
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
void BLI_pbvh_raycast(PBVH *bvh, BLI_pbvh_HitCallback cb, void *data,
|
||||
float ray_start[3], float ray_normal[3])
|
||||
{
|
||||
RaycastData rcd;
|
||||
|
||||
VecCopyf(rcd.start, ray_start);
|
||||
rcd.inv_dir[0] = 1.0f / ray_normal[0];
|
||||
rcd.inv_dir[1] = 1.0f / ray_normal[1];
|
||||
rcd.inv_dir[2] = 1.0f / ray_normal[2];
|
||||
rcd.sign[0] = rcd.inv_dir[0] < 0;
|
||||
rcd.sign[1] = rcd.inv_dir[1] < 0;
|
||||
rcd.sign[2] = rcd.inv_dir[2] < 0;
|
||||
|
||||
BLI_pbvh_search(bvh, ray_aabb_intersect, &rcd, cb, data,
|
||||
PBVH_SEARCH_NORMAL);
|
||||
}
|
||||
|
||||
int BLI_pbvh_update_search_cb(float bb_min[3], float bb_max[3], void *data_v)
|
||||
{
|
||||
int *data = data_v;
|
||||
|
||||
return ((*data) & PBVH_Modified);
|
||||
}
|
||||
|
||||
void BLI_pbvh_modified_bounding_box(PBVH *bvh, float bb_min[3], float bb_max[3])
|
||||
{
|
||||
VecCopyf(bb_min, bvh->modified_bb.bmin);
|
||||
VecCopyf(bb_max, bvh->modified_bb.bmax);
|
||||
}
|
||||
|
||||
void BLI_pbvh_reset_modified_bounding_box(PBVH *bvh)
|
||||
{
|
||||
BB_reset(&bvh->modified_bb);
|
||||
}
|
||||
|
||||
void BLI_pbvh_toggle_modified_lock(PBVH *bvh)
|
||||
{
|
||||
bvh->modified_lock = !bvh->modified_lock;
|
||||
}
|
||||
@@ -28,11 +28,18 @@
|
||||
#ifndef ED_SCULPT_H
|
||||
#define ED_SCULPT_H
|
||||
|
||||
struct ARegion;
|
||||
struct bContext;
|
||||
struct Object;
|
||||
struct RegionView3D;
|
||||
struct wmKeyConfig;
|
||||
struct wmWindowManager;
|
||||
|
||||
/* sculpt.c */
|
||||
void ED_operatortypes_sculpt(void);
|
||||
void sculpt_get_redraw_planes(float planes[4][4], struct ARegion *ar,
|
||||
struct RegionView3D *rv3d, struct Object *ob);
|
||||
|
||||
|
||||
/* paint_ops.c */
|
||||
void ED_operatortypes_paint(void);
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
|
||||
/* ********* exports for space_view3d/ module ********** */
|
||||
struct ARegion;
|
||||
struct BoundBox;
|
||||
struct View3D;
|
||||
struct RegionView3D;
|
||||
struct ViewContext;
|
||||
@@ -44,6 +45,7 @@ struct ImBuf;
|
||||
struct Scene;
|
||||
struct bContext;
|
||||
struct Main;
|
||||
struct rcti;
|
||||
|
||||
/* for derivedmesh drawing callbacks, for view3d_select, .... */
|
||||
typedef struct ViewContext {
|
||||
@@ -80,6 +82,8 @@ void request_depth_update(struct RegionView3D *rv3d);
|
||||
/* Projection */
|
||||
#define IS_CLIPPED 12000
|
||||
|
||||
void view3d_calculate_clipping(struct BoundBox *bb, float planes[4][4], struct bglMats *mats, struct rcti *rect);
|
||||
|
||||
void project_short(struct ARegion *ar, float *vec, short *adr);
|
||||
void project_short_noclip(struct ARegion *ar, float *vec, short *adr);
|
||||
|
||||
@@ -125,7 +129,7 @@ short view3d_opengl_select(struct ViewContext *vc, unsigned int *buffer, unsigne
|
||||
void view3d_set_viewcontext(struct bContext *C, struct ViewContext *vc);
|
||||
void view3d_operator_needs_opengl(const struct bContext *C);
|
||||
void view3d_get_view_aligned_coordinate(struct ViewContext *vc, float *fp, short mval[2]);
|
||||
void view3d_get_transformation(struct ViewContext *vc, struct Object *ob, struct bglMats *mats);
|
||||
void view3d_get_transformation(struct ARegion *ar, struct RegionView3D *rv3d, struct Object *ob, struct bglMats *mats);
|
||||
|
||||
/* XXX should move to arithb.c */
|
||||
int edge_inside_circle(short centx, short centy, short rad, short x1, short y1, short x2, short y2);
|
||||
|
||||
@@ -718,6 +718,8 @@ static int multires_subdivide_exec(bContext *C, wmOperator *op)
|
||||
MultiresModifierData *mmd= ptr.data;
|
||||
|
||||
multiresModifier_subdivide(mmd, ob, 1, 0, mmd->simple);
|
||||
|
||||
DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
|
||||
WM_event_add_notifier(C, NC_OBJECT|ND_MODIFIER, ob);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
|
||||
@@ -362,7 +362,7 @@ static void PE_set_view3d_data(bContext *C, PEData *data)
|
||||
PE_set_data(C, data);
|
||||
|
||||
view3d_set_viewcontext(C, &data->vc);
|
||||
view3d_get_transformation(&data->vc, data->ob, &data->mats);
|
||||
view3d_get_transformation(data->vc.ar, data->vc.rv3d, data->ob, &data->mats);
|
||||
|
||||
if((data->vc.v3d->drawtype>OB_WIRE) && (data->vc.v3d->flag & V3D_ZBUF_SELECT))
|
||||
view3d_validate_backbuf(&data->vc);
|
||||
|
||||
@@ -43,11 +43,13 @@ struct ARegion;
|
||||
struct VPaint;
|
||||
|
||||
/* paint_stroke.c */
|
||||
typedef int (*StrokeGetLocation)(struct bContext *C, struct PaintStroke *stroke, float location[3], float mouse[2]);
|
||||
typedef int (*StrokeTestStart)(struct bContext *C, struct wmOperator *op, struct wmEvent *event);
|
||||
typedef void (*StrokeUpdateStep)(struct bContext *C, struct PaintStroke *stroke, struct PointerRNA *itemptr);
|
||||
typedef void (*StrokeDone)(struct bContext *C, struct PaintStroke *stroke);
|
||||
|
||||
struct PaintStroke *paint_stroke_new(struct bContext *C, StrokeTestStart test_start,
|
||||
struct PaintStroke *paint_stroke_new(struct bContext *C,
|
||||
StrokeGetLocation get_location, StrokeTestStart test_start,
|
||||
StrokeUpdateStep update_step, StrokeDone done);
|
||||
int paint_stroke_modal(struct bContext *C, struct wmOperator *op, struct wmEvent *event);
|
||||
int paint_stroke_exec(struct bContext *C, struct wmOperator *op);
|
||||
|
||||
@@ -73,6 +73,7 @@ typedef struct PaintStroke {
|
||||
passes over the mesh */
|
||||
int stroke_started;
|
||||
|
||||
StrokeGetLocation get_location;
|
||||
StrokeTestStart test_start;
|
||||
StrokeUpdateStep update_step;
|
||||
StrokeDone done;
|
||||
@@ -118,12 +119,13 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *customdata)
|
||||
static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *event, float mouse[2])
|
||||
{
|
||||
PointerRNA itemptr;
|
||||
float cur_depth, pressure = 1;
|
||||
float center[3];
|
||||
float pressure = 1;
|
||||
float center[3] = {0, 0, 0};
|
||||
PaintStroke *stroke = op->customdata;
|
||||
|
||||
cur_depth = read_cached_depth(&stroke->vc, mouse[0], mouse[1]);
|
||||
view3d_unproject(&stroke->mats, center, mouse[0], mouse[1], cur_depth);
|
||||
/* XXX: can remove the if statement once all modes have this */
|
||||
if(stroke->get_location)
|
||||
stroke->get_location(C, stroke, center, mouse);
|
||||
|
||||
/* Tablet */
|
||||
if(event->custom == EVT_DATA_TABLET) {
|
||||
@@ -208,15 +210,19 @@ static int paint_space_stroke(bContext *C, wmOperator *op, wmEvent *event, const
|
||||
|
||||
/**** Public API ****/
|
||||
|
||||
PaintStroke *paint_stroke_new(bContext *C, StrokeTestStart test_start,
|
||||
StrokeUpdateStep update_step, StrokeDone done)
|
||||
PaintStroke *paint_stroke_new(bContext *C,
|
||||
StrokeGetLocation get_location,
|
||||
StrokeTestStart test_start,
|
||||
StrokeUpdateStep update_step,
|
||||
StrokeDone done)
|
||||
{
|
||||
PaintStroke *stroke = MEM_callocN(sizeof(PaintStroke), "PaintStroke");
|
||||
|
||||
stroke->brush = paint_brush(paint_get_active(CTX_data_scene(C)));
|
||||
view3d_set_viewcontext(C, &stroke->vc);
|
||||
view3d_get_transformation(&stroke->vc, stroke->vc.obact, &stroke->mats);
|
||||
view3d_get_transformation(stroke->vc.ar, stroke->vc.rv3d, stroke->vc.obact, &stroke->mats);
|
||||
|
||||
stroke->get_location = get_location;
|
||||
stroke->test_start = test_start;
|
||||
stroke->update_step = update_step;
|
||||
stroke->done = done;
|
||||
@@ -226,7 +232,6 @@ PaintStroke *paint_stroke_new(bContext *C, StrokeTestStart test_start,
|
||||
|
||||
int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
|
||||
{
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
PaintStroke *stroke = op->customdata;
|
||||
float mouse[2];
|
||||
|
||||
@@ -246,20 +251,20 @@ int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
|
||||
stroke->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, stroke->brush->rate);
|
||||
}
|
||||
|
||||
ED_region_tag_redraw(ar);
|
||||
//ED_region_tag_redraw(ar);
|
||||
}
|
||||
|
||||
if(stroke->stroke_started) {
|
||||
if(paint_smooth_stroke(stroke, mouse, event)) {
|
||||
if(paint_space_stroke_enabled(stroke->brush)) {
|
||||
if(!paint_space_stroke(C, op, event, mouse))
|
||||
ED_region_tag_redraw(ar);
|
||||
;//ED_region_tag_redraw(ar);
|
||||
}
|
||||
else
|
||||
paint_brush_stroke_add_step(C, op, event, mouse);
|
||||
}
|
||||
else
|
||||
ED_region_tag_redraw(ar);
|
||||
;//ED_region_tag_redraw(ar);
|
||||
}
|
||||
|
||||
/* TODO: fix hardcoded event here */
|
||||
|
||||
@@ -1493,7 +1493,7 @@ static void wpaint_stroke_done(bContext *C, struct PaintStroke *stroke)
|
||||
static int wpaint_invoke(bContext *C, wmOperator *op, wmEvent *event)
|
||||
{
|
||||
|
||||
op->customdata = paint_stroke_new(C, wpaint_stroke_test_start,
|
||||
op->customdata = paint_stroke_new(C, NULL, wpaint_stroke_test_start,
|
||||
wpaint_stroke_update_step,
|
||||
wpaint_stroke_done);
|
||||
|
||||
@@ -1792,7 +1792,7 @@ static void vpaint_stroke_done(bContext *C, struct PaintStroke *stroke)
|
||||
static int vpaint_invoke(bContext *C, wmOperator *op, wmEvent *event)
|
||||
{
|
||||
|
||||
op->customdata = paint_stroke_new(C, vpaint_stroke_test_start,
|
||||
op->customdata = paint_stroke_new(C, NULL, vpaint_stroke_test_start,
|
||||
vpaint_stroke_update_step,
|
||||
vpaint_stroke_done);
|
||||
|
||||
|
||||
@@ -35,6 +35,8 @@
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_blenlib.h"
|
||||
#include "BLI_dynstr.h"
|
||||
#include "BLI_ghash.h"
|
||||
#include "BLI_pbvh.h"
|
||||
|
||||
#include "DNA_armature_types.h"
|
||||
#include "DNA_brush_types.h"
|
||||
@@ -52,6 +54,7 @@
|
||||
#include "DNA_color_types.h"
|
||||
|
||||
#include "BKE_brush.h"
|
||||
#include "BKE_cdderivedmesh.h"
|
||||
#include "BKE_context.h"
|
||||
#include "BKE_customdata.h"
|
||||
#include "BKE_DerivedMesh.h"
|
||||
@@ -131,7 +134,6 @@ typedef struct StrokeCache {
|
||||
int flag;
|
||||
float clip_tolerance[3];
|
||||
float initial_mouse[2];
|
||||
float depth;
|
||||
|
||||
/* Variants */
|
||||
float radius;
|
||||
@@ -147,6 +149,10 @@ typedef struct StrokeCache {
|
||||
|
||||
bglMats *mats;
|
||||
|
||||
/* Clean this up! */
|
||||
ViewContext *vc;
|
||||
Brush *brush;
|
||||
|
||||
short (*orig_norms)[3]; /* Copy of the mesh vertices' normals */
|
||||
float (*face_norms)[3]; /* Copy of the mesh faces' normals */
|
||||
float rotation; /* Texture rotation (radians) for anchored and rake modes */
|
||||
@@ -159,20 +165,6 @@ typedef struct StrokeCache {
|
||||
int last_rake[2]; /* Last location of updating rake rotation */
|
||||
} StrokeCache;
|
||||
|
||||
typedef struct RectNode {
|
||||
struct RectNode *next, *prev;
|
||||
rcti r;
|
||||
} RectNode;
|
||||
|
||||
/* Used to store to 2D screen coordinates of each vertex in the mesh. */
|
||||
typedef struct ProjVert {
|
||||
short co[2];
|
||||
|
||||
/* Used to mark whether a vertex is inside a rough bounding box
|
||||
containing the brush. */
|
||||
char inside;
|
||||
} ProjVert;
|
||||
|
||||
/* ===== OPENGL =====
|
||||
*
|
||||
* Simple functions to get data from the GL
|
||||
@@ -189,7 +181,7 @@ static void projectf(bglMats *mats, const float v[3], float p[2])
|
||||
p[1]= uy;
|
||||
}
|
||||
|
||||
static void project(bglMats *mats, const float v[3], short p[2])
|
||||
/*XXX: static void project(bglMats *mats, const float v[3], short p[2])
|
||||
{
|
||||
float f[2];
|
||||
projectf(mats, v, f);
|
||||
@@ -197,6 +189,120 @@ static void project(bglMats *mats, const float v[3], short p[2])
|
||||
p[0]= f[0];
|
||||
p[1]= f[1];
|
||||
}
|
||||
*/
|
||||
|
||||
/*** BVH Tree ***/
|
||||
|
||||
/* Updates all the face and vertex normals in a node
|
||||
|
||||
Note: the correctness of some vertex normals will be a little
|
||||
off, not sure if this will be noticeable or not */
|
||||
static void sculpt_update_normals(const int *face_indices,
|
||||
const int *vert_indices,
|
||||
int totface, int totvert, void *data)
|
||||
{
|
||||
SculptSession *ss = data;
|
||||
int i;
|
||||
|
||||
/* Update face normals */
|
||||
for(i = 0; i < totface; ++i) {
|
||||
MFace *f = ss->mface + face_indices[i];
|
||||
float *fn = ss->face_normals + face_indices[i] * 3;
|
||||
|
||||
if(f->v4)
|
||||
CalcNormFloat4(ss->mvert[f->v1].co, ss->mvert[f->v2].co,
|
||||
ss->mvert[f->v3].co, ss->mvert[f->v4].co, fn);
|
||||
else
|
||||
CalcNormFloat(ss->mvert[f->v1].co, ss->mvert[f->v2].co,
|
||||
ss->mvert[f->v3].co, fn);
|
||||
}
|
||||
|
||||
/* Update vertex normals */
|
||||
for(i = 0; i < totvert; ++i) {
|
||||
const int v = vert_indices[i];
|
||||
float no[3] = {0,0,0};
|
||||
IndexNode *face;
|
||||
|
||||
for(face = ss->fmap[v].first; face; face = face->next)
|
||||
VecAddf(no, no, ss->face_normals + face->index*3);
|
||||
|
||||
Normalize(no);
|
||||
|
||||
ss->mvert[v].no[0] = no[0] * 32767;
|
||||
ss->mvert[v].no[1] = no[1] * 32767;
|
||||
ss->mvert[v].no[2] = no[2] * 32767;
|
||||
}
|
||||
}
|
||||
|
||||
static void sculpt_rebuild_tree(SculptSession *ss)
|
||||
{
|
||||
if(ss->tree)
|
||||
BLI_pbvh_free(ss->tree);
|
||||
|
||||
ss->tree = BLI_pbvh_new(sculpt_update_normals, ss);
|
||||
BLI_pbvh_build(ss->tree, ss->mface, ss->mvert, ss->totface,
|
||||
ss->totvert);
|
||||
}
|
||||
|
||||
/* Get a screen-space rectangle of the modified area */
|
||||
int sculpt_get_redraw_rect(ARegion *ar, RegionView3D *rv3d,
|
||||
Object *ob, rcti *rect)
|
||||
{
|
||||
float bb_min[3], bb_max[3], pmat[4][4];
|
||||
int i, j, k;
|
||||
|
||||
view3d_get_object_project_mat(rv3d, ob, pmat);
|
||||
|
||||
BLI_pbvh_modified_bounding_box(ob->sculpt->tree, bb_min, bb_max);
|
||||
|
||||
rect->xmin = rect->ymin = INT_MAX;
|
||||
rect->xmax = rect->ymax = INT_MIN;
|
||||
|
||||
for(i = 0; i < 2; ++i) {
|
||||
for(j = 0; j < 2; ++j) {
|
||||
for(k = 0; k < 2; ++k) {
|
||||
float vec[3], proj[2];
|
||||
vec[0] = i ? bb_min[0] : bb_max[0];
|
||||
vec[1] = j ? bb_min[1] : bb_max[1];
|
||||
vec[2] = k ? bb_min[2] : bb_max[2];
|
||||
view3d_project_float(ar, vec, proj, pmat);
|
||||
rect->xmin = MIN2(rect->xmin, proj[0]);
|
||||
rect->xmax = MAX2(rect->xmax, proj[0]);
|
||||
rect->ymin = MIN2(rect->ymin, proj[1]);
|
||||
rect->ymax = MAX2(rect->ymax, proj[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return rect->xmin < rect->xmax && rect->ymin < rect->ymax;
|
||||
}
|
||||
|
||||
void sculpt_get_redraw_planes(float planes[4][4], ARegion *ar,
|
||||
RegionView3D *rv3d, Object *ob)
|
||||
{
|
||||
BoundBox *bb = MEM_callocN(sizeof(BoundBox), "sculpt boundbox");
|
||||
bglMats mats;
|
||||
int i;
|
||||
rcti rect;
|
||||
|
||||
view3d_get_transformation(ar, rv3d, ob, &mats);
|
||||
sculpt_get_redraw_rect(ar, rv3d,ob, &rect);
|
||||
BLI_pbvh_reset_modified_bounding_box(ob->sculpt->tree);
|
||||
|
||||
|
||||
rect.xmin += 2;
|
||||
rect.xmax -= 2;
|
||||
rect.ymin += 2;
|
||||
rect.ymax -= 2;
|
||||
|
||||
view3d_calculate_clipping(bb, planes, &mats, &rect);
|
||||
|
||||
for(i = 0; i < 16; ++i)
|
||||
((float*)planes)[i] = -((float*)planes)[i];
|
||||
|
||||
MEM_freeN(bb);
|
||||
}
|
||||
|
||||
|
||||
/* ===== Sculpting =====
|
||||
*
|
||||
@@ -306,12 +412,9 @@ static void do_draw_brush(Sculpt *sd, SculptSession *ss, const ListBase* active_
|
||||
{
|
||||
float area_normal[3];
|
||||
ActiveData *node= active_verts->first;
|
||||
float* buffer;
|
||||
|
||||
calc_area_normal(sd, ss, area_normal, active_verts);
|
||||
|
||||
buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
|
||||
|
||||
while(node){
|
||||
float *co= ss->mvert[node->Index].co;
|
||||
|
||||
@@ -319,20 +422,10 @@ static void do_draw_brush(Sculpt *sd, SculptSession *ss, const ListBase* active_
|
||||
co[1]+area_normal[1]*ss->cache->radius*node->Fade*ss->cache->scale[1],
|
||||
co[2]+area_normal[2]*ss->cache->radius*node->Fade*ss->cache->scale[2]};
|
||||
|
||||
if( buffer != 0 ) {
|
||||
IndexLink *cur = &ss->drawobject->indices[node->Index];
|
||||
while( cur != 0 && cur->element != -1 ) {
|
||||
sculpt_clip(sd, ss, &buffer[cur->element*3], val);
|
||||
cur = cur->next;
|
||||
}
|
||||
}
|
||||
|
||||
sculpt_clip(sd, ss, co, val);
|
||||
|
||||
node= node->next;
|
||||
}
|
||||
if( buffer != 0 )
|
||||
GPU_buffer_unlock( ss->drawobject->vertices );
|
||||
}
|
||||
|
||||
/* For the smooth brush, uses the neighboring vertices around vert to calculate
|
||||
@@ -382,7 +475,6 @@ static void neighbor_average(SculptSession *ss, float avg[3], const int vert)
|
||||
static void do_smooth_brush(Sculpt *s, SculptSession *ss, const ListBase* active_verts)
|
||||
{
|
||||
ActiveData *node= active_verts->first;
|
||||
float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
|
||||
int i;
|
||||
|
||||
for(i = 0; i < 2; ++i) {
|
||||
@@ -396,24 +488,15 @@ static void do_smooth_brush(Sculpt *s, SculptSession *ss, const ListBase* active
|
||||
val[2] = co[2]+(avg[2]-co[2])*node->Fade;
|
||||
|
||||
sculpt_clip(s, ss, co, val);
|
||||
if( buffer != 0 ) {
|
||||
IndexLink *cur = &ss->drawobject->indices[node->Index];
|
||||
while( cur != 0 && cur->element != -1 ) {
|
||||
sculpt_clip(s, ss, &buffer[cur->element*3], val);
|
||||
cur = cur->next;
|
||||
}
|
||||
}
|
||||
|
||||
node= node->next;
|
||||
}
|
||||
}
|
||||
if( buffer != 0 )
|
||||
GPU_buffer_unlock( ss->drawobject->vertices );
|
||||
}
|
||||
|
||||
static void do_pinch_brush(Sculpt *s, SculptSession *ss, const ListBase* active_verts)
|
||||
{
|
||||
ActiveData *node= active_verts->first;
|
||||
float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
|
||||
|
||||
while(node) {
|
||||
float *co= ss->mvert[node->Index].co;
|
||||
@@ -421,19 +504,9 @@ static void do_pinch_brush(Sculpt *s, SculptSession *ss, const ListBase* active_
|
||||
co[1]+(ss->cache->location[1]-co[1])*node->Fade,
|
||||
co[2]+(ss->cache->location[2]-co[2])*node->Fade};
|
||||
|
||||
if( buffer != 0 ) {
|
||||
IndexLink *cur = &ss->drawobject->indices[node->Index];
|
||||
while( cur != 0 && cur->element != -1 ) {
|
||||
sculpt_clip(s, ss, &buffer[cur->element*3], val);
|
||||
cur = cur->next;
|
||||
}
|
||||
}
|
||||
|
||||
sculpt_clip(s, ss, co, val);
|
||||
node= node->next;
|
||||
}
|
||||
if( buffer != 0 )
|
||||
GPU_buffer_unlock( ss->drawobject->vertices );
|
||||
}
|
||||
|
||||
static void do_grab_brush(Sculpt *sd, SculptSession *ss)
|
||||
@@ -441,7 +514,6 @@ static void do_grab_brush(Sculpt *sd, SculptSession *ss)
|
||||
ActiveData *node= ss->cache->grab_active_verts[ss->cache->symmetry].first;
|
||||
float add[3];
|
||||
float grab_delta[3];
|
||||
float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
|
||||
|
||||
VecCopyf(grab_delta, ss->cache->grab_delta_symmetry);
|
||||
|
||||
@@ -452,28 +524,16 @@ static void do_grab_brush(Sculpt *sd, SculptSession *ss)
|
||||
VecMulf(add, node->Fade);
|
||||
VecAddf(add, add, co);
|
||||
|
||||
if( buffer != 0 ) {
|
||||
IndexLink *cur = &ss->drawobject->indices[node->Index];
|
||||
while( cur != 0 && cur->element != -1 ) {
|
||||
sculpt_clip(sd, ss, &buffer[cur->element*3], add);
|
||||
cur = cur->next;
|
||||
}
|
||||
}
|
||||
|
||||
sculpt_clip(sd, ss, co, add);
|
||||
|
||||
node= node->next;
|
||||
}
|
||||
if( buffer != 0 )
|
||||
GPU_buffer_unlock( ss->drawobject->vertices );
|
||||
|
||||
}
|
||||
|
||||
static void do_layer_brush(Sculpt *sd, SculptSession *ss, const ListBase *active_verts)
|
||||
{
|
||||
float area_normal[3];
|
||||
ActiveData *node= active_verts->first;
|
||||
float *buffer;
|
||||
float lim= ss->cache->radius / 4;
|
||||
|
||||
if(ss->cache->flip)
|
||||
@@ -481,7 +541,6 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, const ListBase *active
|
||||
|
||||
calc_area_normal(sd, ss, area_normal, active_verts);
|
||||
|
||||
buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
|
||||
while(node){
|
||||
float *disp= &ss->layer_disps[node->Index];
|
||||
float *co= ss->mvert[node->Index].co;
|
||||
@@ -497,27 +556,16 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, const ListBase *active
|
||||
val[1] = ss->mesh_co_orig[node->Index][1]+area_normal[1] * *disp*ss->cache->scale[1];
|
||||
val[2] = ss->mesh_co_orig[node->Index][2]+area_normal[2] * *disp*ss->cache->scale[2];
|
||||
|
||||
if( buffer != 0 ) {
|
||||
IndexLink *cur = &ss->drawobject->indices[node->Index];
|
||||
while( cur != 0 && cur->element != -1 ) {
|
||||
sculpt_clip(sd, ss, &buffer[cur->element*3], val);
|
||||
cur = cur->next;
|
||||
}
|
||||
}
|
||||
|
||||
sculpt_clip(sd, ss, co, val);
|
||||
|
||||
node= node->next;
|
||||
}
|
||||
if( buffer != 0 )
|
||||
GPU_buffer_unlock( ss->drawobject->vertices );
|
||||
}
|
||||
|
||||
static void do_inflate_brush(Sculpt *s, SculptSession *ss, const ListBase *active_verts)
|
||||
{
|
||||
ActiveData *node= active_verts->first;
|
||||
float add[3];
|
||||
float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
|
||||
|
||||
while(node) {
|
||||
float *co= ss->mvert[node->Index].co;
|
||||
@@ -532,20 +580,10 @@ static void do_inflate_brush(Sculpt *s, SculptSession *ss, const ListBase *activ
|
||||
add[2]*= ss->cache->scale[2];
|
||||
VecAddf(add, add, co);
|
||||
|
||||
if( buffer != 0 ) {
|
||||
IndexLink *cur = &ss->drawobject->indices[node->Index];
|
||||
while( cur != 0 && cur->element != -1 ) {
|
||||
sculpt_clip(s, ss, &buffer[cur->element*3], add);
|
||||
cur = cur->next;
|
||||
}
|
||||
}
|
||||
|
||||
sculpt_clip(s, ss, co, add);
|
||||
|
||||
node= node->next;
|
||||
}
|
||||
if( buffer != 0 )
|
||||
GPU_buffer_unlock( ss->drawobject->vertices );
|
||||
}
|
||||
|
||||
static void calc_flatten_center(SculptSession *ss, ActiveData *node, float co[3])
|
||||
@@ -606,7 +644,6 @@ static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, const ListBase
|
||||
float area_normal[3];
|
||||
float cntr[3], cntr2[3], bstr = 0;
|
||||
int flip = 0;
|
||||
float *buffer;
|
||||
calc_area_normal(sd, ss, area_normal, active_verts);
|
||||
calc_flatten_center(ss, node, cntr);
|
||||
|
||||
@@ -619,8 +656,6 @@ static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, const ListBase
|
||||
flip = bstr < 0;
|
||||
}
|
||||
|
||||
buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
|
||||
|
||||
while(node){
|
||||
float *co= ss->mvert[node->Index].co;
|
||||
float intr[3], val[3];
|
||||
@@ -646,21 +681,12 @@ static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, const ListBase
|
||||
|
||||
VecAddf(val, val, co);
|
||||
|
||||
if( buffer != 0 ) {
|
||||
IndexLink *cur = &ss->drawobject->indices[node->Index];
|
||||
while( cur != 0 && cur->element != -1 ) {
|
||||
sculpt_clip(sd, ss, &buffer[cur->element*3], val);
|
||||
cur = cur->next;
|
||||
}
|
||||
}
|
||||
sculpt_clip(sd, ss, co, val);
|
||||
|
||||
}
|
||||
|
||||
node= node->next;
|
||||
}
|
||||
if( buffer != 0 )
|
||||
GPU_buffer_unlock( ss->drawobject->vertices );
|
||||
}
|
||||
|
||||
/* Uses symm to selectively flip any axis of a coordinate. */
|
||||
@@ -718,9 +744,8 @@ static float get_texcache_pixel_bilinear(const SculptSession *ss, float u, float
|
||||
}
|
||||
|
||||
/* Return a multiplier for brush strength on a particular vertex. */
|
||||
static float tex_strength(Sculpt *sd, SculptSession *ss, float *point, const float len)
|
||||
static float tex_strength(SculptSession *ss, Brush *br, float *point, const float len)
|
||||
{
|
||||
Brush *br = paint_brush(&sd->paint);
|
||||
MTex *tex = NULL;
|
||||
float avg= 1;
|
||||
|
||||
@@ -795,111 +820,124 @@ static float tex_strength(Sculpt *sd, SculptSession *ss, float *point, const flo
|
||||
return avg;
|
||||
}
|
||||
|
||||
/* Mark area around the brush as damaged. projverts are marked if they are
|
||||
inside the area and the damaged rectangle in 2D screen coordinates is
|
||||
added to damaged_rects. */
|
||||
static void sculpt_add_damaged_rect(SculptSession *ss)
|
||||
typedef struct {
|
||||
SculptSession *ss;
|
||||
float radius_squared;
|
||||
ListBase *active_verts;
|
||||
} SculptSearchSphereData;
|
||||
|
||||
/* Test AABB against sphere */
|
||||
static int sculpt_search_sphere_cb(float bb_min[3], float bb_max[3],
|
||||
void *data_v)
|
||||
{
|
||||
short p[2];
|
||||
RectNode *rn= MEM_mallocN(sizeof(RectNode),"RectNode");
|
||||
const float radius = MAX2(ss->cache->pixel_radius, ss->cache->previous_pixel_radius);
|
||||
unsigned i;
|
||||
SculptSearchSphereData *data = data_v;
|
||||
float *center = data->ss->cache->location, nearest[3];
|
||||
float t[3];
|
||||
int i;
|
||||
|
||||
/* Find center */
|
||||
project(ss->cache->mats, ss->cache->location, p);
|
||||
rn->r.xmin= p[0] - radius;
|
||||
rn->r.ymin= p[1] - radius;
|
||||
rn->r.xmax= p[0] + radius;
|
||||
rn->r.ymax= p[1] + radius;
|
||||
for(i = 0; i < 3; ++i) {
|
||||
if(bb_min[i] > center[i])
|
||||
nearest[i] = bb_min[i];
|
||||
else if(bb_max[i] < center[i])
|
||||
nearest[i] = bb_max[i];
|
||||
else
|
||||
nearest[i] = center[i];
|
||||
}
|
||||
|
||||
VecSubf(t, center, nearest);
|
||||
|
||||
BLI_addtail(&ss->damaged_rects, rn);
|
||||
return t[0] * t[0] + t[1] * t[1] + t[2] * t[2] < data->radius_squared;
|
||||
}
|
||||
|
||||
/* Update insides */
|
||||
for(i=0; i<ss->totvert; ++i) {
|
||||
if(!ss->projverts[i].inside) {
|
||||
if(ss->projverts[i].co[0] > rn->r.xmin && ss->projverts[i].co[1] > rn->r.ymin &&
|
||||
ss->projverts[i].co[0] < rn->r.xmax && ss->projverts[i].co[1] < rn->r.ymax) {
|
||||
ss->projverts[i].inside= 1;
|
||||
}
|
||||
static void sculpt_brush_hit_cb(const int *face_indices,
|
||||
const int *vert_indices,
|
||||
int totface, int totvert, void *data_v)
|
||||
{
|
||||
SculptSearchSphereData *data = data_v;
|
||||
int i;
|
||||
|
||||
/* XXX: for now we still make an active vert list,
|
||||
can be fixed later */
|
||||
|
||||
for(i = 0; i < totvert; ++i) {
|
||||
int v = vert_indices[i];
|
||||
float delta[3], dsq;
|
||||
|
||||
VecSubf(delta, data->ss->mvert[v].co,
|
||||
data->ss->cache->location);
|
||||
dsq = Inpf(delta, delta);
|
||||
|
||||
if(dsq < data->radius_squared) {
|
||||
ActiveData *adata =
|
||||
(ActiveData*)MEM_mallocN(sizeof(ActiveData),
|
||||
"ActiveData");
|
||||
adata->Index = v;
|
||||
adata->dist = sqrt(dsq);
|
||||
BLI_addtail(data->active_verts, adata);
|
||||
}
|
||||
// XXX: remember to fix this!
|
||||
// temporary pass
|
||||
ss->projverts[i].inside = 1;
|
||||
}
|
||||
}
|
||||
|
||||
static void do_brush_action(Sculpt *sd, SculptSession *ss, StrokeCache *cache)
|
||||
{
|
||||
Brush *brush = paint_brush(&sd->paint);
|
||||
float av_dist;
|
||||
ListBase active_verts={0,0};
|
||||
ListBase local_active_verts = {0, 0};
|
||||
ListBase *grab_active_verts = &ss->cache->grab_active_verts[ss->cache->symmetry];
|
||||
ActiveData *adata= 0;
|
||||
float *vert;
|
||||
Mesh *me= NULL; /*XXX: get_mesh(OBACT); */
|
||||
ListBase *active_verts = &local_active_verts;
|
||||
const float bstrength= brush_strength(sd, cache);
|
||||
KeyBlock *keyblock= NULL; /*XXX: ob_get_keyblock(OBACT); */
|
||||
Brush *b = brush;
|
||||
int i;
|
||||
|
||||
sculpt_add_damaged_rect(ss);
|
||||
//KeyBlock *keyblock= NULL; /*XXX: ob_get_keyblock(OBACT); */
|
||||
ActiveData *adata;
|
||||
|
||||
/* For grab brush, only find active vertices once */
|
||||
if(brush->sculpt_tool == SCULPT_TOOL_GRAB)
|
||||
active_verts = grab_active_verts;
|
||||
|
||||
/* Build a list of all vertices that are potentially within the brush's
|
||||
area of influence. Only do this once for the grab brush. */
|
||||
if((b->sculpt_tool != SCULPT_TOOL_GRAB) || cache->first_time) {
|
||||
for(i=0; i<ss->totvert; ++i) {
|
||||
/* Projverts.inside provides a rough bounding box */
|
||||
if(ss->multires || ss->projverts[i].inside) {
|
||||
//vert= ss->vertexcosnos ? &ss->vertexcosnos[i*6] : a->verts[i].co;
|
||||
vert= ss->mvert[i].co;
|
||||
av_dist= VecLenf(ss->cache->location, vert);
|
||||
if(av_dist < cache->radius) {
|
||||
adata= (ActiveData*)MEM_mallocN(sizeof(ActiveData), "ActiveData");
|
||||
area of influence */
|
||||
if(brush->sculpt_tool != SCULPT_TOOL_GRAB || cache->first_time) {
|
||||
SculptSearchSphereData data;
|
||||
data.ss = ss;
|
||||
data.radius_squared = ss->cache->radius * ss->cache->radius;
|
||||
data.active_verts = active_verts;
|
||||
BLI_pbvh_search(ss->tree, sculpt_search_sphere_cb, &data,
|
||||
sculpt_brush_hit_cb, &data,
|
||||
PBVH_SEARCH_MARK_MODIFIED);
|
||||
|
||||
adata->Index = i;
|
||||
/* Fade is used to store the final strength at which the brush
|
||||
should modify a particular vertex. */
|
||||
adata->Fade= tex_strength(sd, ss, vert, av_dist) * bstrength;
|
||||
adata->dist = av_dist;
|
||||
|
||||
if(b->sculpt_tool == SCULPT_TOOL_GRAB && cache->first_time)
|
||||
BLI_addtail(grab_active_verts, adata);
|
||||
else
|
||||
BLI_addtail(&active_verts, adata);
|
||||
}
|
||||
}
|
||||
}
|
||||
/* Update brush strength for each vertex */
|
||||
for(adata = active_verts->first; adata; adata = adata->next)
|
||||
adata->Fade = tex_strength(ss, brush, ss->mvert[adata->Index].co, adata->dist) * bstrength;
|
||||
}
|
||||
|
||||
/* Only act if some verts are inside the brush area */
|
||||
if(active_verts.first || (b->sculpt_tool == SCULPT_TOOL_GRAB && grab_active_verts->first)) {
|
||||
if(active_verts->first) {
|
||||
/* Apply one type of brush action */
|
||||
switch(b->sculpt_tool){
|
||||
switch(brush->sculpt_tool){
|
||||
case SCULPT_TOOL_DRAW:
|
||||
do_draw_brush(sd, ss, &active_verts);
|
||||
do_draw_brush(sd, ss, active_verts);
|
||||
break;
|
||||
case SCULPT_TOOL_SMOOTH:
|
||||
do_smooth_brush(sd, ss, &active_verts);
|
||||
do_smooth_brush(sd, ss, active_verts);
|
||||
break;
|
||||
case SCULPT_TOOL_PINCH:
|
||||
do_pinch_brush(sd, ss, &active_verts);
|
||||
do_pinch_brush(sd, ss, active_verts);
|
||||
break;
|
||||
case SCULPT_TOOL_INFLATE:
|
||||
do_inflate_brush(sd, ss, &active_verts);
|
||||
do_inflate_brush(sd, ss, active_verts);
|
||||
break;
|
||||
case SCULPT_TOOL_GRAB:
|
||||
do_grab_brush(sd, ss);
|
||||
break;
|
||||
case SCULPT_TOOL_LAYER:
|
||||
do_layer_brush(sd, ss, &active_verts);
|
||||
do_layer_brush(sd, ss, active_verts);
|
||||
break;
|
||||
case SCULPT_TOOL_FLATTEN:
|
||||
do_flatten_clay_brush(sd, ss, &active_verts, 0);
|
||||
do_flatten_clay_brush(sd, ss, active_verts, 0);
|
||||
break;
|
||||
case SCULPT_TOOL_CLAY:
|
||||
do_flatten_clay_brush(sd, ss, &active_verts, 1);
|
||||
do_flatten_clay_brush(sd, ss, active_verts, 1);
|
||||
}
|
||||
|
||||
#if 0
|
||||
/* Copy the modified vertices from mesh to the active key */
|
||||
if(keyblock && !ss->multires) {
|
||||
float *co= keyblock->data;
|
||||
@@ -919,9 +957,13 @@ static void do_brush_action(Sculpt *sd, SculptSession *ss, StrokeCache *cache)
|
||||
BLI_freelistN(&active_verts);
|
||||
else {
|
||||
if(b->sculpt_tool != SCULPT_TOOL_GRAB)
|
||||
addlisttolist(&ss->damaged_verts, &active_verts);
|
||||
addlisttolist(&ss->modified_verts, &active_verts);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
BLI_freelistN(&local_active_verts);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/* Flip all the editdata across the axis/axes specified by symm. Used to
|
||||
@@ -955,110 +997,6 @@ static void do_symmetrical_brush_actions(Sculpt *sd, SculptSession *ss)
|
||||
cache->first_time = 0;
|
||||
}
|
||||
|
||||
static void add_face_normal(vec3f *norm, MVert *mvert, const MFace* face, float *fn)
|
||||
{
|
||||
vec3f c= {mvert[face->v1].co[0],mvert[face->v1].co[1],mvert[face->v1].co[2]};
|
||||
vec3f b= {mvert[face->v2].co[0],mvert[face->v2].co[1],mvert[face->v2].co[2]};
|
||||
vec3f a= {mvert[face->v3].co[0],mvert[face->v3].co[1],mvert[face->v3].co[2]};
|
||||
vec3f s1, s2;
|
||||
float final[3];
|
||||
|
||||
VecSubf(&s1.x,&a.x,&b.x);
|
||||
VecSubf(&s2.x,&c.x,&b.x);
|
||||
|
||||
final[0] = s1.y * s2.z - s1.z * s2.y;
|
||||
final[1] = s1.z * s2.x - s1.x * s2.z;
|
||||
final[2] = s1.x * s2.y - s1.y * s2.x;
|
||||
|
||||
if(fn)
|
||||
VecCopyf(fn, final);
|
||||
|
||||
norm->x+= final[0];
|
||||
norm->y+= final[1];
|
||||
norm->z+= final[2];
|
||||
}
|
||||
|
||||
static void update_damaged_vert(SculptSession *ss, ListBase *lb)
|
||||
{
|
||||
ActiveData *vert;
|
||||
|
||||
float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->normals ):0;
|
||||
for(vert= lb->first; vert; vert= vert->next) {
|
||||
vec3f norm= {0,0,0};
|
||||
IndexNode *face= ss->fmap[vert->Index].first;
|
||||
|
||||
while(face){
|
||||
float *fn = NULL;
|
||||
if(ss->face_normals)
|
||||
fn = &ss->face_normals[face->index*3];
|
||||
add_face_normal(&norm, ss->mvert, &ss->mface[face->index], fn);
|
||||
face= face->next;
|
||||
}
|
||||
Normalize(&norm.x);
|
||||
|
||||
ss->mvert[vert->Index].no[0]=norm.x*32767;
|
||||
ss->mvert[vert->Index].no[1]=norm.y*32767;
|
||||
ss->mvert[vert->Index].no[2]=norm.z*32767;
|
||||
|
||||
if( buffer != 0 ) {
|
||||
IndexLink *cur = &ss->drawobject->indices[vert->Index];
|
||||
while( cur != 0 && cur->element != -1 ) {
|
||||
int i = ss->drawobject->faceRemap[cur->element/3];
|
||||
if( ss->mface[i].flag & ME_SMOOTH ) {
|
||||
VECCOPY(&buffer[cur->element*3],ss->mvert[vert->Index].no);
|
||||
}
|
||||
else {
|
||||
float norm[3];
|
||||
if( ss->mface[i].v4 )
|
||||
CalcNormFloat4(ss->mvert[ss->mface[i].v1].co, ss->mvert[ss->mface[i].v2].co, ss->mvert[ss->mface[i].v3].co, ss->mvert[ss->mface[i].v4].co, norm);
|
||||
else
|
||||
CalcNormFloat(ss->mvert[ss->mface[i].v1].co, ss->mvert[ss->mface[i].v2].co, ss->mvert[ss->mface[i].v3].co, norm);
|
||||
VECCOPY(&buffer[(cur->element-cur->element%3)*3],norm);
|
||||
VECCOPY(&buffer[(cur->element-cur->element%3+1)*3],norm);
|
||||
VECCOPY(&buffer[(cur->element-cur->element%3+2)*3],norm);
|
||||
|
||||
/* maybe this was a quad - need to update the other triangle of the quad */
|
||||
if( ss->drawobject->faceRemap[cur->element/3-1] == i ) {
|
||||
VECCOPY(&buffer[(cur->element-cur->element%3-3)*3],norm);
|
||||
VECCOPY(&buffer[(cur->element-cur->element%3-2)*3],norm);
|
||||
VECCOPY(&buffer[(cur->element-cur->element%3-1)*3],norm);
|
||||
}
|
||||
if( ss->drawobject->faceRemap[cur->element/3+1] == i ) {
|
||||
VECCOPY(&buffer[(cur->element-cur->element%3+3)*3],norm);
|
||||
VECCOPY(&buffer[(cur->element-cur->element%3+4)*3],norm);
|
||||
VECCOPY(&buffer[(cur->element-cur->element%3+5)*3],norm);
|
||||
}
|
||||
}
|
||||
|
||||
//VECCOPY(&buffer[cur->element*3],ss->mvert[vert->Index].no);
|
||||
cur = cur->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
if( buffer != 0 )
|
||||
GPU_buffer_unlock( ss->drawobject->normals );
|
||||
}
|
||||
|
||||
static void calc_damaged_verts(SculptSession *ss)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i=0; i<8; ++i)
|
||||
update_damaged_vert(ss, &ss->cache->grab_active_verts[i]);
|
||||
update_damaged_vert(ss, &ss->damaged_verts);
|
||||
BLI_freelistN(&ss->damaged_verts);
|
||||
ss->damaged_verts.first = ss->damaged_verts.last = NULL;
|
||||
}
|
||||
|
||||
#if 0
|
||||
static void projverts_clear_inside(SculptSession *ss)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < ss->totvert; ++i)
|
||||
ss->projverts[i].inside = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void sculpt_update_tex(Sculpt *sd, SculptSession *ss)
|
||||
{
|
||||
Brush *brush = paint_brush(&sd->paint);
|
||||
@@ -1076,20 +1014,6 @@ static void sculpt_update_tex(Sculpt *sd, SculptSession *ss)
|
||||
}
|
||||
}
|
||||
|
||||
static void sculptmode_update_all_projverts(SculptSession *ss)
|
||||
{
|
||||
unsigned i;
|
||||
|
||||
if(!ss->projverts)
|
||||
ss->projverts = MEM_mallocN(sizeof(ProjVert)*ss->totvert,"ProjVerts");
|
||||
|
||||
for(i=0; i<ss->totvert; ++i) {
|
||||
project(ss->cache->mats, ss->vertexcosnos ? &ss->vertexcosnos[i * 6] : ss->mvert[i].co,
|
||||
ss->projverts[i].co);
|
||||
ss->projverts[i].inside= 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* Checks whether full update mode (slower) needs to be used to work with modifiers */
|
||||
char sculpt_modifiers_active(Object *ob)
|
||||
{
|
||||
@@ -1132,10 +1056,9 @@ static void sculpt_update_mesh_elements(bContext *C)
|
||||
Object *ob = CTX_data_active_object(C);
|
||||
SculptSession *ss = ob->sculpt;
|
||||
int oldtotvert = ss->totvert;
|
||||
DerivedMesh *dm = mesh_get_derived_final(CTX_data_scene(C), ob, CD_MASK_BAREMESH);
|
||||
|
||||
if((ss->multires = sculpt_multires_active(ob))) {
|
||||
//DerivedMesh *dm = mesh_get_derived_final(CTX_data_scene(C), ob, CD_MASK_BAREMESH);
|
||||
DerivedMesh *dm = mesh_get_derived_final(CTX_data_scene(C), ob, CD_MASK_BAREMESH);
|
||||
ss->totvert = dm->getNumVerts(dm);
|
||||
ss->totface = dm->getNumFaces(dm);
|
||||
ss->mvert = dm->getVertDataArray(dm, CD_MVERT);
|
||||
@@ -1148,23 +1071,20 @@ static void sculpt_update_mesh_elements(bContext *C)
|
||||
ss->totface = me->totface;
|
||||
ss->mvert = me->mvert;
|
||||
ss->mface = me->mface;
|
||||
ss->face_normals = NULL;
|
||||
}
|
||||
if( GPU_buffer_legacy( dm ) ) {
|
||||
ss->drawobject = 0;
|
||||
}
|
||||
else {
|
||||
ss->drawobject = dm->drawObject;
|
||||
if(!ss->face_normals)
|
||||
ss->face_normals = MEM_callocN(sizeof(float) * 3 * me->totface, "sculpt face normals");
|
||||
}
|
||||
|
||||
if(ss->tree)
|
||||
BLI_pbvh_set_source(ss->tree, ss->mvert, ss->mface);
|
||||
|
||||
if(ss->totvert != oldtotvert) {
|
||||
if(ss->projverts) MEM_freeN(ss->projverts);
|
||||
ss->projverts = NULL;
|
||||
|
||||
if(ss->fmap) MEM_freeN(ss->fmap);
|
||||
if(ss->fmap_mem) MEM_freeN(ss->fmap_mem);
|
||||
create_vert_face_map(&ss->fmap, &ss->fmap_mem, ss->mface, ss->totvert, ss->totface);
|
||||
ss->fmap_size = ss->totvert;
|
||||
|
||||
sculpt_rebuild_tree(ss);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1251,15 +1171,13 @@ static void SCULPT_OT_radial_control(wmOperatorType *ot)
|
||||
/**** Operator for applying a stroke (various attributes including mouse path)
|
||||
using the current brush. ****/
|
||||
|
||||
static float unproject_brush_radius(SculptSession *ss, float offset)
|
||||
static float unproject_brush_radius(ViewContext *vc, float center[3], float offset)
|
||||
{
|
||||
float brush_edge[3];
|
||||
float delta[3];
|
||||
|
||||
/* In anchored mode, brush size changes with mouse loc, otherwise it's fixed using the brush radius */
|
||||
view3d_unproject(ss->cache->mats, brush_edge, ss->cache->initial_mouse[0] + offset,
|
||||
ss->cache->initial_mouse[1], ss->cache->depth);
|
||||
|
||||
return VecLenf(ss->cache->true_location, brush_edge);
|
||||
initgrabz(vc->rv3d, center[0], center[1], center[2]);
|
||||
window_to_3d_delta(vc->ar, delta, offset, 0);
|
||||
return VecLength(delta);
|
||||
}
|
||||
|
||||
static void sculpt_cache_free(StrokeCache *cache)
|
||||
@@ -1290,15 +1208,17 @@ static void sculpt_update_cache_invariants(Sculpt *sd, SculptSession *ss, bConte
|
||||
cache->flag = RNA_int_get(op->ptr, "flag");
|
||||
RNA_float_get_array(op->ptr, "clip_tolerance", cache->clip_tolerance);
|
||||
RNA_float_get_array(op->ptr, "initial_mouse", cache->initial_mouse);
|
||||
cache->depth = RNA_float_get(op->ptr, "depth");
|
||||
|
||||
cache->mouse[0] = cache->initial_mouse[0];
|
||||
cache->mouse[1] = cache->initial_mouse[1];
|
||||
|
||||
/* Truly temporary data that isn't stored in properties */
|
||||
|
||||
cache->vc = vc;
|
||||
cache->brush = brush;
|
||||
|
||||
cache->mats = MEM_callocN(sizeof(bglMats), "sculpt bglMats");
|
||||
view3d_get_transformation(vc, vc->obact, cache->mats);
|
||||
view3d_get_transformation(vc->ar, vc->rv3d, vc->obact, cache->mats);
|
||||
|
||||
sculpt_update_mesh_elements(C);
|
||||
|
||||
@@ -1338,14 +1258,14 @@ static void sculpt_update_cache_invariants(Sculpt *sd, SculptSession *ss, bConte
|
||||
}
|
||||
}
|
||||
|
||||
view3d_unproject(cache->mats, cache->true_location, cache->initial_mouse[0], cache->initial_mouse[1], cache->depth);
|
||||
cache->initial_radius = unproject_brush_radius(ss, brush->size);
|
||||
//view3d_unproject(cache->mats, cache->true_location, cache->initial_mouse[0], cache->initial_mouse[1], cache->depth);
|
||||
cache->initial_radius = unproject_brush_radius(vc, cache->true_location, brush->size);
|
||||
cache->rotation = 0;
|
||||
cache->first_time = 1;
|
||||
}
|
||||
|
||||
/* Initialize the stroke cache variants from operator properties */
|
||||
static void sculpt_update_cache_variants(Sculpt *sd, SculptSession *ss, PointerRNA *ptr)
|
||||
static void sculpt_update_cache_variants(Sculpt *sd, SculptSession *ss, struct PaintStroke *stroke, PointerRNA *ptr)
|
||||
{
|
||||
StrokeCache *cache = ss->cache;
|
||||
Brush *brush = paint_brush(&sd->paint);
|
||||
@@ -1375,7 +1295,8 @@ static void sculpt_update_cache_variants(Sculpt *sd, SculptSession *ss, PointerR
|
||||
dx = cache->mouse[0] - cache->initial_mouse[0];
|
||||
dy = cache->mouse[1] - cache->initial_mouse[1];
|
||||
cache->pixel_radius = sqrt(dx*dx + dy*dy);
|
||||
cache->radius = unproject_brush_radius(ss, cache->pixel_radius);
|
||||
cache->radius = unproject_brush_radius(paint_stroke_view_context(stroke),
|
||||
cache->true_location, cache->pixel_radius);
|
||||
cache->rotation = atan2(dy, dx);
|
||||
}
|
||||
else if(brush->flag & BRUSH_RAKE) {
|
||||
@@ -1398,13 +1319,103 @@ static void sculpt_update_cache_variants(Sculpt *sd, SculptSession *ss, PointerR
|
||||
|
||||
/* Find the grab delta */
|
||||
if(brush->sculpt_tool == SCULPT_TOOL_GRAB) {
|
||||
view3d_unproject(cache->mats, grab_location, cache->mouse[0], cache->mouse[1], cache->depth);
|
||||
// XXX: view3d_unproject(cache->mats, grab_location, cache->mouse[0], cache->mouse[1], cache->depth);
|
||||
initgrabz(cache->vc->rv3d, cache->true_location[0], cache->true_location[1], cache->true_location[2]);
|
||||
window_to_3d_delta(cache->vc->ar, grab_location, cache->mouse[0], cache->mouse[1]);
|
||||
|
||||
if(!cache->first_time)
|
||||
VecSubf(cache->grab_delta, grab_location, cache->old_grab_location);
|
||||
VecCopyf(cache->old_grab_location, grab_location);
|
||||
}
|
||||
}
|
||||
|
||||
/* XXX: Code largely copied from bvhutils.c, should be unified */
|
||||
/* Returns 1 if a better intersection has been found */
|
||||
static int ray_face_intersection(float ray_start[3], float ray_normal[3],
|
||||
float *t0, float *t1, float *t2, float *t3,
|
||||
float *fdist)
|
||||
{
|
||||
int hit = 0;
|
||||
|
||||
do
|
||||
{
|
||||
float dist = FLT_MAX;
|
||||
|
||||
if(!RayIntersectsTriangle(ray_start, ray_normal, t0, t1, t2,
|
||||
&dist, NULL))
|
||||
dist = FLT_MAX;
|
||||
|
||||
if(dist >= 0 && dist < *fdist) {
|
||||
hit = 1;
|
||||
*fdist = dist;
|
||||
}
|
||||
|
||||
t1 = t2;
|
||||
t2 = t3;
|
||||
t3 = NULL;
|
||||
|
||||
} while(t2);
|
||||
|
||||
return hit;
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
SculptSession *ss;
|
||||
float *ray_start, *ray_normal;
|
||||
int hit;
|
||||
float dist;
|
||||
} SculptRaycastData;
|
||||
|
||||
void sculpt_raycast_cb(const int *face_indices,
|
||||
const int *vert_indices,
|
||||
int totface, int totvert, void *data_v)
|
||||
{
|
||||
SculptRaycastData *srd = data_v;
|
||||
MVert *vert = srd->ss->mvert;
|
||||
int i;
|
||||
|
||||
for(i = 0; i < totface; ++i) {
|
||||
MFace *f = srd->ss->mface + face_indices[i];
|
||||
if(ray_face_intersection(srd->ray_start, srd->ray_normal,
|
||||
vert[f->v1].co,
|
||||
vert[f->v2].co,
|
||||
vert[f->v3].co,
|
||||
f->v4 ? vert[f->v4].co : NULL,
|
||||
&srd->dist)) {
|
||||
srd->hit = face_indices[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Do a raycast in the tree to find the 3d brush location
|
||||
(This allows us to ignore the GL depth buffer)
|
||||
Returns 0 if the ray doesn't hit the mesh, non-zero otherwise
|
||||
*/
|
||||
int sculpt_stroke_get_location(bContext *C, struct PaintStroke *stroke, float out[3], float mouse[2])
|
||||
{
|
||||
ViewContext *vc = paint_stroke_view_context(stroke);
|
||||
float ray_start[3], ray_normal[3];
|
||||
float mval[2] = {mouse[0] - vc->ar->winrct.xmin,
|
||||
mouse[1] - vc->ar->winrct.ymin};
|
||||
SculptRaycastData srd;
|
||||
|
||||
viewray(vc->ar, vc->v3d, mval, ray_start, ray_normal);
|
||||
|
||||
srd.ss = vc->obact->sculpt;
|
||||
srd.ray_start = ray_start;
|
||||
srd.ray_normal = ray_normal;
|
||||
srd.dist = FLT_MAX;
|
||||
srd.hit = -1;
|
||||
BLI_pbvh_raycast(vc->obact->sculpt->tree, sculpt_raycast_cb, &srd,
|
||||
ray_start, ray_normal);
|
||||
|
||||
VecCopyf(out, ray_normal);
|
||||
VecMulf(out, srd.dist);
|
||||
VecAddf(out, out, ray_start);
|
||||
|
||||
return srd.hit != -1;
|
||||
}
|
||||
|
||||
/* Initialize stroke operator properties */
|
||||
static void sculpt_brush_stroke_init_properties(bContext *C, wmOperator *op, wmEvent *event, SculptSession *ss)
|
||||
{
|
||||
@@ -1442,9 +1453,6 @@ static void sculpt_brush_stroke_init_properties(bContext *C, wmOperator *op, wmE
|
||||
mouse[1] = event->y;
|
||||
RNA_float_set_array(op->ptr, "initial_mouse", mouse);
|
||||
|
||||
/* Initial screen depth under the mouse */
|
||||
RNA_float_set(op->ptr, "depth", read_cached_depth(paint_stroke_view_context(op->customdata), event->x, event->y));
|
||||
|
||||
sculpt_update_cache_invariants(sd, ss, C, op);
|
||||
}
|
||||
|
||||
@@ -1467,30 +1475,16 @@ static void sculpt_restore_mesh(Sculpt *sd, SculptSession *ss)
|
||||
{
|
||||
StrokeCache *cache = ss->cache;
|
||||
Brush *brush = paint_brush(&sd->paint);
|
||||
float *buffer= NULL;
|
||||
int i;
|
||||
|
||||
/* Restore the mesh before continuing with anchored stroke */
|
||||
if((brush->flag & BRUSH_ANCHORED) && ss->mesh_co_orig) {
|
||||
|
||||
if(ss->drawobject)
|
||||
buffer= (float *)GPU_buffer_lock(ss->drawobject->normals);
|
||||
|
||||
for(i = 0; i < ss->totvert; ++i) {
|
||||
VecCopyf(ss->mvert[i].co, ss->mesh_co_orig[i]);
|
||||
ss->mvert[i].no[0] = cache->orig_norms[i][0];
|
||||
ss->mvert[i].no[1] = cache->orig_norms[i][1];
|
||||
ss->mvert[i].no[2] = cache->orig_norms[i][2];
|
||||
if( buffer != 0 ) {
|
||||
IndexLink *cur = &ss->drawobject->indices[i];
|
||||
while( cur != 0 && cur->element != -1 ) {
|
||||
VECCOPY(&buffer[cur->element*3],cache->orig_norms[i]);
|
||||
cur = cur->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
if( buffer != 0 )
|
||||
GPU_buffer_unlock( ss->drawobject->normals );
|
||||
|
||||
if(ss->face_normals) {
|
||||
float *fn = ss->face_normals;
|
||||
@@ -1503,20 +1497,14 @@ static void sculpt_restore_mesh(Sculpt *sd, SculptSession *ss)
|
||||
}
|
||||
}
|
||||
|
||||
static void sculpt_post_stroke_free(SculptSession *ss)
|
||||
{
|
||||
BLI_freelistN(&ss->damaged_rects);
|
||||
BLI_freelistN(&ss->damaged_verts);
|
||||
}
|
||||
|
||||
static void sculpt_flush_update(bContext *C)
|
||||
{
|
||||
Object *ob = CTX_data_active_object(C);
|
||||
SculptSession *ss = ob->sculpt;
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
MultiresModifierData *mmd = ss->multires;
|
||||
|
||||
calc_damaged_verts(ss);
|
||||
rcti r;
|
||||
int redraw = 0;
|
||||
|
||||
if(mmd) {
|
||||
if(mmd->undo_verts && mmd->undo_verts != ss->mvert)
|
||||
@@ -1527,23 +1515,46 @@ static void sculpt_flush_update(bContext *C)
|
||||
multires_mark_as_modified(ob);
|
||||
}
|
||||
|
||||
ED_region_tag_redraw(ar);
|
||||
redraw = sculpt_get_redraw_rect(ar, CTX_wm_region_view3d(C), ob, &r);
|
||||
|
||||
if(!redraw) {
|
||||
BLI_pbvh_search(ss->tree, BLI_pbvh_update_search_cb,
|
||||
PBVH_NodeData, NULL, NULL,
|
||||
PBVH_SEARCH_UPDATE);
|
||||
|
||||
redraw = sculpt_get_redraw_rect(ar, CTX_wm_region_view3d(C),
|
||||
ob, &r);
|
||||
}
|
||||
|
||||
if(redraw) {
|
||||
r.xmin += ar->winrct.xmin + 1;
|
||||
r.xmax += ar->winrct.xmin - 1;
|
||||
r.ymin += ar->winrct.ymin + 1;
|
||||
r.ymax += ar->winrct.ymin - 1;
|
||||
|
||||
ss->partial_redraw = 1;
|
||||
ED_region_tag_redraw_partial(ar, &r);
|
||||
}
|
||||
}
|
||||
|
||||
static int sculpt_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent *event)
|
||||
{
|
||||
ViewContext vc;
|
||||
float cur_depth;
|
||||
|
||||
view3d_set_viewcontext(C, &vc);
|
||||
cur_depth = read_cached_depth(&vc, event->x, event->y);
|
||||
float mouse[2] = {event->x, event->y}, location[3];
|
||||
int over_mesh;
|
||||
|
||||
/* Don't start the stroke until a valid depth is found */
|
||||
if(cur_depth < 1.0 - FLT_EPSILON) {
|
||||
SculptSession *ss = CTX_data_active_object(C)->sculpt;
|
||||
over_mesh = sculpt_stroke_get_location(C, op->customdata, location, mouse);
|
||||
|
||||
/* Don't start the stroke until mouse goes over the mesh */
|
||||
if(over_mesh) {
|
||||
Object *ob = CTX_data_active_object(C);
|
||||
SculptSession *ss = ob->sculpt;
|
||||
|
||||
if(paint_brush(&CTX_data_tool_settings(C)->sculpt->paint)->sculpt_tool == SCULPT_TOOL_GRAB)
|
||||
BLI_pbvh_toggle_modified_lock(ss->tree);
|
||||
|
||||
ED_view3d_init_mats_rv3d(ob, CTX_wm_region_view3d(C));
|
||||
|
||||
sculpt_brush_stroke_init_properties(C, op, event, ss);
|
||||
sculptmode_update_all_projverts(ss);
|
||||
|
||||
return 1;
|
||||
}
|
||||
@@ -1556,13 +1567,12 @@ static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
|
||||
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
|
||||
SculptSession *ss = CTX_data_active_object(C)->sculpt;
|
||||
|
||||
sculpt_update_cache_variants(sd, ss, itemptr);
|
||||
sculpt_update_cache_variants(sd, ss, stroke, itemptr);
|
||||
sculpt_restore_mesh(sd, ss);
|
||||
do_symmetrical_brush_actions(sd, ss);
|
||||
|
||||
/* Cleanup */
|
||||
sculpt_flush_update(C);
|
||||
sculpt_post_stroke_free(ss);
|
||||
}
|
||||
|
||||
static void sculpt_stroke_done(bContext *C, struct PaintStroke *stroke)
|
||||
@@ -1571,9 +1581,11 @@ static void sculpt_stroke_done(bContext *C, struct PaintStroke *stroke)
|
||||
|
||||
/* Finished */
|
||||
if(ss->cache) {
|
||||
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
|
||||
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
|
||||
|
||||
if(paint_brush(&CTX_data_tool_settings(C)->sculpt->paint)->sculpt_tool == SCULPT_TOOL_GRAB)
|
||||
BLI_pbvh_toggle_modified_lock(ss->tree);
|
||||
|
||||
request_depth_update(paint_stroke_view_context(stroke)->rv3d);
|
||||
sculpt_cache_free(ss->cache);
|
||||
ss->cache = NULL;
|
||||
sculpt_undo_push(C, sd);
|
||||
@@ -1584,7 +1596,8 @@ static int sculpt_brush_stroke_invoke(bContext *C, wmOperator *op, wmEvent *even
|
||||
{
|
||||
sculpt_brush_stroke_init(C);
|
||||
|
||||
op->customdata = paint_stroke_new(C, sculpt_stroke_test_start,
|
||||
op->customdata = paint_stroke_new(C, sculpt_stroke_get_location,
|
||||
sculpt_stroke_test_start,
|
||||
sculpt_stroke_update_step,
|
||||
sculpt_stroke_done);
|
||||
|
||||
@@ -1601,12 +1614,12 @@ static int sculpt_brush_stroke_exec(bContext *C, wmOperator *op)
|
||||
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
|
||||
SculptSession *ss = CTX_data_active_object(C)->sculpt;
|
||||
|
||||
op->customdata = paint_stroke_new(C, sculpt_stroke_test_start, sculpt_stroke_update_step, sculpt_stroke_done);
|
||||
op->customdata = paint_stroke_new(C, sculpt_stroke_get_location, sculpt_stroke_test_start,
|
||||
sculpt_stroke_update_step, sculpt_stroke_done);
|
||||
|
||||
sculpt_brush_stroke_init(C);
|
||||
|
||||
sculpt_update_cache_invariants(sd, ss, C, op);
|
||||
sculptmode_update_all_projverts(ss);
|
||||
|
||||
paint_stroke_exec(C, op);
|
||||
|
||||
@@ -1649,9 +1662,6 @@ static void SCULPT_OT_brush_stroke(wmOperatorType *ot)
|
||||
|
||||
/* The initial 2D location of the mouse */
|
||||
RNA_def_float_vector(ot->srna, "initial_mouse", 2, NULL, INT_MIN, INT_MAX, "initial_mouse", "", INT_MIN, INT_MAX);
|
||||
|
||||
/* The initial screen depth of the mouse */
|
||||
RNA_def_float(ot->srna, "depth", 0.0f, 0.0f, FLT_MAX, "depth", "", 0.0f, FLT_MAX);
|
||||
}
|
||||
|
||||
/**** Reset the copy of the mesh that is being sculpted on (currently just for the layer brush) ****/
|
||||
@@ -1688,6 +1698,13 @@ static void SCULPT_OT_set_persistent_base(wmOperatorType *ot)
|
||||
|
||||
/**** Toggle operator for turning sculpt mode on or off ****/
|
||||
|
||||
static void sculpt_init_session(bContext *C, Object *ob)
|
||||
{
|
||||
ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");
|
||||
|
||||
sculpt_update_mesh_elements(C);
|
||||
}
|
||||
|
||||
static int sculpt_toggle_mode(bContext *C, wmOperator *op)
|
||||
{
|
||||
ToolSettings *ts = CTX_data_tool_settings(C);
|
||||
@@ -1713,7 +1730,8 @@ static int sculpt_toggle_mode(bContext *C, wmOperator *op)
|
||||
/* Create sculpt mode session data */
|
||||
if(ob->sculpt)
|
||||
free_sculptsession(&ob->sculpt);
|
||||
ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");
|
||||
|
||||
sculpt_init_session(C, ob);
|
||||
|
||||
paint_init(&ts->sculpt->paint, PAINT_CURSOR_SCULPT);
|
||||
|
||||
|
||||
@@ -107,6 +107,7 @@
|
||||
#include "ED_mesh.h"
|
||||
#include "ED_particle.h"
|
||||
#include "ED_screen.h"
|
||||
#include "ED_sculpt.h"
|
||||
#include "ED_types.h"
|
||||
#include "ED_util.h"
|
||||
|
||||
@@ -2691,7 +2692,7 @@ static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm)
|
||||
drawFacesSolid() doesn't draw the transparent faces */
|
||||
if(ob->dtx & OB_DRAWTRANSP) {
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
dm->drawFacesSolid(dm, GPU_enable_material);
|
||||
dm->drawFacesSolid(dm, NULL, NULL, GPU_enable_material);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
GPU_disable_material();
|
||||
}
|
||||
@@ -2710,7 +2711,7 @@ static int wpaint__setSolidDrawOptions(void *userData, int index, int *drawSmoot
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void draw_mesh_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag)
|
||||
static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag)
|
||||
{
|
||||
Object *ob= base->object;
|
||||
Mesh *me = ob->data;
|
||||
@@ -2783,7 +2784,7 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
|
||||
}
|
||||
}
|
||||
else if(dt==OB_SOLID) {
|
||||
if((v3d->flag&V3D_SELECT_OUTLINE) && (base->flag&SELECT) && !draw_wire)
|
||||
if((v3d->flag&V3D_SELECT_OUTLINE) && (base->flag&SELECT) && !draw_wire && !ob->sculpt)
|
||||
draw_mesh_object_outline(v3d, ob, dm);
|
||||
|
||||
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, me->flag & ME_TWOSIDED );
|
||||
@@ -2791,7 +2792,21 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
|
||||
glEnable(GL_LIGHTING);
|
||||
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
|
||||
|
||||
dm->drawFacesSolid(dm, GPU_enable_material);
|
||||
if(ob->sculpt) {
|
||||
float planes[4][4];
|
||||
float (*fpl)[4] = NULL;
|
||||
|
||||
if(ob->sculpt->partial_redraw) {
|
||||
sculpt_get_redraw_planes(planes, ar, rv3d, ob);
|
||||
fpl = planes;
|
||||
ob->sculpt->partial_redraw = 0;
|
||||
}
|
||||
|
||||
dm->drawFacesSolid(dm, ob->sculpt->tree, fpl, GPU_enable_material);
|
||||
}
|
||||
else
|
||||
dm->drawFacesSolid(dm, NULL, NULL, GPU_enable_material);
|
||||
|
||||
GPU_disable_material();
|
||||
|
||||
glFrontFace(GL_CCW);
|
||||
@@ -2802,7 +2817,8 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
|
||||
} else {
|
||||
UI_ThemeColor(TH_WIRE);
|
||||
}
|
||||
dm->drawLooseEdges(dm);
|
||||
if(!ob->sculpt)
|
||||
dm->drawLooseEdges(dm);
|
||||
}
|
||||
else if(dt==OB_SHADED) {
|
||||
int do_draw= 1; /* to resolve all G.f settings below... */
|
||||
@@ -2920,7 +2936,7 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
|
||||
}
|
||||
|
||||
/* returns 1 if nothing was drawn, for detecting to draw an object center */
|
||||
static int draw_mesh_object(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag)
|
||||
static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag)
|
||||
{
|
||||
Object *ob= base->object;
|
||||
Object *obedit= scene->obedit;
|
||||
@@ -2970,7 +2986,7 @@ static int draw_mesh_object(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
|
||||
(check_alpha)? &do_alpha_pass: NULL);
|
||||
}
|
||||
|
||||
draw_mesh_fancy(scene, v3d, rv3d, base, dt, flag);
|
||||
draw_mesh_fancy(scene, ar, v3d, rv3d, base, dt, flag);
|
||||
|
||||
GPU_end_object_materials();
|
||||
|
||||
@@ -5566,7 +5582,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
|
||||
|
||||
switch( ob->type) {
|
||||
case OB_MESH:
|
||||
empty_object= draw_mesh_object(scene, v3d, rv3d, base, dt, flag);
|
||||
empty_object= draw_mesh_object(scene, ar, v3d, rv3d, base, dt, flag);
|
||||
if(flag!=DRAW_CONSTCOLOR) dtx &= ~OB_DRAWWIRE; // mesh draws wire itself
|
||||
|
||||
break;
|
||||
@@ -6260,7 +6276,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r
|
||||
glEnable(GL_LIGHTING);
|
||||
|
||||
if(dm) {
|
||||
dm->drawFacesSolid(dm, GPU_enable_material);
|
||||
dm->drawFacesSolid(dm, NULL, NULL, GPU_enable_material);
|
||||
GPU_end_object_materials();
|
||||
}
|
||||
else if(edm)
|
||||
|
||||
@@ -1642,37 +1642,6 @@ void view3d_update_depths(ARegion *ar, View3D *v3d)
|
||||
}
|
||||
}
|
||||
|
||||
/* Enable sculpting in wireframe mode by drawing sculpt object only to the depth buffer */
|
||||
static void draw_sculpt_depths(Scene *scene, ARegion *ar, View3D *v3d)
|
||||
{
|
||||
Object *ob = OBACT;
|
||||
|
||||
int dt= MIN2(v3d->drawtype, ob->dt);
|
||||
if(v3d->zbuf==0 && dt>OB_WIRE)
|
||||
dt= OB_WIRE;
|
||||
if(dt == OB_WIRE) {
|
||||
GLboolean depth_on;
|
||||
int orig_vdt = v3d->drawtype;
|
||||
int orig_zbuf = v3d->zbuf;
|
||||
int orig_odt = ob->dt;
|
||||
|
||||
glGetBooleanv(GL_DEPTH_TEST, &depth_on);
|
||||
v3d->drawtype = ob->dt = OB_SOLID;
|
||||
v3d->zbuf = 1;
|
||||
|
||||
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
draw_object(scene, ar, v3d, BASACT, 0);
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
if(!depth_on)
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
v3d->drawtype = orig_vdt;
|
||||
v3d->zbuf = orig_zbuf;
|
||||
ob->dt = orig_odt;
|
||||
}
|
||||
}
|
||||
|
||||
void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *))
|
||||
{
|
||||
RegionView3D *rv3d= ar->regiondata;
|
||||
@@ -2038,7 +2007,7 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
|
||||
}
|
||||
|
||||
// retopo= retopo_mesh_check() || retopo_curve_check();
|
||||
sculptparticle= (obact && obact->mode & (OB_MODE_SCULPT|OB_MODE_PARTICLE_EDIT)) && !scene->obedit;
|
||||
sculptparticle= (obact && obact->mode & (OB_MODE_PARTICLE_EDIT)) && !scene->obedit;
|
||||
if(retopo)
|
||||
view3d_update_depths(ar, v3d);
|
||||
|
||||
@@ -2051,8 +2020,6 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
|
||||
}
|
||||
|
||||
if(!retopo && sculptparticle && !(obact && (obact->dtx & OB_DRAWXRAY))) {
|
||||
if(obact && obact->mode & OB_MODE_SCULPT)
|
||||
draw_sculpt_depths(scene, ar, v3d);
|
||||
view3d_update_depths(ar, v3d);
|
||||
}
|
||||
|
||||
@@ -2067,8 +2034,6 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
|
||||
view3d_draw_xray(scene, ar, v3d, 1); // clears zbuffer if it is used!
|
||||
|
||||
if(!retopo && sculptparticle && (obact && (OBACT->dtx & OB_DRAWXRAY))) {
|
||||
if(obact && obact->mode & OB_MODE_SCULPT)
|
||||
draw_sculpt_depths(scene, ar, v3d);
|
||||
view3d_update_depths(ar, v3d);
|
||||
}
|
||||
|
||||
@@ -2090,8 +2055,6 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
|
||||
|
||||
ED_region_pixelspace(ar);
|
||||
|
||||
/* Draw Sculpt Mode brush XXX (removed) */
|
||||
|
||||
// retopo_paint_view_update(v3d);
|
||||
// retopo_draw_paint_lines();
|
||||
|
||||
|
||||
@@ -1802,12 +1802,9 @@ void VIEW3D_OT_view_persportho(wmOperatorType *ot)
|
||||
static int view3d_clipping_exec(bContext *C, wmOperator *op)
|
||||
{
|
||||
RegionView3D *rv3d= CTX_wm_region_view3d(C);
|
||||
ViewContext vc;
|
||||
bglMats mats;
|
||||
rcti rect;
|
||||
double mvmatrix[16];
|
||||
double projmatrix[16];
|
||||
double xs, ys, p[3];
|
||||
GLint viewport[4];
|
||||
short val;
|
||||
|
||||
rect.xmin= RNA_int_get(op->ptr, "xmin");
|
||||
rect.ymin= RNA_int_get(op->ptr, "ymin");
|
||||
@@ -1820,44 +1817,10 @@ static int view3d_clipping_exec(bContext *C, wmOperator *op)
|
||||
/* note; otherwise opengl won't work */
|
||||
view3d_operator_needs_opengl(C);
|
||||
|
||||
/* Get the matrices needed for gluUnProject */
|
||||
glGetIntegerv(GL_VIEWPORT, viewport);
|
||||
glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix);
|
||||
glGetDoublev(GL_PROJECTION_MATRIX, projmatrix);
|
||||
view3d_set_viewcontext(C, &vc);
|
||||
view3d_get_transformation(vc.ar, vc.rv3d, vc.obact, &mats);
|
||||
view3d_calculate_clipping(rv3d->clipbb, rv3d->clip, &mats, &rect);
|
||||
|
||||
/* near zero floating point values can give issues with gluUnProject
|
||||
in side view on some implementations */
|
||||
if(fabs(mvmatrix[0]) < 1e-6) mvmatrix[0]= 0.0;
|
||||
if(fabs(mvmatrix[5]) < 1e-6) mvmatrix[5]= 0.0;
|
||||
|
||||
/* Set up viewport so that gluUnProject will give correct values */
|
||||
viewport[0] = 0;
|
||||
viewport[1] = 0;
|
||||
|
||||
/* four clipping planes and bounding volume */
|
||||
/* first do the bounding volume */
|
||||
for(val=0; val<4; val++) {
|
||||
|
||||
xs= (val==0||val==3)?rect.xmin:rect.xmax;
|
||||
ys= (val==0||val==1)?rect.ymin:rect.ymax;
|
||||
|
||||
gluUnProject(xs, ys, 0.0, mvmatrix, projmatrix, viewport, &p[0], &p[1], &p[2]);
|
||||
VECCOPY(rv3d->clipbb->vec[val], p);
|
||||
|
||||
gluUnProject(xs, ys, 1.0, mvmatrix, projmatrix, viewport, &p[0], &p[1], &p[2]);
|
||||
VECCOPY(rv3d->clipbb->vec[4+val], p);
|
||||
}
|
||||
|
||||
/* then plane equations */
|
||||
for(val=0; val<4; val++) {
|
||||
|
||||
CalcNormFloat(rv3d->clipbb->vec[val], rv3d->clipbb->vec[val==3?0:val+1], rv3d->clipbb->vec[val+4],
|
||||
rv3d->clip[val]);
|
||||
|
||||
rv3d->clip[val][3]= - rv3d->clip[val][0]*rv3d->clipbb->vec[val][0]
|
||||
- rv3d->clip[val][1]*rv3d->clipbb->vec[val][1]
|
||||
- rv3d->clip[val][2]*rv3d->clipbb->vec[val][2];
|
||||
}
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
|
||||
|
||||
@@ -124,24 +124,24 @@ void view3d_get_view_aligned_coordinate(ViewContext *vc, float *fp, short mval[2
|
||||
}
|
||||
}
|
||||
|
||||
void view3d_get_transformation(ViewContext *vc, Object *ob, bglMats *mats)
|
||||
void view3d_get_transformation(ARegion *ar, RegionView3D *rv3d, Object *ob, bglMats *mats)
|
||||
{
|
||||
float cpy[4][4];
|
||||
int i, j;
|
||||
|
||||
Mat4MulMat4(cpy, ob->obmat, vc->rv3d->viewmat);
|
||||
Mat4MulMat4(cpy, ob->obmat, rv3d->viewmat);
|
||||
|
||||
for(i = 0; i < 4; ++i) {
|
||||
for(j = 0; j < 4; ++j) {
|
||||
mats->projection[i*4+j] = vc->rv3d->winmat[i][j];
|
||||
mats->projection[i*4+j] = rv3d->winmat[i][j];
|
||||
mats->modelview[i*4+j] = cpy[i][j];
|
||||
}
|
||||
}
|
||||
|
||||
mats->viewport[0] = vc->ar->winrct.xmin;
|
||||
mats->viewport[1] = vc->ar->winrct.ymin;
|
||||
mats->viewport[2] = vc->ar->winx;
|
||||
mats->viewport[3] = vc->ar->winy;
|
||||
mats->viewport[0] = ar->winrct.xmin;
|
||||
mats->viewport[1] = ar->winrct.ymin;
|
||||
mats->viewport[2] = ar->winx;
|
||||
mats->viewport[3] = ar->winy;
|
||||
}
|
||||
|
||||
/* ********************** view3d_select: selection manipulations ********************* */
|
||||
|
||||
@@ -481,6 +481,45 @@ void VIEW3D_OT_setobjectascamera(wmOperatorType *ot)
|
||||
}
|
||||
/* ********************************** */
|
||||
|
||||
void view3d_calculate_clipping(BoundBox *bb, float planes[4][4], bglMats *mats, rcti *rect)
|
||||
{
|
||||
double xs, ys, p[3];
|
||||
short val;
|
||||
|
||||
/* near zero floating point values can give issues with gluUnProject
|
||||
in side view on some implementations */
|
||||
if(fabs(mats->modelview[0]) < 1e-6) mats->modelview[0]= 0.0;
|
||||
if(fabs(mats->modelview[5]) < 1e-6) mats->modelview[5]= 0.0;
|
||||
|
||||
/* Set up viewport so that gluUnProject will give correct values */
|
||||
mats->viewport[0] = 0;
|
||||
mats->viewport[1] = 0;
|
||||
|
||||
/* four clipping planes and bounding volume */
|
||||
/* first do the bounding volume */
|
||||
for(val=0; val<4; val++) {
|
||||
xs= (val==0||val==3)?rect->xmin:rect->xmax;
|
||||
ys= (val==0||val==1)?rect->ymin:rect->ymax;
|
||||
|
||||
gluUnProject(xs, ys, 0.0, mats->modelview, mats->projection, mats->viewport, &p[0], &p[1], &p[2]);
|
||||
VECCOPY(bb->vec[val], p);
|
||||
|
||||
gluUnProject(xs, ys, 1.0, mats->modelview, mats->projection, mats->viewport, &p[0], &p[1], &p[2]);
|
||||
VECCOPY(bb->vec[4+val], p);
|
||||
}
|
||||
|
||||
/* then plane equations */
|
||||
for(val=0; val<4; val++) {
|
||||
|
||||
CalcNormFloat(bb->vec[val], bb->vec[val==3?0:val+1], bb->vec[val+4],
|
||||
planes[val]);
|
||||
|
||||
planes[val][3]= - planes[val][0]*bb->vec[val][0]
|
||||
- planes[val][1]*bb->vec[val][1]
|
||||
- planes[val][2]*bb->vec[val][2];
|
||||
}
|
||||
}
|
||||
|
||||
/* create intersection coordinates in view Z direction at mouse coordinates */
|
||||
void viewline(ARegion *ar, View3D *v3d, float mval[2], float ray_start[3], float ray_end[3])
|
||||
{
|
||||
|
||||
@@ -43,6 +43,7 @@
|
||||
#endif
|
||||
|
||||
struct DerivedMesh;
|
||||
struct GHash;
|
||||
|
||||
/* V - vertex, N - normal, T - uv, C - color
|
||||
F - float, UB - unsigned byte */
|
||||
@@ -124,6 +125,16 @@ void GPU_buffer_free( GPUBuffer *buffer, GPUBufferPool *pool );
|
||||
GPUDrawObject *GPU_drawobject_new( struct DerivedMesh *dm );
|
||||
void GPU_drawobject_free( struct DerivedMesh *dm );
|
||||
|
||||
/* Buffers for non-DerivedMesh drawing */
|
||||
void *GPU_build_buffers(struct GHash *map, struct MVert *mvert,
|
||||
struct MFace *mface, int *face_indices,
|
||||
int totface, int *vert_indices, int uniq_verts,
|
||||
int totvert);
|
||||
void GPU_draw_buffers(void *buffers);
|
||||
void GPU_update_buffers(void *buffers, struct MVert *mvert,
|
||||
int *vert_indices, int totvert);
|
||||
void GPU_free_buffers(void *buffers);
|
||||
|
||||
/* called before drawing */
|
||||
void GPU_vertex_setup( struct DerivedMesh *dm );
|
||||
void GPU_normal_setup( struct DerivedMesh *dm );
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_ghash.h"
|
||||
|
||||
#include "DNA_meshdata_types.h"
|
||||
|
||||
@@ -376,6 +377,156 @@ void GPU_drawobject_free( DerivedMesh *dm )
|
||||
dm->drawObject = 0;
|
||||
}
|
||||
|
||||
/* Convenience struct for building the VBO.
|
||||
TODO: check that (lack-of) padding is OK,
|
||||
also check performance of short vs float for normals */
|
||||
typedef struct {
|
||||
float co[3];
|
||||
short no[3];
|
||||
|
||||
char pad[14];
|
||||
} VertexBufferFormat;
|
||||
|
||||
typedef struct {
|
||||
unsigned int vert_buf, tri_buf;
|
||||
unsigned short tot_tri;
|
||||
} GPU_Buffers;
|
||||
|
||||
void GPU_update_buffers2(void *buffers_v, MVert *mvert,
|
||||
int *vert_indices, int totvert)
|
||||
{
|
||||
GPU_Buffers *buffers = buffers_v;
|
||||
VertexBufferFormat *vert_data;
|
||||
int i;
|
||||
|
||||
vert_data = MEM_callocN(sizeof(VertexBufferFormat) * totvert, "bad");
|
||||
|
||||
for(i = 0; i < totvert; ++i) {
|
||||
MVert *v = mvert + vert_indices[i];
|
||||
VertexBufferFormat *out = vert_data + i;
|
||||
|
||||
VecCopyf(out->co, v->co);
|
||||
memcpy(out->no, v->no, sizeof(short) * 3);
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, buffers->vert_buf);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(VertexBufferFormat) * totvert,
|
||||
vert_data, GL_STATIC_DRAW);
|
||||
|
||||
MEM_freeN(vert_data);
|
||||
}
|
||||
|
||||
void GPU_update_buffers(void *buffers_v, MVert *mvert,
|
||||
int *vert_indices, int totvert)
|
||||
{
|
||||
GPU_Buffers *buffers = buffers_v;
|
||||
VertexBufferFormat *vert_data;
|
||||
int i;
|
||||
|
||||
/* Build VBO */
|
||||
glBindBuffer(GL_ARRAY_BUFFER, buffers->vert_buf);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
sizeof(VertexBufferFormat) * totvert,
|
||||
NULL, GL_STATIC_DRAW);
|
||||
vert_data = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
|
||||
|
||||
for(i = 0; i < totvert; ++i) {
|
||||
MVert *v = mvert + vert_indices[i];
|
||||
VertexBufferFormat *out = vert_data + i;
|
||||
|
||||
VecCopyf(out->co, v->co);
|
||||
memcpy(out->no, v->no, sizeof(short) * 3);
|
||||
}
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
|
||||
//printf("node updated %p\n", buffers_v);
|
||||
}
|
||||
|
||||
void *GPU_build_buffers(GHash *map, MVert *mvert, MFace *mface,
|
||||
int *face_indices, int totface,
|
||||
int *vert_indices, int tot_uniq_verts,
|
||||
int totvert)
|
||||
{
|
||||
GPU_Buffers *buffers;
|
||||
unsigned short *tri_data;
|
||||
int i, j, k, tottri;
|
||||
|
||||
buffers = MEM_callocN(sizeof(GPU_Buffers), "GPU_Buffers");
|
||||
|
||||
/* Count the number of triangles */
|
||||
for(i = 0, tottri = 0; i < totface; ++i)
|
||||
tottri += mface[face_indices[i]].v4 ? 2 : 1;
|
||||
|
||||
/* Generate index buffer object */
|
||||
glGenBuffers(1, &buffers->tri_buf);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers->tri_buf);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
|
||||
sizeof(unsigned short) * tottri * 3, NULL, GL_STATIC_DRAW);
|
||||
|
||||
/* Fill the triangle buffer */
|
||||
tri_data = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
|
||||
for(i = 0; i < totface; ++i) {
|
||||
MFace *f = mface + face_indices[i];
|
||||
int v[3] = {f->v1, f->v2, f->v3};
|
||||
|
||||
for(j = 0; j < (f->v4 ? 2 : 1); ++j) {
|
||||
for(k = 0; k < 3; ++k) {
|
||||
void *value, *key = SET_INT_IN_POINTER(v[k]);
|
||||
int vbo_index;
|
||||
|
||||
value = BLI_ghash_lookup(map, key);
|
||||
vbo_index = GET_INT_FROM_POINTER(value);
|
||||
|
||||
if(vbo_index < 0) {
|
||||
vbo_index = -vbo_index +
|
||||
tot_uniq_verts - 1;
|
||||
}
|
||||
|
||||
*tri_data = vbo_index;
|
||||
++tri_data;
|
||||
}
|
||||
v[0] = f->v4;
|
||||
v[1] = f->v1;
|
||||
v[2] = f->v3;
|
||||
}
|
||||
}
|
||||
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
|
||||
|
||||
/* Build VBO */
|
||||
glGenBuffers(1, &buffers->vert_buf);
|
||||
GPU_update_buffers(buffers, mvert, vert_indices, totvert);
|
||||
|
||||
buffers->tot_tri = tottri;
|
||||
|
||||
return buffers;
|
||||
}
|
||||
|
||||
void GPU_draw_buffers(void *buffers_v)
|
||||
{
|
||||
GPU_Buffers *buffers = buffers_v;
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, buffers->vert_buf);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers->tri_buf);
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, sizeof(VertexBufferFormat), 0);
|
||||
glNormalPointer(GL_SHORT, sizeof(VertexBufferFormat), (void*)12);
|
||||
|
||||
glDrawElements(GL_TRIANGLES, buffers->tot_tri * 3, GL_UNSIGNED_SHORT, 0);
|
||||
}
|
||||
|
||||
void GPU_free_buffers(void *buffers_v)
|
||||
{
|
||||
if(buffers_v) {
|
||||
GPU_Buffers *buffers = buffers_v;
|
||||
|
||||
glDeleteBuffers(1, &buffers->vert_buf);
|
||||
glDeleteBuffers(1, &buffers->tri_buf);
|
||||
|
||||
MEM_freeN(buffers);
|
||||
}
|
||||
}
|
||||
|
||||
GPUBuffer *GPU_buffer_setup( DerivedMesh *dm, GPUDrawObject *object, int size, GLenum target, void *user, void (*copy_f)(DerivedMesh *, float *, int *, int *, void *) )
|
||||
{
|
||||
GPUBuffer *buffer;
|
||||
|
||||
Reference in New Issue
Block a user