UI: collapse redo panel by default

For some operators this fills a lot of vertical space,
users can expand it if they need.

Also remove workaround for T56752 (now fixed).
This commit is contained in:
Campbell Barton
2018-11-26 17:43:58 +11:00
parent 16c46aabad
commit 945fddc4be

View File

@@ -134,6 +134,7 @@ static void hud_panels_register(ARegionType *art, int space_type, int region_typ
pt->poll = hud_panel_operator_redo_poll;
pt->space_type = space_type;
pt->region_type = region_type;
pt->flag |= PNL_DEFAULT_CLOSED;
BLI_addtail(&art->paneltypes, pt);
}
@@ -212,20 +213,7 @@ static void hud_region_draw(const bContext *C, ARegion *ar)
GPU_clear(GPU_COLOR_BIT);
if ((ar->flag & RGN_FLAG_HIDDEN) == 0) {
if (0) {
/* Has alpha flickering glitch, see T56752. */
ui_draw_menu_back(NULL, NULL, &(rcti){.xmax = ar->winx, .ymax = ar->winy});
}
else {
/* Use basic drawing instead. */
bTheme *btheme = UI_GetTheme();
float color[4];
rgba_uchar_to_float(color, (const uchar *)btheme->tui.wcol_menu_back.inner);
const float radius = U.widget_unit * btheme->tui.wcol_menu_back.roundness;
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_4fv(true, 0, 0, ar->winx, ar->winy, radius, color);
}
ui_draw_menu_back(NULL, NULL, &(rcti){.xmax = ar->winx, .ymax = ar->winy});
ED_region_panels_draw(C, ar);
}
}