Fix for [#24510] VSE SceneStrip problem when rendering animation
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@@ -2524,6 +2524,12 @@ static void do_render_seq(Render * re)
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/* if (R.rectz) freeN(R.rectz); */
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/* R.rectz = BLI_dupallocN(ibuf->zbuf); */
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/* } */
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/* Same things as above, old rectf can hang around from previous render. */
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if(rr->rectf) {
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MEM_freeN(rr->rectf);
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rr->rectf= NULL;
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}
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}
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if (recurs_depth == 0) { /* with nested scenes, only free on toplevel... */
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