Fix: shader_builder build issue
The blenkernel cleanup commit from this morning forgot to update the shader builder.
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@@ -819,6 +819,7 @@ if(WITH_GPU_BUILDTIME_SHADER_BUILDER)
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bf_intern_ghost
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${PLATFORM_LINKLIBS}
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PRIVATE bf::intern::guardedalloc
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PRIVATE bf::blenkernel
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)
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target_include_directories(shader_builder PRIVATE ${INC} ${CMAKE_CURRENT_BINARY_DIR})
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