code cleanup: use axis_angle_to_quat() to simplify turntable view rotate code.

This commit is contained in:
Campbell Barton
2012-04-13 13:55:55 +00:00
parent 0d9fa93581
commit 958e71e375

View File

@@ -671,15 +671,15 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
}
else {
/* New turntable view code by John Aughey */
float phi, q1[4];
float q1[4];
float m[3][3];
float m_inv[3][3];
float xvec[3] = {1.0f, 0.0f, 0.0f};
/* Sensitivity will control how fast the viewport rotates. 0.0035 was
const float zvec_global[3] = {0.0f, 0.0f, 1.0f};
/* Sensitivity will control how fast the viewport rotates. 0.007 was
* obtained experimentally by looking at viewport rotation sensitivities
* on other modeling programs. */
/* Perhaps this should be a configurable user parameter. */
const float sensitivity = 0.0035f;
const float sensitivity = 0.007f;
/* Get the 3x3 matrix and its inverse from the quaternion */
quat_to_mat3(m, vod->viewquat);
@@ -687,12 +687,9 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
/* Determine the direction of the x vector (for rotating up and down) */
/* This can likely be computed directly from the quaternion. */
mul_m3_v3(m_inv, xvec);
/* Perform the up/down rotation */
phi = sensitivity * -(y - vod->oldy);
q1[0] = cos(phi);
mul_v3_v3fl(q1 + 1, xvec, sin(phi));
axis_angle_to_quat(q1, m_inv[0], sensitivity * -(y - vod->oldy));
mul_qt_qtqt(vod->viewquat, vod->viewquat, q1);
if (vod->use_dyn_ofs) {
@@ -703,10 +700,7 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
}
/* Perform the orbital rotation */
phi = sensitivity * vod->reverse * (x - vod->oldx);
q1[0] = cos(phi);
q1[1] = q1[2] = 0.0;
q1[3] = sin(phi);
axis_angle_to_quat(q1, zvec_global, sensitivity * vod->reverse * (x - vod->oldx));
mul_qt_qtqt(vod->viewquat, vod->viewquat, q1);
if (vod->use_dyn_ofs) {