Fix: Viewer node crashes when the editor is pinned and has no Object ID
This case was not properly handled by the previous fix in #107621. The viewer node path function still assumes that the node editor space has a valid ID pointer (`snode.id`) and that it is an `Object`. The ID pointer can be null when setting a pinned node tree through the python API, like so: ```Py space.pin = True space.node_tree = some_other_node_tree ``` In this case the `ED_node_tree_start` function is called without and ID pointer, which is allowed! This patch makes sure that the viewer node path function is only used with a valid object context. Pull Request: https://projects.blender.org/blender/blender/pulls/107737
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@@ -24,6 +24,9 @@ static void viewer_path_for_geometry_node(const SpaceNode &snode,
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const bNode &node,
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ViewerPath &r_dst)
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{
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/* Only valid if the node space has a context object. */
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BLI_assert(snode.id != nullptr && GS(snode.id->name) == ID_OB);
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BKE_viewer_path_init(&r_dst);
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Object *ob = reinterpret_cast<Object *>(snode.id);
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@@ -87,7 +90,9 @@ void activate_geometry_node(Main &bmain, SpaceNode &snode, bNode &node)
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}
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ViewerPath new_viewer_path{};
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BLI_SCOPED_DEFER([&]() { BKE_viewer_path_clear(&new_viewer_path); });
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viewer_path_for_geometry_node(snode, node, new_viewer_path);
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if (snode.id != nullptr && GS(snode.id->name) == ID_OB) {
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viewer_path_for_geometry_node(snode, node, new_viewer_path);
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}
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bool found_view3d_with_enabled_viewer = false;
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View3D *any_view3d_without_viewer = nullptr;
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@@ -341,6 +346,11 @@ bool is_active_geometry_nodes_viewer(const bContext &C,
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bNode *find_geometry_nodes_viewer(const ViewerPath &viewer_path, SpaceNode &snode)
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{
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/* Viewer path is only valid if the context object is set. */
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if (snode.id == nullptr || GS(snode.id->name) != ID_OB) {
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return nullptr;
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}
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const std::optional<ViewerPathForGeometryNodesViewer> parsed_viewer_path =
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parse_geometry_nodes_viewer(viewer_path);
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if (!parsed_viewer_path.has_value()) {
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