Cleanup: Use const arguments to sculpt "get" functions

This commit is contained in:
Hans Goudey
2023-09-04 21:40:59 -04:00
parent 8bc1e5a0e9
commit 96f761a17c
2 changed files with 10 additions and 10 deletions

View File

@@ -120,7 +120,7 @@ void SCULPT_vertex_random_access_ensure(SculptSession *ss)
}
}
int SCULPT_vertex_count_get(SculptSession *ss)
int SCULPT_vertex_count_get(const SculptSession *ss)
{
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES:
@@ -134,7 +134,7 @@ int SCULPT_vertex_count_get(SculptSession *ss)
return 0;
}
const float *SCULPT_vertex_co_get(SculptSession *ss, PBVHVertRef vertex)
const float *SCULPT_vertex_co_get(const SculptSession *ss, PBVHVertRef vertex)
{
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
@@ -190,7 +190,7 @@ void SCULPT_vertex_color_set(SculptSession *ss, PBVHVertRef vertex, const float
BKE_pbvh_vertex_color_set(ss->pbvh, vertex, color);
}
void SCULPT_vertex_normal_get(SculptSession *ss, PBVHVertRef vertex, float no[3])
void SCULPT_vertex_normal_get(const SculptSession *ss, PBVHVertRef vertex, float no[3])
{
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
@@ -377,7 +377,7 @@ int SCULPT_active_face_set_get(SculptSession *ss)
return SCULPT_FACE_SET_NONE;
}
bool SCULPT_vertex_visible_get(SculptSession *ss, PBVHVertRef vertex)
bool SCULPT_vertex_visible_get(const SculptSession *ss, PBVHVertRef vertex)
{
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
@@ -6258,7 +6258,7 @@ void SCULPT_face_set_set(SculptSession *ss, PBVHFaceRef face, int fset)
}
}
int SCULPT_vertex_island_get(SculptSession *ss, PBVHVertRef vertex)
int SCULPT_vertex_island_get(const SculptSession *ss, PBVHVertRef vertex)
{
if (ss->attrs.topology_island_key) {
return *static_cast<uint8_t *>(SCULPT_vertex_attr_get(vertex, ss->attrs.topology_island_key));

View File

@@ -851,11 +851,11 @@ bool SCULPT_stroke_is_first_brush_step_of_symmetry_pass(StrokeCache *cache);
/** Ensure random access; required for PBVH_BMESH */
void SCULPT_vertex_random_access_ensure(SculptSession *ss);
int SCULPT_vertex_count_get(SculptSession *ss);
const float *SCULPT_vertex_co_get(SculptSession *ss, PBVHVertRef vertex);
int SCULPT_vertex_count_get(const SculptSession *ss);
const float *SCULPT_vertex_co_get(const SculptSession *ss, PBVHVertRef vertex);
/** Get the normal for a given sculpt vertex; do not modify the result */
void SCULPT_vertex_normal_get(SculptSession *ss, PBVHVertRef vertex, float no[3]);
void SCULPT_vertex_normal_get(const SculptSession *ss, PBVHVertRef vertex, float no[3]);
float SCULPT_vertex_mask_get(SculptSession *ss, PBVHVertRef vertex);
void SCULPT_vertex_color_get(const SculptSession *ss, PBVHVertRef vertex, float r_color[4]);
@@ -951,7 +951,7 @@ bool SCULPT_vertex_is_boundary(const SculptSession *ss, PBVHVertRef vertex);
/** \name Sculpt Visibility API
* \{ */
bool SCULPT_vertex_visible_get(SculptSession *ss, PBVHVertRef vertex);
bool SCULPT_vertex_visible_get(const SculptSession *ss, PBVHVertRef vertex);
bool SCULPT_vertex_all_faces_visible_get(const SculptSession *ss, PBVHVertRef vertex);
bool SCULPT_vertex_any_face_visible_get(SculptSession *ss, PBVHVertRef vertex);
@@ -1790,7 +1790,7 @@ void SCULPT_topology_islands_ensure(Object *ob);
void SCULPT_topology_islands_invalidate(SculptSession *ss);
/** Get vertex island key. */
int SCULPT_vertex_island_get(SculptSession *ss, PBVHVertRef vertex);
int SCULPT_vertex_island_get(const SculptSession *ss, PBVHVertRef vertex);
/** \} */