Cleanup: Remove sculpt session mask pointer
This was only used in one place. Adding the name lookup to `SCULPT_vertex_mask_get` is not good long term, but the use of that function can be removed too.
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@@ -585,8 +585,6 @@ struct SculptSession {
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eAttrDomain vcol_domain;
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eCustomDataType vcol_type;
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const float *vmask;
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/* Mesh connectivity maps. */
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/* Vertices to adjacent polys. */
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blender::GroupedSpan<int> pmap;
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@@ -1708,8 +1708,6 @@ static void sculpt_update_object(
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ss->multires.active = false;
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ss->multires.modifier = nullptr;
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ss->multires.level = 0;
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ss->vmask = static_cast<const float *>(
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CustomData_get_layer_named(&me->vert_data, CD_PROP_FLOAT, ".sculpt_mask"));
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CustomDataLayer *layer;
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eAttrDomain domain;
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@@ -295,8 +295,12 @@ void SCULPT_vertex_persistent_normal_get(SculptSession *ss, PBVHVertRef vertex,
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float SCULPT_vertex_mask_get(SculptSession *ss, PBVHVertRef vertex)
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{
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switch (BKE_pbvh_type(ss->pbvh)) {
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case PBVH_FACES:
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return ss->vmask ? ss->vmask[vertex.i] : 0.0f;
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case PBVH_FACES: {
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const Mesh *mesh = BKE_pbvh_get_mesh(ss->pbvh);
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const float *mask = static_cast<const float *>(
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CustomData_get_layer_named(&mesh->vert_data, CD_PROP_FLOAT, ".sculpt_mask"));
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return mask ? mask[vertex.i] : 0.0f;
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}
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case PBVH_BMESH: {
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BMVert *v;
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int cd_mask = CustomData_get_offset_named(&ss->bm->vdata, CD_PROP_FLOAT, ".sculpt_mask");
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@@ -557,6 +557,7 @@ static bool sculpt_undo_restore_color(bContext *C, SculptUndoNode *unode, bool *
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static bool sculpt_undo_restore_mask(bContext *C, SculptUndoNode *unode, bool *modified_vertices)
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{
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using namespace blender;
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const Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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BKE_view_layer_synced_ensure(scene, view_layer);
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@@ -573,7 +574,6 @@ static bool sculpt_undo_restore_mask(bContext *C, SculptUndoNode *unode, bool *m
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vmask = static_cast<float *>(CustomData_add_layer_named(
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&mesh->vert_data, CD_PROP_FLOAT, CD_SET_DEFAULT, mesh->totvert, ".sculpt_mask"));
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}
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ss->vmask = vmask;
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const Span<int> index = unode->index;
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