Fixed a possible bug where counting faces was a short and could be less then the number of items selected.

Added Vertex group select menu- Similar Normal|Same FaceUsers|Shared Vertex Groups
This commit is contained in:
Campbell Barton
2006-03-25 11:51:33 +00:00
parent ed36b797a0
commit 97fbe88dc1

View File

@@ -747,6 +747,8 @@ static int unified_findnearest(EditVert **eve, EditEdge **eed, EditFace **efa)
/* **************** GROUP SELECTS ************** */
/* selects new faces/edges/verts based on the
existing selection
FACES GROUP
mode 1: same material
mode 2: same image
mode 3: same area
@@ -758,7 +760,7 @@ void facegroup_select(short mode)
{
EditMesh *em = G.editMesh;
EditFace *efa, *base_efa=NULL;
short selcount=0;
unsigned int selcount=0;
float thresh=G.scene->toolsettings->doublimit; /* todo. better var for this */
for(efa= em->faces.first; efa; efa= efa->next) {
@@ -846,8 +848,8 @@ void facegroup_select(short mode)
}
/* selects new faces/edges/verts based on the
existing selection
/*
EDGE GROUP
mode 1: same length
mode 2: same direction
mode 3: same number of face users
@@ -856,7 +858,7 @@ void edgegroup_select(short mode)
{
EditMesh *em = G.editMesh;
EditEdge *eed, *base_eed=NULL;
short selcount=0;
unsigned int selcount=0;
float thresh=G.scene->toolsettings->doublimit; /* todo. better var for this */
if (mode==3) { /* set all eed->tmp.l to 0 we use them later.*/
for(eed= em->edges.first; eed; eed= eed->next) {
@@ -922,29 +924,122 @@ void edgegroup_select(short mode)
}
if (selcount) {
//EM_select_flush(); /* dont use because it can end up selecting more edges and is not usefull*/
G.totedgesel+=selcount;
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Select Grouped Faces");
BIF_undo_push("Select Grouped Edges");
}
}
/*
VERT GROUP
mode 1: same normal
mode 2: same number of face users
mode 3: same vertex groups
*/
void vertgroup_select(short mode)
{
EditMesh *em = G.editMesh;
EditVert *eve, *base_eve=NULL;
unsigned int selcount=0;
float thresh=G.scene->toolsettings->doublimit; /* todo. better var for this */
if (mode==2) { /* set all eve->tmp.l to 0 we use them later.*/
for(eve= em->verts.first; eve; eve= eve->next) {
if (eve->f & SELECT && !eve->h) {
base_eve= eve;
}
eve->tmp.l=0;
}
} else {
for(eve= em->verts.first; eve; eve= eve->next) {
if (eve->f & SELECT && !eve->h) {
base_eve= eve;
break;
}
}
}
if (!base_eve)
return;
if (mode==1) { /* same normal */
float angle;
for(eve= em->verts.first; eve; eve= eve->next) {
if (!(eve->f & SELECT) && !eve->h) {
angle= VecAngle2(base_eve->no, eve->no);
if (angle<=thresh) {
eve->f |= SELECT;
selcount++;
}
}
}
} else if (mode==2) { /* face users */
EditFace *efa;
/* count how many faces each edge uses use tmp->l */
for(efa= em->faces.first; efa; efa= efa->next) {
efa->v1->tmp.l++;
efa->v2->tmp.l++;
efa->v3->tmp.l++;
if (efa->v4) efa->v4->tmp.l++;
}
for(eve= em->verts.first; eve; eve= eve->next) {
if ((!(eve->f & SELECT) && !eve->h) && (base_eve->tmp.l==eve->tmp.l)) {
eve->f |= SELECT;
selcount++;
}
}
} else if (mode==3) { /* vertex groups */
short i,j; /*weight index*/
if (!base_eve->totweight)
return;
for(eve= em->verts.first; eve; eve= eve->next) {
if (!(eve->f & SELECT) && !eve->h && eve->totweight) {
/* do the extra check for selection in the following if, so were not
checking verts that may be alredy selected */
for (i=0; base_eve->totweight >i && !(eve->f & SELECT); i++) {
for (j=0; eve->totweight >j; j++) {
if (base_eve->dw[i].def_nr==eve->dw[j].def_nr) {
eve->f |= SELECT;
selcount++;
break;
}
}
}
}
}
}
if (selcount) {
EM_select_flush(); /* so that selected verts, go onto select faces */
G.totedgesel+=selcount;
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Select Grouped Verts");
}
}
void select_mesh_group_menu()
{
short ret;
if(G.scene->selectmode & SCE_SELECT_FACE) {
ret= pupmenu("Select Grouped Faces (by Same)%t|Material %x1|Image %x2|Area %x3|Perimeter %x4|Normal %x5|Co-Planer %x6");
ret= pupmenu("Select Grouped Faces %t|Same Material %x1|Same Image %x2|Similar Area %x3|Similar Perimeter %x4|Similar Normal %x5|Similar Co-Planer %x6");
if (ret<1) return;
facegroup_select(ret);
} else if(G.scene->selectmode & SCE_SELECT_EDGE) {
ret= pupmenu("Select Grouped Edges (by Same)%t|Length %x1|Direction %x2|Face Users%x3");
ret= pupmenu("Select Grouped Edges%t|Similar Length %x1|Similar Direction %x2|Same Face Users%x3");
if (ret<1) return;
edgegroup_select(ret);
} else if(G.scene->selectmode & SCE_SELECT_VERTEX) {
/**/
ret= pupmenu("Select Grouped Verts%t|Similar Normal %x1|Same Face Users %x2|Shared Vertex Groups%x3");
if (ret<1) return;
vertgroup_select(ret);
}
}