Merge branch 'blender-v3.6-release' into main
This commit is contained in:
@@ -655,9 +655,6 @@ bool nearest_world_tree(SnapObjectContext *sctx,
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float imat[4][4];
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invert_m4_m4(imat, obmat);
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float timat[3][3]; /* transpose inverse matrix for normals */
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transpose_m3_m4(timat, imat);
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/* compute offset between init co and prev co in local space */
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float init_co_local[3], curr_co_local[3];
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float delta_local[3];
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@@ -699,7 +696,8 @@ bool nearest_world_tree(SnapObjectContext *sctx,
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mul_v3_m4v3(sctx->ret.loc, obmat, co_local);
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mul_v3_m3v3(sctx->ret.no, timat, no_local);
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copy_v3_v3(sctx->ret.no, no_local);
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mul_mat3_m4_v3(obmat, sctx->ret.no);
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normalize_v3(sctx->ret.no);
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return true;
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@@ -49,6 +49,8 @@ VolumeGrid *fog_volume_grid_add_from_mesh(Volume *volume,
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const Mesh *mesh,
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const float4x4 &mesh_to_volume_space_transform,
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float voxel_size,
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bool fill_volume,
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float exterior_band_width,
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float interior_band_width,
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float density);
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/**
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@@ -97,19 +97,18 @@ float volume_compute_voxel_size(const Depsgraph *depsgraph,
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const float diagonal = math::distance(math::transform_point(transform, bb_max),
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math::transform_point(transform, bb_min));
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/* To get the approximate size per voxel, first subtract the exterior band from the requested
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* voxel amount, then divide the diagonal with this value if it's bigger than 1. */
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const float voxel_size =
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(diagonal / std::max(1.0f, float(res.settings.voxel_amount) - 2.0f * exterior_band_width));
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/* Return the simplified voxel size. */
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return voxel_size / volume_simplify;
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const float approximate_volume_side_length = diagonal + exterior_band_width * 2.0f;
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const float voxel_size = approximate_volume_side_length / res.settings.voxel_amount /
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volume_simplify;
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return voxel_size;
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}
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static openvdb::FloatGrid::Ptr mesh_to_fog_volume_grid(
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const Mesh *mesh,
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const float4x4 &mesh_to_volume_space_transform,
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const float voxel_size,
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const bool fill_volume,
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const float exterior_band_width,
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const float interior_band_width,
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const float density)
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{
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@@ -123,21 +122,27 @@ static openvdb::FloatGrid::Ptr mesh_to_fog_volume_grid(
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mesh_to_index_space_transform.location() -= 0.5f;
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OpenVDBMeshAdapter mesh_adapter{*mesh, mesh_to_index_space_transform};
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const float interior = std::max(1.0f, interior_band_width / voxel_size);
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openvdb::math::Transform::Ptr transform = openvdb::math::Transform::createLinearTransform(
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voxel_size);
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openvdb::FloatGrid::Ptr new_grid = openvdb::tools::meshToVolume<openvdb::FloatGrid>(
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mesh_adapter, *transform, 1.0f, interior);
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/* Convert the bandwidths from object in index space. */
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const float exterior = MAX2(0.001f, exterior_band_width / voxel_size);
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const float interior = MAX2(0.001f, interior_band_width / voxel_size);
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openvdb::tools::sdfToFogVolume(*new_grid);
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if (density != 1.0f) {
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openvdb::tools::foreach (new_grid->beginValueOn(),
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[&](const openvdb::FloatGrid::ValueOnIter &iter) {
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iter.modifyValue([&](float &value) { value *= density; });
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});
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openvdb::FloatGrid::Ptr new_grid;
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if (fill_volume) {
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/* Setting the interior bandwidth to FLT_MAX, will make it fill the entire volume. */
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new_grid = openvdb::tools::meshToVolume<openvdb::FloatGrid>(
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mesh_adapter, {}, exterior, FLT_MAX);
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}
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else {
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new_grid = openvdb::tools::meshToVolume<openvdb::FloatGrid>(
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mesh_adapter, {}, exterior, interior);
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}
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/* Give each grid cell a fixed density for now. */
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openvdb::tools::foreach (
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new_grid->beginValueOn(),
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[density](const openvdb::FloatGrid::ValueOnIter &iter) { iter.setValue(density); });
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return new_grid;
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}
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@@ -185,12 +190,33 @@ VolumeGrid *fog_volume_grid_add_from_mesh(Volume *volume,
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const Mesh *mesh,
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const float4x4 &mesh_to_volume_space_transform,
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const float voxel_size,
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const bool fill_volume,
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const float exterior_band_width,
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const float interior_band_width,
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const float density)
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{
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openvdb::FloatGrid::Ptr mesh_grid = mesh_to_fog_volume_grid(
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mesh, mesh_to_volume_space_transform, voxel_size, interior_band_width, density);
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return mesh_grid ? BKE_volume_grid_add_vdb(*volume, name, std::move(mesh_grid)) : nullptr;
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VolumeGrid *c_grid = BKE_volume_grid_add(volume, name.c_str(), VOLUME_GRID_FLOAT);
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openvdb::FloatGrid::Ptr grid = openvdb::gridPtrCast<openvdb::FloatGrid>(
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BKE_volume_grid_openvdb_for_write(volume, c_grid, false));
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/* Generate grid from mesh */
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openvdb::FloatGrid::Ptr mesh_grid = mesh_to_fog_volume_grid(mesh,
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mesh_to_volume_space_transform,
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voxel_size,
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fill_volume,
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exterior_band_width,
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interior_band_width,
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density);
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if (mesh_grid != nullptr) {
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/* Merge the generated grid. Should be cheap because grid has just been created. */
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grid->merge(*mesh_grid);
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/* Change transform so that the index space is correctly transformed to object space. */
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grid->transform().postScale(voxel_size);
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}
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/* Set class to "Fog Volume". */
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grid->setGridClass(openvdb::GRID_FOG_VOLUME);
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return c_grid;
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}
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VolumeGrid *sdf_volume_grid_add_from_mesh(Volume *volume,
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@@ -2361,7 +2361,14 @@ typedef struct MeshToVolumeModifierData {
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* different. */
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int voxel_amount;
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/** If true, every cell in the enclosed volume gets a density. Otherwise, the interior_band_width
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* is used. */
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char fill_volume;
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char _pad1[3];
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/** Band widths are in object space. */
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float interior_band_width;
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float exterior_band_width;
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float density;
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char _pad2[4];
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@@ -7106,6 +7106,17 @@ static void rna_def_modifier_mesh_to_volume(BlenderRNA *brna)
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RNA_def_property_range(prop, 0, INT_MAX);
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RNA_def_property_update(prop, 0, "rna_Modifier_update");
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prop = RNA_def_property(srna, "use_fill_volume", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "fill_volume", 1);
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RNA_def_property_ui_text(
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prop, "Fill Volume", "Initialize the density grid in every cell inside the enclosed volume");
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RNA_def_property_update(prop, 0, "rna_Modifier_update");
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prop = RNA_def_property(srna, "exterior_band_width", PROP_FLOAT, PROP_NONE);
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RNA_def_property_ui_text(prop, "Exterior Band Width", "Width of the volume outside of the mesh");
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RNA_def_property_range(prop, 0.0, FLT_MAX);
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RNA_def_property_update(prop, 0, "rna_Modifier_update");
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prop = RNA_def_property(srna, "interior_band_width", PROP_FLOAT, PROP_NONE);
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RNA_def_property_ui_text(
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prop, "Interior Band Width", "Width of the gradient inside of the mesh");
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@@ -53,7 +53,9 @@ static void initData(ModifierData *md)
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mvmd->resolution_mode = MESH_TO_VOLUME_RESOLUTION_MODE_VOXEL_AMOUNT;
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mvmd->voxel_size = 0.1f;
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mvmd->voxel_amount = 32;
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mvmd->interior_band_width = 0.2f;
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mvmd->fill_volume = true;
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mvmd->interior_band_width = 0.1f;
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mvmd->exterior_band_width = 0.1f;
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mvmd->density = 1.0f;
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}
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@@ -89,7 +91,12 @@ static void panel_draw(const bContext * /*C*/, Panel *panel)
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{
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uiLayout *col = uiLayoutColumn(layout, false);
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uiItemR(col, ptr, "interior_band_width", 0, nullptr, ICON_NONE);
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uiItemR(col, ptr, "use_fill_volume", 0, nullptr, ICON_NONE);
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uiItemR(col, ptr, "exterior_band_width", 0, nullptr, ICON_NONE);
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uiLayout *subcol = uiLayoutColumn(col, false);
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uiLayoutSetActive(subcol, !mvmd->fill_volume);
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uiItemR(subcol, ptr, "interior_band_width", 0, nullptr, ICON_NONE);
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}
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{
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uiLayout *col = uiLayoutColumn(layout, false);
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@@ -135,13 +142,13 @@ static Volume *mesh_to_volume(ModifierData *md,
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resolution.mode = (MeshToVolumeModifierResolutionMode)mvmd->resolution_mode;
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if (resolution.mode == MESH_TO_VOLUME_RESOLUTION_MODE_VOXEL_AMOUNT) {
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resolution.settings.voxel_amount = mvmd->voxel_amount;
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if (resolution.settings.voxel_amount < 1.0f) {
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if (resolution.settings.voxel_amount <= 0.0f) {
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return input_volume;
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}
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}
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else if (resolution.mode == MESH_TO_VOLUME_RESOLUTION_MODE_VOXEL_SIZE) {
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resolution.settings.voxel_size = mvmd->voxel_size;
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if (resolution.settings.voxel_size < 1e-5f) {
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if (resolution.settings.voxel_size <= 0.0f) {
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return input_volume;
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}
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}
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@@ -152,8 +159,11 @@ static Volume *mesh_to_volume(ModifierData *md,
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r_max = bb->vec[6];
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};
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const float voxel_size = geometry::volume_compute_voxel_size(
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ctx->depsgraph, bounds_fn, resolution, 0.0f, mesh_to_own_object_space_transform);
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const float voxel_size = geometry::volume_compute_voxel_size(ctx->depsgraph,
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bounds_fn,
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resolution,
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mvmd->exterior_band_width,
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mesh_to_own_object_space_transform);
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/* Create a new volume. */
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Volume *volume;
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@@ -170,6 +180,8 @@ static Volume *mesh_to_volume(ModifierData *md,
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mesh,
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mesh_to_own_object_space_transform,
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voxel_size,
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mvmd->fill_volume,
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mvmd->exterior_band_width,
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mvmd->interior_band_width,
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mvmd->density);
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@@ -34,12 +34,21 @@ static void node_declare(NodeDeclarationBuilder &b)
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.max(FLT_MAX)
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.subtype(PROP_DISTANCE);
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b.add_input<decl::Float>("Voxel Amount").default_value(64.0f).min(0.0f).max(FLT_MAX);
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b.add_input<decl::Float>(N_("Exterior Band Width"))
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.default_value(0.1f)
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.min(0.0f)
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.max(FLT_MAX)
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.subtype(PROP_DISTANCE)
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.description(N_("Width of the volume outside of the mesh"));
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b.add_input<decl::Float>("Interior Band Width")
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.default_value(0.2f)
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.min(0.0001f)
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.max(FLT_MAX)
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.subtype(PROP_DISTANCE)
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.description("Width of the gradient inside of the mesh");
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b.add_input<decl::Bool>(N_("Fill Volume"))
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.default_value(true)
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.description(N_("Initialize the density grid in every cell inside the enclosed volume"));
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b.add_output<decl::Geometry>("Volume").translation_context(BLT_I18NCONTEXT_ID_ID);
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}
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@@ -79,7 +88,9 @@ static Volume *create_volume_from_mesh(const Mesh &mesh, GeoNodeExecParams ¶
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*(const NodeGeometryMeshToVolume *)params.node().storage;
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const float density = params.get_input<float>("Density");
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const float exterior_band_width = params.get_input<float>("Exterior Band Width");
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const float interior_band_width = params.get_input<float>("Interior Band Width");
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const bool fill_volume = params.get_input<bool>("Fill Volume");
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geometry::MeshToVolumeResolution resolution;
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resolution.mode = (MeshToVolumeModifierResolutionMode)storage.resolution_mode;
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@@ -110,8 +121,11 @@ static Volume *create_volume_from_mesh(const Mesh &mesh, GeoNodeExecParams ¶
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r_max = max;
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};
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const float voxel_size = geometry::volume_compute_voxel_size(
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params.depsgraph(), bounds_fn, resolution, 0.0f, mesh_to_volume_space_transform);
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const float voxel_size = geometry::volume_compute_voxel_size(params.depsgraph(),
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bounds_fn,
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resolution,
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exterior_band_width,
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mesh_to_volume_space_transform);
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Volume *volume = reinterpret_cast<Volume *>(BKE_id_new_nomain(ID_VO, nullptr));
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@@ -121,6 +135,8 @@ static Volume *create_volume_from_mesh(const Mesh &mesh, GeoNodeExecParams ¶
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&mesh,
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mesh_to_volume_space_transform,
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voxel_size,
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fill_volume,
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exterior_band_width,
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interior_band_width,
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density);
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