Dynamic Paint: Create and use bvhtree with AABB hull.

This bvhtree is only used for raycast and find_nearest which currently do not benefit from general hull.
This commit is contained in:
Germano
2018-05-03 15:50:48 -03:00
parent 0f217de403
commit 98ecdc4896

View File

@@ -4270,7 +4270,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
/* check bounding box collision */
if (grid && meshBrush_boundsIntersect(&grid->grid_bounds, &mesh_bb, brush, brush_radius)) {
/* Build a bvh tree from transformed vertices */
if (bvhtree_from_mesh_looptri(&treeData, dm, 0.0f, 4, 8)) {
if (bvhtree_from_mesh_get(&treeData, dm, BVHTREE_FROM_LOOPTRI, 4)) {
int c_index;
int total_cells = grid->dim[0] * grid->dim[1] * grid->dim[2];