Dynamic Paint: Create and use bvhtree with AABB hull.
This bvhtree is only used for raycast and find_nearest which currently do not benefit from general hull.
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@@ -4270,7 +4270,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
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/* check bounding box collision */
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if (grid && meshBrush_boundsIntersect(&grid->grid_bounds, &mesh_bb, brush, brush_radius)) {
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/* Build a bvh tree from transformed vertices */
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if (bvhtree_from_mesh_looptri(&treeData, dm, 0.0f, 4, 8)) {
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if (bvhtree_from_mesh_get(&treeData, dm, BVHTREE_FROM_LOOPTRI, 4)) {
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int c_index;
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int total_cells = grid->dim[0] * grid->dim[1] * grid->dim[2];
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