One free too many on shading displaylists, causes material-less objects not
to render.
This commit is contained in:
@@ -453,8 +453,6 @@ static void initfastshade(void)
|
||||
Mat4Ortho(R.viewinv);
|
||||
Mat4Invert(fviewmat, R.viewinv);
|
||||
|
||||
init_render_material(&defmaterial);
|
||||
|
||||
/* initrendertexture(); */
|
||||
|
||||
base= G.scene->base.first;
|
||||
@@ -510,7 +508,6 @@ void freefastshade()
|
||||
|
||||
MEM_freeN(fl);
|
||||
}
|
||||
end_render_material(&defmaterial);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user