tweaked numerical limits on multires interpolation a bit
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@@ -499,7 +499,7 @@ int quad_co(double *x, double *y, double v1[3], double v2[3], double v3[3], doub
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static int mdisp_in_mdispquad(BMesh *bm, BMLoop *l, BMLoop *tl, double p[3], double *x, double *y, int res)
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{
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double v1[3], v2[3], c[3], v3[3], v4[3], e1[3], e2[3];
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double eps = FLT_EPSILON*8;
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double eps = FLT_EPSILON*40;
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if (len_v3(l->v->no) == 0.0)
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BM_Vert_UpdateAllNormals(bm, l->v);
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